Difference between revisions of "Template:LSL Constants/Vehicle"

From Second Life Wiki
Jump to navigation Jump to search
Line 5: Line 5:
! Description
! Description
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY}}
{{!}} {{LSLG|VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY}}
{{!}} 32
{{!}} 32
Line 16: Line 16:
{{!}} exponential timescale for the vehicle to achieve full angular deflection
{{!}} exponential timescale for the vehicle to achieve full angular deflection
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|---
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_ANGULAR_FRICTION_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_ANGULAR_FRICTION_TIMESCALE}}
{{!}} 17
{{!}} 17
Line 22: Line 22:
{{!}} vector of timescales for exponential decay of angular velocity about the three vehicle axes
{{!}} vector of timescales for exponential decay of angular velocity about the three vehicle axes
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE}}
{{!}} 35
{{!}} 35
Line 28: Line 28:
{{!}} exponential timescale for the angular motor&#39;s effectiveness to decay toward zero
{{!}} exponential timescale for the angular motor&#39;s effectiveness to decay toward zero
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|---
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_DIRECTION}}
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_DIRECTION}}
{{!}} 19
{{!}} 19
Line 34: Line 34:
{{!}} angular velocity that the vehicle will try to achieve
{{!}} angular velocity that the vehicle will try to achieve
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_ANGULAR_MOTOR_TIMESCALE}}
{{!}} 34
{{!}} 34
Line 85: Line 85:
{{!}} exponential timescale for the vehicle to redirect its velocity to be along its x-axis
{{!}} exponential timescale for the vehicle to redirect its velocity to be along its x-axis
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|---
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_LINEAR_FRICTION_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_LINEAR_FRICTION_TIMESCALE}}
{{!}} 16
{{!}} 16
Line 91: Line 91:
{{!}} vector of timescales for exponential decay of linear velocity along the three vehicle axes
{{!}} vector of timescales for exponential decay of linear velocity along the three vehicle axes
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE}}
{{!}} 31
{{!}} 31
Line 97: Line 97:
{{!}} exponential timescale for the linear motor&#39;s effectiveness to decay toward zero
{{!}} exponential timescale for the linear motor&#39;s effectiveness to decay toward zero
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|---
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_DIRECTION}}
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_DIRECTION}}
{{!}} 18
{{!}} 18
Line 103: Line 103:
{{!}} linear velocity that the vehicle will try to achieve
{{!}} linear velocity that the vehicle will try to achieve
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_TIMESCALE}}
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_TIMESCALE}}
{{!}} 30
{{!}} 30
Line 109: Line 109:
{{!}} exponential timescale for the vehicle to achive its full linear motor velocity
{{!}} exponential timescale for the vehicle to achive its full linear motor velocity
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|vector}}}|vector|---
}}{{#ifeq:{{{type|vector}}}|vector|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_OFFSET}}
{{!}} {{LSLG|VEHICLE_LINEAR_MOTOR_OFFSET}}
{{!}} 20
{{!}} 20
Line 115: Line 115:
{{!}} {{LSLG|offset}} from the {{LSLG|llGetCenterOfMass|center of mass}} of the vehicle where the linear motor is applied.
{{!}} {{LSLG|offset}} from the {{LSLG|llGetCenterOfMass|center of mass}} of the vehicle where the linear motor is applied.
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|rotation}}}|rotation|---
}}{{#ifeq:{{{type|rotation}}}|rotation|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_REFERENCE_FRAME}}
{{!}} {{LSLG|VEHICLE_REFERENCE_FRAME}}
{{!}} 44
{{!}} 44
Line 121: Line 121:
{{!}} rotation of vehicle axes relative to local frame
{{!}} rotation of vehicle axes relative to local frame
{{!}}-
{{!}}-
}}{{#ifeq:{{{type|float}}}|float|---
}}{{#ifeq:{{{type|float}}}|float|<span style="visibility:hidden"></span>
{{!}} {{LSLG|VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY}}
{{!}} {{LSLG|VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY}}
{{!}} 36
{{!}} 36

Revision as of 13:02, 24 February 2007

Constant Type Description
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33 float exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17 vector vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35 float exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_DIRECTION 19 vector angular velocity that the vehicle will try to achieve
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34 float exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY 38 float slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX 39 float slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE 40 float exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY 27 float slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT 24 float height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY 25 float slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE 26 float period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29 float exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_FRICTION_TIMESCALE 16 vector vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31 float exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_DIRECTION 18 vector linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_TIMESCALE 30 float exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_LINEAR_MOTOR_OFFSET 20 vector offset from the center of mass of the vehicle where the linear motor is applied.
VEHICLE_REFERENCE_FRAME 44 rotation rotation of vehicle axes relative to local frame
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36 float slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37 float exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
Constant Description
VEHICLE_REFERENCE_FRAME 44 rotation of vehicle axes relative to local frame
Constant Description
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17 vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DIRECTION 19 angular velocity that the vehicle will try to achieve
VEHICLE_LINEAR_FRICTION_TIMESCALE 16 vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION 18 linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET 20 offset from the center of mass of the vehicle where the linear motor is applied.
Constant Description
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32 slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33 exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35 exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34 exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY 38 slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX 39 slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE 40 exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY 27 slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT 24 height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY 25 slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE 26 period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28 slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29 exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31 exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_TIMESCALE 30 exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36 slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37 exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
Test

VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33 float exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17 vector vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35 float exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_DIRECTION 19 vector angular velocity that the vehicle will try to achieve
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34 float exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY 38 float slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX 39 float slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE 40 float exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY 27 float slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT 24 float height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY 25 float slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE 26 float period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29 float exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_FRICTION_TIMESCALE 16 vector vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31 float exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_DIRECTION 18 vector linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_TIMESCALE 30 float exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_LINEAR_MOTOR_OFFSET 20 vector offset from the center of mass of the vehicle where the linear motor is applied.
VEHICLE_REFERENCE_FRAME 44 rotation rotation of vehicle axes relative to local frame
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36 float slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37 float exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
Test