Difference between revisions of "Template:LSL Constants/Object Details"

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(Added OBJECT_PRIM_EQUIVALENCE)
(Kelly informed me that OBJECT_PRIM_EQUIVALENCE isn't yet supported, but should be added officially soon.)
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{{!}}{{LSL Const|OBJECT_PRIM_EQUIVALENCE|integer|13|c=Gets the prim equivalence of the object.}}
{{!}}{{LSL Const|OBJECT_PRIM_EQUIVALENCE|integer|13|c=Gets the prim equivalence of the object.}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
{{!}}Gets the prim equivalence of the object.
{{!}}Gets the prim equivalence of the object.<br/>'''Not yet supported (2011-09-27).''' This method is expected to be supported in the near future, but is not currently something that should be relied upon.
{{!}}(11 Characters)
{{!}}(11 Characters)
{{!}}[[integer]]
{{!}}[[integer]]

Revision as of 13:13, 27 September 2011

Flags Description Max Length Return Alternatives Local
OBJECT_NAME 1 Gets the prim's name. 63 Characters string llGetObjectName
OBJECT_DESC 2 Gets the prim's description.
If id is an avatar, an empty string is returned.
127 Characters string llGetObjectDesc
OBJECT_POS 3 Gets the prim's position in region coordinates.
If id is an avatar outside the region (see above), this position is relative to the region the script is running in.
(37 Characters) vector llGetPos
OBJECT_ROT 4 Gets the prim's rotation. (48 Characters) rotation llGetRot
OBJECT_VELOCITY 5 Gets the object's velocity. (36 Characters) vector llGetVel
OBJECT_OWNER 6 Gets an object's owner key.
If id is an avatar, that avatar's key is returned (which is the same as id).
If id is group-owned, a NULL_KEY is returned.
(36 Characters) key llGetOwner
OBJECT_GROUP 7 Gets the prim's group key.
If id is an avatar, a NULL_KEY is returned.
(36 Characters) key Group
OBJECT_CREATOR 8 Gets the prim's creator key.
If id is an avatar, a NULL_KEY is returned.
(36 Characters) key Creator llGetCreator
OBJECT_RUNNING_SCRIPT_COUNT 9 Gets the number of running scripts attached to the object or agent. (11 Characters) integer llGetScriptState
OBJECT_TOTAL_SCRIPT_COUNT 10 Gets the number of scripts, both running and stopped, attached to the object or agent. (11 Characters) integer llGetInventoryNumber
OBJECT_SCRIPT_MEMORY 11 Gets the total amount of script memory allocated to the object or agent, in bytes. (11 Characters) integer
OBJECT_SCRIPT_TIME 12 Gets the total amount of average script CPU time used by the object or agent, in seconds. (15 Characters) float Top Scripts
OBJECT_PRIM_EQUIVALENCE 13 Gets the prim equivalence of the object.
Not yet supported (2011-09-27). This method is expected to be supported in the near future, but is not currently something that should be relied upon.
(11 Characters) integer
Max Lengths in parentheses represent how many characters required when it is typecast to a string.