Difference between revisions of "Telehub Tools test"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
[[Category:Test Scripts]]
JamesLinden, January 11, 2005
JamesLinden, January 11, 2005



Revision as of 16:37, 7 November 2006


JamesLinden, January 11, 2005

  • Go to a region where you are the owner (in your estate), where there is currently no telehub.
  • Open Region/Estate
  • Under General, click "Manage Telehub..."
    • The Region/Estate floater should go away.
    • You should be switched into build mode, with the edit tool selected.
    • A floater should be under the build tools floater, called "Telehub"
    • The floater should say "no telehub".
  • Make sure no objects are selected.
    • Connect and Disconnect buttons should be disabled.
    • Add and Remove spawnpoints should be disabled.
  • Make a big cylinder. Name it "Cylinder".
  • Select the cylinder.
    • "Connect" should be enabled.
  • Click "Connect".
    • The floater should say the telehub is connected to object "Cylinder".
    • Disconnect should become enabled.
    • Add Spawn should become enabled.
    • A yellow beacon should appear on the cylinder.
  • Close the telehub tool. Fly away from the cylinder.
  • Open the world map.
  • Make sure telehub icons are enabled in the map legend.
    • The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)
  • Fly back to the cylinder. Bring up the Telehub floater again.
  • Make a default box near the cylinder. Select it.
  • Click "Add Spawn"
  • A new spawn point should be added to the list.
    • The box should have an orange beacon on it.
  • Move the box.
    • The beacon should stay in its same position.
  • Delete the box.
    • The beacon should stay in its same position.
  • Move the cylinder.
    • The beacon should move, maintaining the same relative position.
  • Make another default box. Add it as a spawn point.
    • The new spawn point should be selected in the list, and its orange beacon should show.
  • Delete the box.
  • Click back and forth on the two spawn points in the list.
    • The orange beacon should move to show each spawn point's position.
  • Make sure "Allow Direct Teleport" is turned off for this estate.
  • With another avatar, teleport to this region.
    • The avatar should be placed at the first spawn point.
  • Teleport the avatar away.
  • Teleport back to the telehub.
    • The avatar should be placed at the next spawn point.
  • Delete one of the spawn points.
    • It should disappear from the list.
  • Log out, then back in.
  • Bring up the Telehub floater again.
    • You should still see telehub attached to "Cylinder" and one spawn point.
    • The map should show the telehub.
  • Click "Disconnect".
    • The floater should say "no telehub"
  • Fly away from that position and open the world map.
    • The telehub should no longer be on the world map.