Difference between revisions of "SL Cert - Basic Machinima"

From Second Life Wiki
Jump to navigation Jump to search
Line 71: Line 71:
(in development)
(in development)


= Software Skills =
= Software skills =


The primary software package that will be required is the Second Life viewer and all the features related to the area of machinima.  This includes use of built-in recording capabilities, screen snaps, camera usage, camera controls, environment and local lighting, audio, in world text usage or removal, how to include or exclude HUD's and the UI.
The primary software package that will be required is the Second Life viewer and all the features related to the area of machinima.  This includes use of built-in recording capabilities, screen snaps, camera usage, camera controls, environment and local lighting, audio, in world text usage or removal, how to include or exclude HUD's and the UI.


Software skills that are part of this topic include the following.
Software skills that are part of the certification are mainly centered around professional applications for capture, editing, post processing, and delivery of content.  Open source applications are included where appropriate.


==Video and graphics editors==
==Video and graphics editors==
Line 88: Line 88:
* After Effects
* After Effects
* Photoshop  
* Photoshop  
* Gimp
* Quicktime  
* Quicktime  
* Avid
* Avid
* Cinelerra (Linux)
* Pinnacle Studio
* Sony Vegas


==Audio editors==
==Audio editors==
Line 102: Line 106:
* Sonar  
* Sonar  
* Soundtrack Pro
* Soundtrack Pro
* Audacity
==Plugins==
Boris
GenArts Sapphire
Magic Bullet


==Video capture tools==
==Video capture tools==


* Fraps  
* Fraps  
* Camtasia
* HyperCam
* Snapz Pro X
* Snapz Pro X
* iShowU
* ScreenFlow
* glc (Linux)


==Other relevant editing and production tools==
==Other relevant editing and production tools==
Line 115: Line 132:
* Dreamweaver  
* Dreamweaver  
* Silverlight  
* Silverlight  
* WireTap Studio





Revision as of 10:29, 14 November 2009

Introduction: Machinima Skills for Second Life

Purpose

The purpose of this document is to create and maintain a list of essential skills and tools that are required to successfully create Machinima projects in Second Life.


Definition

According to[Wikipedia [1], Machinima is defined as:

"Machinima (pronounced /məˈʃiːnɨmə/ or /məˈʃɪnɨmə/) is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique"

Skills Overview

Overall certification should require the basic understanding of pre-production requirements, production requirements, and post-production requirements. These include, but are not necessarily limited to, the use of camera techniques, recording techniques, and broadcasting in Second Life.

1. Pre-production:

All skills required to prepare for a machinima project before filming starts. These include:

  • Storyboarding
  • Location settings
  • Scripts (as in "film scripts")
  • Actor preparations
  • Costumes
  • Licensing arrangements


2. Production:

All skills required during the filming the project. These include

  • Shooting scripts
  • Direction
  • Voice and audio recording
  • Lip synch
  • Lighting
  • Puppeteering
  • Animation
  • Special effects (in world)
  • Camera skills
  • Frame rate utilization
  • FPS and codecs
  • File management
  • Still imaging

3. Post-production

all those skills required to actually edit and release the final film for end user viewing. These include, video editing techniques and software, audio post, motion graphics, titling, file types, distribution options (web, DVD, etc.) and such.

(Links to topics which can be found in this wiki will be added)

Levels

There are three levels of certification possible:

Level One

Demonstrate the basic skills necessary to produce short machinima. This level will not include lip-synching.

Level Two

(in development)

Level Three

(in development)

Software skills

The primary software package that will be required is the Second Life viewer and all the features related to the area of machinima. This includes use of built-in recording capabilities, screen snaps, camera usage, camera controls, environment and local lighting, audio, in world text usage or removal, how to include or exclude HUD's and the UI.

Software skills that are part of the certification are mainly centered around professional applications for capture, editing, post processing, and delivery of content. Open source applications are included where appropriate.

Video and graphics editors

  • iMovie
  • Final Cut Pro
  • Color
  • Compressor
  • Motion
  • Shake
  • Premiere
  • After Effects
  • Photoshop
  • Gimp
  • Quicktime
  • Avid
  • Cinelerra (Linux)
  • Pinnacle Studio
  • Sony Vegas

Audio editors

  • GarageBand
  • Pro Tools
  • Logic
  • Cubase
  • Neundo
  • Digital Performer
  • Peak
  • Sonar
  • Soundtrack Pro
  • Audacity

Plugins

Boris GenArts Sapphire Magic Bullet

Video capture tools

  • Fraps
  • Camtasia
  • HyperCam
  • Snapz Pro X
  • iShowU
  • ScreenFlow
  • glc (Linux)


Other relevant editing and production tools

  • YouTube
  • Vimeo
  • Flash
  • Dreamweaver
  • Silverlight
  • WireTap Studio


This list will be amended over time as new tools come to market.

External relevant certifications that are considered part of this topic include: Apple Pro Certification (Final Cut Studio, Logic Studio, Aperture), Adobe Certification (Premiere, Photoshop, Flash, et al), Avid Certification (Avid, Pro Tools). Others may be considered where relevant.

Technology skills

This area will also require knowledge in certain technical areas. These include understanding file types (.mov, avi, etc.), compression, network streaming, XML.

Testing

All levels will have the following test components

Written

The written test component will demonstrate theoretical knowledge and mastery of the machinima topic area.


Lab

The lab test component will consist of a finished project which incorporates all aspects of the machinima skills set.