Template:LSL Constants/Pursue
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Option | Value | Description | Usage | Default Value |
---|---|---|---|---|
PURSUIT_OFFSET | 1 | Go to a position offset from the target. | [PURSUIT_OFFSET, vector offset]
|
ZERO_VECTOR |
REQUIRE_LINE_OF_SIGHT | 2 | Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | [REQUIRE_LINE_OF_SIGHT, integer boolean]
|
FALSE |
PURSUIT_FUZZ_FACTOR | 3 | Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | [PURSUIT_FUZZ_FACTOR, float factor]
|
0.0 |
PURSUIT_INTERCEPT | 4 | Define whether the character attempts to predict the target's future location. | [PURSUIT_INTERCEPT, integer boolean]
|
FALSE |
PURSUIT_GOAL_TOLERANCE | 5 | Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. | [PURSUIT_GOAL_TOLERANCE, float tolerance]
|
Default is proportional to character size |