Difference between revisions of "Template:LSL Constants/PrimitiveParams/sculpt types"

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{{#if:{{{table|}}}<noinclude>1</noinclude>|
{{#if:{{{table|}}}<noinclude>1</noinclude>|
{{{!}} {{Prettytable}}}}
{{{!}} {{#if:{{{sortable|}}}<noinclude>1</noinclude>|class="sortable"}} {{Prettytable|style={{{style|}}}}}}}
{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
! colspan="2" {{!}} {{LSL Param|type}}&nbsp;Flags
! {{#if:{{{sortable|}}}<noinclude>1</noinclude>||colspan="2"}} {{!}} {{LSL Param|type}}&nbsp;Flags
! {{!}} Style
{{#if:{{{sortable|}}}<noinclude>1</noinclude>|! title="Value" {{!}}}}
! colspan="3" {{!}} Description
! class="unsortable" {{!}} Style
! colspan="3" class="unsortable" {{!}} Description
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_TYPE_SPHERE|integer|1}}
{{LSL ConstTB|PRIM_SCULPT_TYPE_SPHERE|integer|1}}
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{{LSL ConstTB|PRIM_SCULPT_TYPE_CYLINDER|integer|4}}
{{LSL ConstTB|PRIM_SCULPT_TYPE_CYLINDER|integer|4}}
{{!!}}Cylinder
{{!!}}Cylinder
{{!}} colspan="3" {{!}} Stitch left side to right, double sided polygons?
{{!}} colspan="3" {{!}} Stitch left side to right.
{{!}}-
{{!!}} <span style="display:none;">PRIM_SCULPT_TYPE_A</span>
{{!!}} 5
{{!!}}[[Mesh]] model
{{!}} colspan="3" {{!}} See: [[Mesh]]
{{!}}- style="background-color: rgba(0, 0, 0, 0.1);"
{{LSL ConstTB|PRIM_SCULPT_FLAG_ZZZZZZZZ|integer|63|s=style="display:none;"}}
{{!}} colspan="6" {{!}}
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_INVERT|integer|hex=0x40}}
{{!!}}Invert
{{!}} colspan="3" {{!}} Render inside out (inverts the normals).
{{!}}-
{{LSL ConstTB|PRIM_SCULPT_FLAG_MIRROR|integer|hex=0x80}}
{{!!}}Mirror
{{!}} colspan="3" {{!}} Render an X axis mirror of the sculpty.
{{!}}-
{{!}}-
{{#if:{{{table|}}}<noinclude>1</noinclude>|{{!}}} }}
{{#if:{{{table|}}}<noinclude>1</noinclude>|{{!}}} }}
<noinclude>
<noinclude>
{|
{| {{Prettytable}}
{{LSL Constants/PrimitiveParams/sculpt types}}
{{LSL_Constants/PrimitiveParams/sculpt_types}}
|}
{| class="sortable" {{Prettytable}}
{{LSL_Constants/PrimitiveParams/sculpt_types|sortable=*}}
|}
|}
{{LSL_Constants/PrimitiveParams/sculpt_types|table=*|sortable=*}}
</noinclude>
</noinclude>

Revision as of 22:06, 21 September 2014

type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_A 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.