Template:LSL Constants/Object Details

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Flags Description Max Length Return Alternatives Local
OBJECT_NAME 1 Gets the prim's name. 63 Characters string llGetObjectName
OBJECT_DESC 2 Gets the prim's description.
If id is an avatar, an empty string is returned.
127 Characters string llGetObjectDesc
OBJECT_POS 3 Gets the prim's position in region coordinates.
If id is an avatar outside the region (see above), this position is relative to the region the script is running in.
(37 Characters) vector llGetPos
OBJECT_ROT 4 Gets the prim's rotation. (48 Characters) rotation llGetRot
OBJECT_VELOCITY 5 Gets the object's velocity. (36 Characters) vector llGetVel
OBJECT_OWNER 6 Gets an object's owner key.
If id is an avatar, that avatar's key is returned (which is the same as id).
If id is group-owned, a NULL_KEY is returned.
(36 Characters) key llGetOwner
OBJECT_GROUP 7 Gets the prim's group key.
If id is an avatar, a NULL_KEY is returned.
(36 Characters) key Group
OBJECT_CREATOR 8 Gets the prim's creator key.
If id is an avatar, a NULL_KEY is returned.
(36 Characters) key Creator llGetCreator
OBJECT_RUNNING_SCRIPT_COUNT 9 Gets the number of running scripts attached to the object or agent. (LeTigre regions only) (10 Characters) integer llGetScriptState
OBJECT_TOTAL_SCRIPT_COUNT 10 Gets the number of scripts, both running and stopped, attached to the object or agent. (LeTigre regions only) (10 Characters) integer llGetInventoryNumber
OBJECT_SCRIPT_MEMORY 11 Gets the total amount of script memory allocated to the object or agent, in bytes. (LeTigre regions only) (10 Characters) integer
Max Lengths in parentheses represent how many characters required when it is typecast to a string.