Difference between revisions of "Template:LSL Constants/llGetClosestNavPoint"

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|Specifies whether the test should use the static or dynamic nav mesh.  In the static case, all dynamic obstacles are ignored.
|Specifies whether the test should use the static or dynamic nav mesh.  In the static case, all dynamic obstacles are ignored.
|-
|-
{{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[ |e= ]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.}}
{{LSL ConstTB|CHARACTER_TYPE|integer|6|b=[ |e= ]|s1=id="CHARACTER_TYPE"|nolink={{#var:path_update_no_const_links}}|c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.  In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.}}
|[ [[integer]] {{HoverText|type|Character type.}} ]
|[ [[integer]] {{HoverText|type|Character type.}} ]
|[ {{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}} ]
|[ {{HoverText|CHARACTER_TYPE_NONE|Do not filter by character type}} ]
|Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.
|Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type.  In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.
|}
|}

Revision as of 14:09, 6 June 2012

Option V Parameters Default Description
GCNP_RADIUS ] 0 float distance ] 20.0 ] Limits how far out to search for a navigation point.
GCNP_STATIC ] 1 integer use_static_mesh ] FALSE ] Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored.
CHARACTER_TYPE ] 6 integer type ] CHARACTER_TYPE_NONE ] Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.