Difference between revisions of "Textures"

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A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
 
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
  
Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.  
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Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for {{L$|10}} per image.  
  
 
Textures are marked with a texture icon [[Image:Inv_item_texture.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]].
 
Textures are marked with a texture icon [[Image:Inv_item_texture.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]].

Revision as of 03:42, 4 May 2009

This article is about textures. For LSL related info, see Category:LSL Texture. For opensource specs, see Textures (OS).

A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.

Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.

Textures are marked with a texture icon Inv item texture.png (and Inv item snapshot.png for snapshots) in the inventory.

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