Difference between revisions of "Template:LSL Constants Sensor"

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{{!}} Objects that has any script, which is doing anything in simulator just now.
{{!}} Objects that has any script, which is doing anything in simulator just now.
{{!}}}
{{!}}}
{{{!}} {{Prettytable}}
{{{!}} {{Prettytable}}
{{!}}-{{Hl2}}
{{!}}-{{Hl2}}
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{{!}} 4 ({{#var:PASSIVE}})
{{!}} 4 ({{#var:PASSIVE}})
{{!}}}
{{!}}}
 
{{#if:{{{no_wrapper|}}}||{{!}}} }}{{#if:
{{#if:{{{no_wrapper|}}}||{{!}}} }}


{{#vardefine:also_articles|{{#var:also_articles}}*[http://lslwiki.net/lslwiki/wakka.php?wakka=ObjectType Object Type]}}
{{#vardefine:also_articles|{{#var:also_articles}}*[http://lslwiki.net/lslwiki/wakka.php?wakka=ObjectType Object Type]}}
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see [http://lslwiki.net/lslwiki/wakka.php?wakka=ObjectType Object Type] for detail
see [http://lslwiki.net/lslwiki/wakka.php?wakka=ObjectType Object Type] for detail
}}}}
}}}}
<noinclude>{{#var:examples}}</noinclude>
 
}}<noinclude>{{#var:examples}}</noinclude>

Revision as of 10:52, 23 September 2010

Flag Mask Description (llDetectedType()) Description (llSensor() and llSensorRepeat() mask)
AGENT 0x1 Agents DEPRECATED: Use AGENT_BY_LEGACY_NAME
AGENT_BY_LEGACY_NAME 0x1 Agents This is used to find agents only by their legacy First Last name.
AGENT_BY_USERNAME 0x10 Agents This is used to find agents only by their username.
ACTIVE 0x2 Physical tasks. (Physical objects & agents) Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE 0x4 Non-physical objects. Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED 0x8 Objects containing any active script. Objects that has any script, which is doing anything in simulator just now.
llDetectedType() Scripted Not Scripted
Physical 10 (ACTIVE|SCRIPTED) 2 (ACTIVE)
Non-Physical 12 (PASSIVE|SCRIPTED) 4 (PASSIVE)