Difference between revisions of "Template:LSL Constants/Pursue"

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|REQUIRE_LINE_OF_SIGHT
|REQUIRE_LINE_OF_SIGHT
|2
|2
|Define whether the character needs a line-of-sight to give chase.
|Define whether the character needs a physical line-of-sight to give chase.  When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
|<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl>
|<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl>
|FALSE
|FALSE

Revision as of 13:55, 13 June 2012

Option Value Description Usage Default Value
PURSUIT_OFFSET 1 Go to a position offset from the target. <lsl>[PURSUIT_OFFSET, vector offset]</lsl> ZERO_VECTOR
REQUIRE_LINE_OF_SIGHT 2 Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. <lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> FALSE
PURSUIT_FUZZ_FACTOR 3 Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. <lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl> 0.0
PURSUIT_INTERCEPT 4 Define whether the character attempts to predict the target's future location. <lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> FALSE
PURSUIT_GOAL_TOLERANCE 5 Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. <lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> Default is proportional to character size