Difference between revisions of "Template:LSL Constants/PrimitiveParams/sculpt types"

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{{!!}} 5
{{!!}} 5
{{!!}}[[Mesh]] model
{{!!}}[[Mesh]] model
{{!}} colspan="3" {{!}} With this subtype, [[PRIM_TYPE_SCULPT]]'s {{LSL Param|map}} parameter is read-only, when read [[NULL_KEY]] is returned.{{PBR}}In other words this can only be used to determine that a prim is of the [[mesh]] subtype.
{{!}} colspan="3" {{!}} See: [[Mesh]]
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"  
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"  
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{!}} colspan="6" {{!}}
{{!}} colspan="6" {{!}}
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_INVERT|integer|64}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_INVERT|integer|hex=0x40}}
{{!!}}Invert
{{!!}}Invert
{{!}} colspan="3" {{!}} Render inside out (inverts the normals).
{{!}} colspan="3" {{!}} Render inside out (inverts the normals).
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_MIRROR|integer|128}}
{{LSL ConstTB|PRIM_SCULPT_FLAG_MIRROR|integer|hex=0x80}}
{{!!}}Mirror
{{!!}}Mirror
{{!}} colspan="3" {{!}} Render an X axis mirror of the sculpty.
{{!}} colspan="3" {{!}} Render an X axis mirror of the sculpty.

Revision as of 22:06, 21 September 2014

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.