Template:LSL Constants/llCreateCharacter

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Revision as of 14:55, 20 March 2012 by Maestro Linden (talk | contribs) (TRAVERSAL_TYPE_SLOW is the real default for TRAVERSAL_TYPE)
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Option Value Default Description
CHARACTER_DESIRED_SPEED 1 Speed of pursuit in meters per second.
CHARACTER_RADIUS 2 Set collision capsule radius.
CHARACTER_LENGTH 3 Set collision capsule length - cannot be less than twice the radius plus 0.1m.
CHARACTER_ORIENTATION 4 Valid options are: VERTICAL, HORIZONTAL.
TRAVERSAL_TYPE 7 TRAVERSAL_TYPE_SLOW Valid options are: TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, and TRAVERSAL_TYPE_NONE. To use FAST or SLOW, you must specify a CHARACTER_TYPE
CHARACTER_TYPE CHARACTER_TYPE_NONE Specifies which walkability coefficient will be used by this character. Options are CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, and CHARACTER_TYPE_NONE
CHARACTER_AVOIDANCE_MODE AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles).
CHARACTER_MAX_ACCEL The character's maximum acceleration rate.
CHARACTER_MAX_DECEL The character's maximum deceleration rate.
CHARACTER_MAX_TURN_SPEED The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
CHARACTER_MAX_TURN_RADIUS The character's turn radius when traveling at CHARACTER_MAX_TURN_SPEED