Difference between revisions of "Template:LSL Constants/PrimitiveParams/sculpt types"

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(Mesh gets 5)
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{{!}} colspan="3" {{!}} Stitch left side to right.
{{!}} colspan="3" {{!}} Stitch left side to right.
{{!}}-
{{!}}-
{{LSL ConstTB| |integer|5}}
{{!!}} <span style="display:none;">PRIM_SCULPT_TYPE_A</span>
{{!!}} 5
{{!!}}[[Mesh]] model
{{!!}}[[Mesh]] model
{{!}} colspan="3" {{!}} This value can be get but not set. Map will always be [[NULL_KEY]].
{{!}} colspan="3" {{!}} See: [[Mesh]]
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"  
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"  
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{!}} colspan="6" {{!}}
{{!}} colspan="6" {{!}}
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_INVERT|integer|64}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_INVERT|integer|hex=0x40}}
{{!!}}Invert
{{!!}}Invert
{{!}} colspan="3" {{!}} Render inside out (inverts the normals).
{{!}} colspan="3" {{!}} Render inside out (inverts the normals).
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_MIRROR|integer|128}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_MIRROR|integer|hex=0x80}}
{{!!}}Mirror
{{!!}}Mirror
{{!}} colspan="3" {{!}} Render an X axis mirror of the sculpty.
{{!}} colspan="3" {{!}} Render an X axis mirror of the sculpty.

Revision as of 22:06, 21 September 2014

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.