Difference between revisions of "Texture Tools"

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== Texture-making programs ==
== Texture-making programs ==
* <b>[http://www.filterforge.com/ Filter Forge] (30-day trial, US$249 preorder, with the [http://www.filterforge.com/more/freecopy.html possibility to get it for free], PC only)</b> - It's the very spicy (because it's so diverse), no-holds-barred plugin which allows <i>you</i> to <i>make your own Photoshop filters!</i> This isn't some crummy, unintuitive rubbish either: it's top-drawer, with a wealth of presets, [http://www.filterforge.com/filters/ many free filters] already created by the [http://www.filterforge.com/forum/ FF community] to download. I'm particularly hoping to see builds inworld use some wall and tile sets made from this. Have you done such a thing? LET ME KNOW OK? :o)
* '''[http://www.filterforge.com/ Filter Forge] (30-day trial, US$249 preorder, with the [http://www.filterforge.com/more/freecopy.html possibility to get it for free], Windows only)''' - It's the very spicy (because it's so diverse), no-holds-barred plugin which allows ''you'' to ''make your own Photoshop filters!'' This isn't some crummy, unintuitive rubbish either: it's top-drawer, with a wealth of presets, [http://www.filterforge.com/filters/ many free filters] already created by the [http://www.filterforge.com/forum/ FF community] to download. I'm particularly hoping to see builds inworld use some wall and tile sets made from this. Have you done such a thing? LET ME KNOW OK? :o)


* <b>[http://www.mediachance.com/pseam/ PhotoSEAM] (30-day demo, US$35, PC only)</b> - Helps you make textures seamless like a superstar! Often, after sketching raw 768x768 chunks in ArtRage 2, I'll bring 'em into PhotoSEAM to master as 512x512s, with some buffer 'round the edges so I can cross borders smoothly. What's more, you can apply touch-up effects to come up with some radical variants of your source material. Caveats: it hasn't been updated in 6+ years and it's prone to crashing, but it's the best I've found thus far!
* '''[http://www.mediachance.com/pseam/ PhotoSEAM] (30-day demo, US$35, Windows only)''' - Helps you make textures seamless like a superstar! Often, after sketching raw 768x768 chunks in ArtRage 2, I'll bring 'em into PhotoSEAM to master as 512x512s, with some buffer 'round the edges so I can cross borders smoothly. What's more, you can apply touch-up effects to come up with some radical variants of your source material. Caveats: it hasn't been updated in 6+ years and it's prone to crashing, but it's the best I've found thus far!


* <b>[http://www.artrage.com/artrage.html ArtRage 2] (free edition available, US$19.95 for full version, PC and Mac)</b> - Simple, superb, sexy. It's a painting program with a snazzy user interface and minimal controls. Nope, it doesn't even have Copy OR Paste, but the brush tones are lush. Did I mention the glitter tool adds <i>so</i> much amazing depth? I can almost feel the grains get layered down when working with it. On 2007-02-04, I created some [http://www2.ambientdesign.com/forums/viewtopic.php?t=4492 free ArtRage canvases]; they're based on some of my textures.
* '''[http://www.artrage.com/artrage.html ArtRage 2] (free edition available, US$19.95 for full version, Windows and Mac)''' - Simple, superb, sexy. It's a painting program with a snazzy user interface and minimal controls. Nope, it doesn't even have Copy OR Paste, but the brush tones are lush. Did I mention the glitter tool adds ''so'' much amazing depth? I can almost feel the grains get layered down when working with it. On 2007-02-04, I created some [http://www2.ambientdesign.com/forums/viewtopic.php?t=4492 free ArtRage canvases]; they're based on some of my textures.


* <b>[http://www.contextfreeart.org/download.html Context Free] (free, PC and Mac and *nix)</b> - An elegant, refreshing program to mathematically generate art — see the [http://www.contextfreeart.org/gallery/ gallery] for many examples. Starting with the [http://www.contextfreeart.org/downloadbeta.html 2.1 beta], you can specify tiled rendering. Even if you don't know programming languages, it's very easy to get into Context Free by changing a few numbers around, then [http://www.contextfreeart.org/mediawiki/index.php/CFDG_HOWTO learn more]. I've made textures like [http://www.flickr.com/photos/torley/390740477/ "Context Free Trees"] and [http://www.flickr.com/photos/torley/390740372/ "Context Free Flowers"] using this.
* '''[http://www.contextfreeart.org/download.html Context Free] (free, Windows and Mac and *nix)''' - An elegant, refreshing program to mathematically generate art — see the [http://www.contextfreeart.org/gallery/ gallery] for many examples. Starting with the [http://www.contextfreeart.org/downloadbeta.html 2.1 beta], you can specify tiled rendering. Even if you don't know programming languages, it's very easy to get into Context Free by changing a few numbers around, then [http://www.contextfreeart.org/mediawiki/index.php/CFDG_HOWTO learn more]. I've made textures like [http://www.flickr.com/photos/torley/390740477/ "Context Free Trees"] and [http://www.flickr.com/photos/torley/390740372/ "Context Free Flowers"] using this.


* '''[http://www.getpaint.net Paint.NET] (free, PC only)''' -  Paint.NET is free image editing and photo manipulation software designed to be used on computers that run Windows. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.
* '''[http://www.getpaint.net Paint.NET] (free, Windows only)''' -  Paint.NET is free image editing and photo manipulation software designed to be used on computers that run Windows. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.


== Texture utilities ==
== Texture utilities ==
Here's some stuff you may never of heard of; I hope it'll make your Second Life texturing easier!
Here's some stuff you may never of heard of; I hope it'll make your Second Life texturing easier!


* <b>[http://www.purplestatic.com/texCalc.zip Texture calculator] (free, PC only, 4.9 MB download)</b> - By Adrian Eisenberg. If you've ever wanted to map multiple textures onto a single one for greater efficiency, also known as [http://sldevelopers.com/blogs/julianfate/archive/2006/03/29/168.aspx texture zones], give this a spin. It'll save you the headache of working out the offsets. You can [http://detect.vox.com/library/post/texture-mapping-design.html see an actual example] by Detect Surface and [http://forums.secondlife.com/showthread.php?t=90527 learn more].
* '''[http://www.purplestatic.com/texCalc.zip Texture calculator] (free, Windows only, 4.9 MB download)''' - By Adrian Eisenberg. If you've ever wanted to map multiple textures onto a single one for greater efficiency, also known as [http://sldevelopers.com/blogs/julianfate/archive/2006/03/29/168.aspx texture zones], give this a spin. It'll save you the headache of working out the offsets. You can [http://detect.vox.com/library/post/texture-mapping-design.html see an actual example] by Detect Surface and [http://forums.secondlife.com/showthread.php?t=90527 learn more].


* <b>[http://www.notabene-sl.com/Backhoe/ Backhoe terrain editor] (free, Mac only, 572 KB download).</b> - By Zarf Vantongerloo. A simple and elegant terraforming tool for whole regions. It may save you the pain of wrestling with [http://secondlife.com/knowledgebase/article.php?id=288 RAW files] in Photoshop.
* '''[http://www.notabene-sl.com/Backhoe/ Backhoe terrain editor] (free, Mac only, 572 KB download).''' - By Zarf Vantongerloo. A simple and elegant terraforming tool for whole regions. It may save you the pain of wrestling with [http://secondlife.com/knowledgebase/article.php?id=288 RAW files] in Photoshop.


== Texture tutorials ==
== Texture tutorials ==
* <b>[http://blogs.electricsheepcompany.com/cory/ Texture tutorial series]</b> - By Cory Edo. Fun and well-illustrated — more coming!
* '''[http://blogs.electricsheepcompany.com/cory/ Texture tutorial series]''' - By Cory Edo. Fun and well-illustrated — more coming!
** <b>[http://blogs.electricsheepcompany.com/cory/?p=27 Making tileable textures, part 1]</b> - Answers the often-asked question: "how the hell do I make textures tileable and seamless?"
** '''[http://blogs.electricsheepcompany.com/cory/?p=27 Making tileable textures, part 1]''' - Answers the often-asked question: "how the hell do I make textures tileable and seamless?"
** <b>[http://blogs.electricsheepcompany.com/cory/?p=26 Quick and dirty depth trick for floors]</b> - How to unflat your floor textures.
** '''[http://blogs.electricsheepcompany.com/cory/?p=26 Quick and dirty depth trick for floors]''' - How to unflat your floor textures.
** <b>[http://blogs.electricsheepcompany.com/cory/?p=22 Ice texture tutorial]</b>
** '''[http://blogs.electricsheepcompany.com/cory/?p=22 Ice texture tutorial]'''
** <b>[http://blogs.electricsheepcompany.com/cory/?p=20 Book Learnin’ Review #2 - “The Dark Side of Game Texturing”]</b>
** '''[http://blogs.electricsheepcompany.com/cory/?p=20 Book Learnin’ Review #2 - “The Dark Side of Game Texturing”]'''
** <b>[http://blogs.electricsheepcompany.com/cory/?p=19 Accidental land texture trick]</b> - How to use a darker, less saturated texture to add gradiated depth to your terrain.
** '''[http://blogs.electricsheepcompany.com/cory/?p=19 Accidental land texture trick]''' - How to use a darker, less saturated texture to add gradiated depth to your terrain.
** <b>[http://blogs.electricsheepcompany.com/cory/?p=18 Book Learnin’ Review #1 - “3D Game Textures” ]</b>
** '''[http://blogs.electricsheepcompany.com/cory/?p=18 Book Learnin’ Review #1 - “3D Game Textures” ]'''
** <b>[http://blogs.electricsheepcompany.com/cory/?p=17 Book learnin']</b> - Where Cory announces the texture-related books she's going to read and review.
** '''[http://blogs.electricsheepcompany.com/cory/?p=17 Book learnin']''' - Where Cory announces the texture-related books she's going to read and review.


* <b>[http://slurl.com/secondlife/Idea%20City/70/193/40 Idea City's Design Center] (inworld)</b> - Follow this [http://slurl.com/ SLURL] to TP into an intermediate-level set of building and texture tutorials by Forseti Svarog. A fine place to go after you've mastered Lumiere Noir's [http://slurl.com/secondlife/Natoma/210/164/27 The Ivory Tower of Primitives] lessons.
* '''[http://slurl.com/secondlife/Idea%20City/70/193/40 Idea City's Design Center] (inworld)''' - Follow this [http://slurl.com/ SLURL] to TP into an intermediate-level set of building and texture tutorials by Forseti Svarog. A fine place to go after you've mastered Lumiere Noir's [http://slurl.com/secondlife/Natoma/210/164/27 The Ivory Tower of Primitives] lessons.


* <b>[http://www.onona3d.com/tutorials.htm "Texturing for Dummies" and some others] (PDF)</b> - Not Second Life-specific, but it's a beautifully-published guide with key principles.
* '''[http://www.onona3d.com/tutorials.htm "Texturing for Dummies" and some others] (PDF)''' - Not Second Life-specific, but it's a beautifully-published guide with key principles.


* <b>[http://flapjack.modwest.com/twenty-second-photoshop-clothing-texture-tutorial Twenty Second Photoshop Clothing Texture Tutorial]</b> - By Sol Columbia. How to quickly make a simple cloth texture.
* '''[http://flapjack.modwest.com/twenty-second-photoshop-clothing-texture-tutorial Twenty Second Photoshop Clothing Texture Tutorial]''' - By Sol Columbia. How to quickly make a simple cloth texture.


* <b>[http://flapjack.modwest.com/photoshop-tutorial-how-to-make-buttons-for-clothing Photoshop Tutorial: How to make buttons for clothing]</b> - By Sol Columbia. Intriguing how you can combine a few basic elements to make a polished button.
* '''[http://flapjack.modwest.com/photoshop-tutorial-how-to-make-buttons-for-clothing Photoshop Tutorial: How to make buttons for clothing]''' - By Sol Columbia. Intriguing how you can combine a few basic elements to make a polished button.


* <b>[http://taunt.com/ Photoshop video tutorial series] (most in WMV format)</b> - Look under the left sidebar under the "PHOTOSHOP VIDEOS" header. By Twiddler "Frisky Pirate" Thereian.
* '''[http://taunt.com/ Photoshop video tutorial series] (most in WMV format)''' - Look under the left sidebar under the "PHOTOSHOP VIDEOS" header. By Twiddler "Frisky Pirate" Thereian.


* <b>[http://detect.vox.com/library/post/tutorial---texture-mapping-and-application.html/ Texture Mapping Tutorial]</b>- By '''Detect Surface''' aka The Prim Hog. ------ Creating texture maps for objects/products/builds in SL. Content rich designs. Piccies to come soon as well as advanced photoshop techniques.
* '''[http://detect.vox.com/library/post/tutorial---texture-mapping-and-application.html/ Texture Mapping Tutorial]'''- By '''Detect Surface''' aka The Prim Hog. ------ Creating texture maps for objects/products/builds in SL. Content rich designs. Piccies to come soon as well as advanced photoshop techniques.


== Texture packs ==
== Texture packs ==
[[Image:watermelinden-land.jpg|thumb|240px|Watermelinden Land, home of Torley Textures.]]
[[Image:watermelinden-land.jpg|thumb|240px|Watermelinden Land, home of Torley Textures.]]


* <b>[http://tinyurl.com/2aujlm Torley Textures] (inworld)</b> - Fully-permissive in a variety of surreal, sketchy, painterly, organic, cyberiffic, etc. styles. [http://torley.com/textures/ More info here.] Also take note of the [http://torley.com/torley-textures-love LOVE TEXTURES], a '07 Valentine's Day special! If you make kewl stuff, let me know!
* '''[http://tinyurl.com/2aujlm Torley Textures] (inworld)''' - Fully-permissive in a variety of surreal, sketchy, painterly, organic, cyberiffic, etc. styles. [http://torley.com/textures/ More info here.] Also take note of the [http://torley.com/torley-textures-love LOVE TEXTURES], a '07 Valentine's Day special! If you make kewl stuff, let me know!


* <b>[http://slurl.com/secondlife/Lozi/226/110/32 Harbinger's Haven - Builders sandbox] (inworld)</b> - "No push, no scripts. All builders welcome. No weapons, vehicles, selling or advertising.  Cleared daily.Free Textures" A pleasant place to build. You'll land right in front of free texture kiosks, sorted into a variety of categories.
* '''[http://slurl.com/secondlife/Lozi/226/110/32 Harbinger's Haven - Builders sandbox] (inworld)''' - "No push, no scripts. All builders welcome. No weapons, vehicles, selling or advertising.  Cleared daily.Free Textures" A pleasant place to build. You'll land right in front of free texture kiosks, sorted into a variety of categories.


* <b>[http://lemog.free.fr/lemog_v5/index.php?cat=4 Lemog3d texture collection ]</b> - One of my favoritest free texture resources on a well-organized French site. High-quality, seamlessly-tiling, assorted goods. These are at 512x512 resolution, which is just peachy for uploading straight into SL.  
* '''[http://lemog.free.fr/lemog_v5/index.php?cat=4 Lemog3d texture collection ]''' - One of my favoritest free texture resources on a well-organized French site. High-quality, seamlessly-tiling, assorted goods. These are at 512x512 resolution, which is just peachy for uploading straight into SL.  


* <b>[http://forums.cgsociety.org/showthread.php?f=46&t=77484 CGTalk's Online Texture Libraries links]</b> - Also includes links to tutorials. Note that some of the links are broken — it's still worth a look. Note that most of them ''aren't'' seamlessly tiling, so if that's your intention, you'll need to do extra editing.
* '''[http://forums.cgsociety.org/showthread.php?f=46&t=77484 CGTalk's Online Texture Libraries links]''' - Also includes links to tutorials. Note that some of the links are broken — it's still worth a look. Note that most of them ''aren't'' seamlessly tiling, so if that's your intention, you'll need to do extra editing.


== Misc. ==
== Misc. ==
These don't fit under a single category.
These don't fit under a single category.


* <b>[http://forums.secondlife.com/forumdisplay.php?f=109 Second Life Design & Textures forum]</b> - Where I started out. Discuss texturing tips & tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.
* '''[http://forums.secondlife.com/forumdisplay.php?f=109 Second Life Design & Textures forum]''' - Where I started out. Discuss texturing tips & tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.


* <b>[http://secondlife.com/developers/resources/matrix.php#textures Developers Resource Matrix]</b> - It's kinda hard to find on our website, but it's got lots of helpful links I refer to regularly. If you're a content creator or looking to Do-It-Yourself, bookmark it and keep it close. Some additional resources are listed which I'm not going to overlap here.
* '''[http://secondlife.com/developers/resources/matrix.php#textures Developers Resource Matrix]''' - It's kinda hard to find on our website, but it's got lots of helpful links I refer to regularly. If you're a content creator or looking to Do-It-Yourself, bookmark it and keep it close. Some additional resources are listed which I'm not going to overlap here.

Revision as of 05:59, 3 March 2007

The purpose of this page is to increase awareness of resources that'll help you texture better in Second Life. Texturing is a fundamental part of a building skillset, as evidenced when you put that dang plywood texture on everything.

This list includes but isn't limited to: programs, tutorials, and packs of textures themselves. I (Torley Linden) am starting with what I know and have actually experienced — please share what you've found useful!


Texture-making programs

  • Filter Forge (30-day trial, US$249 preorder, with the possibility to get it for free, Windows only) - It's the very spicy (because it's so diverse), no-holds-barred plugin which allows you to make your own Photoshop filters! This isn't some crummy, unintuitive rubbish either: it's top-drawer, with a wealth of presets, many free filters already created by the FF community to download. I'm particularly hoping to see builds inworld use some wall and tile sets made from this. Have you done such a thing? LET ME KNOW OK? :o)
  • PhotoSEAM (30-day demo, US$35, Windows only) - Helps you make textures seamless like a superstar! Often, after sketching raw 768x768 chunks in ArtRage 2, I'll bring 'em into PhotoSEAM to master as 512x512s, with some buffer 'round the edges so I can cross borders smoothly. What's more, you can apply touch-up effects to come up with some radical variants of your source material. Caveats: it hasn't been updated in 6+ years and it's prone to crashing, but it's the best I've found thus far!
  • ArtRage 2 (free edition available, US$19.95 for full version, Windows and Mac) - Simple, superb, sexy. It's a painting program with a snazzy user interface and minimal controls. Nope, it doesn't even have Copy OR Paste, but the brush tones are lush. Did I mention the glitter tool adds so much amazing depth? I can almost feel the grains get layered down when working with it. On 2007-02-04, I created some free ArtRage canvases; they're based on some of my textures.
  • Context Free (free, Windows and Mac and *nix) - An elegant, refreshing program to mathematically generate art — see the gallery for many examples. Starting with the 2.1 beta, you can specify tiled rendering. Even if you don't know programming languages, it's very easy to get into Context Free by changing a few numbers around, then learn more. I've made textures like "Context Free Trees" and "Context Free Flowers" using this.
  • Paint.NET (free, Windows only) - Paint.NET is free image editing and photo manipulation software designed to be used on computers that run Windows. It supports layers, unlimited undo, special effects, and a wide variety of useful and powerful tools.

Texture utilities

Here's some stuff you may never of heard of; I hope it'll make your Second Life texturing easier!

  • Texture calculator (free, Windows only, 4.9 MB download) - By Adrian Eisenberg. If you've ever wanted to map multiple textures onto a single one for greater efficiency, also known as texture zones, give this a spin. It'll save you the headache of working out the offsets. You can see an actual example by Detect Surface and learn more.
  • Backhoe terrain editor (free, Mac only, 572 KB download). - By Zarf Vantongerloo. A simple and elegant terraforming tool for whole regions. It may save you the pain of wrestling with RAW files in Photoshop.

Texture tutorials

  • Photoshop video tutorial series (most in WMV format) - Look under the left sidebar under the "PHOTOSHOP VIDEOS" header. By Twiddler "Frisky Pirate" Thereian.
  • Texture Mapping Tutorial- By Detect Surface aka The Prim Hog. ------ Creating texture maps for objects/products/builds in SL. Content rich designs. Piccies to come soon as well as advanced photoshop techniques.

Texture packs

Watermelinden Land, home of Torley Textures.
  • Torley Textures (inworld) - Fully-permissive in a variety of surreal, sketchy, painterly, organic, cyberiffic, etc. styles. More info here. Also take note of the LOVE TEXTURES, a '07 Valentine's Day special! If you make kewl stuff, let me know!
  • Harbinger's Haven - Builders sandbox (inworld) - "No push, no scripts. All builders welcome. No weapons, vehicles, selling or advertising. Cleared daily.Free Textures" A pleasant place to build. You'll land right in front of free texture kiosks, sorted into a variety of categories.
  • Lemog3d texture collection - One of my favoritest free texture resources on a well-organized French site. High-quality, seamlessly-tiling, assorted goods. These are at 512x512 resolution, which is just peachy for uploading straight into SL.
  • CGTalk's Online Texture Libraries links - Also includes links to tutorials. Note that some of the links are broken — it's still worth a look. Note that most of them aren't seamlessly tiling, so if that's your intention, you'll need to do extra editing.

Misc.

These don't fit under a single category.

  • Second Life Design & Textures forum - Where I started out. Discuss texturing tips & tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.
  • Developers Resource Matrix - It's kinda hard to find on our website, but it's got lots of helpful links I refer to regularly. If you're a content creator or looking to Do-It-Yourself, bookmark it and keep it close. Some additional resources are listed which I'm not going to overlap here.