Difference between revisions of "User:Ama Omega/archive/Office Hours/2010-08-16"

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Latest revision as of 10:15, 5 May 2011

List of Attendees

Transcript

[09:01] Kelly Linden: someone built me an office!
[09:01] Kaluura Boa: Hi Kelly
[09:01] Kelly Linden: who wants to go check it out?
[09:02] Latif Khalifa: sure
[09:02] Kopilo Hallard: why didn't you make it?
[09:02] Kaluura Boa: With plenty of seats!
[09:03] Liisa Runo: the seats have cache, so you need to set the anim and offset only once, and then it remember them unless 200 other ppl sit on it
[09:03] Kelly Linden: wow nice
[09:03] Kopilo Hallard: ooo chewey sofas
[09:04] Kaluura Boa: Thank you... (I'm the scripter)
[09:04] Kopilo Hallard: I mean comfortable
[09:04] Kelly Linden: So how is everyone doing?
[09:04] Liisa Runo is doing good
[09:04] Morgaine Dinova: Fine thanks Kelly. You? Had a good SLCC?
[09:04] Another Hax: excellent =]same on your side i hope
[09:05] Kelly Linden: I didn't make it to SLCC this year
[09:05] Kaluura Boa: Me too, I'm waiting for SVS-787 fix to arrive on the main grid
[09:05] Kaluura Boa: SVC*
[09:05] Kelly Linden: I need a jeffbotlite out here .....
[09:05] Morgaine Dinova: Doh, non-phantom flames
[09:05] Kopilo Hallard: LOL
[09:06] Liisa Runo: forgot to chage that, fixed
[09:06] Kopilo Hallard: they are phantom >.>
[09:06] Liisa Runo: change*
[09:06] Morgaine Dinova: Bah, raptor stole my hotseat :P
[09:06] Kelly Linden: I assume it is ok if I take ownership of this office so I can turn auto return back on?
[09:06] Kopilo Hallard: lol
[09:06] Kaluura Boa: You have my permission... Liisa?
[09:07] Liisa Runo: well, only if you remember that the sofa and scripts are not to be shared with others
[09:07] Kelly Linden: of course.
[09:07] Kelly Linden: this may unsit some
[09:07] Morgaine Dinova: The seats are not tiny-friendly, btw. They break the tiny folding anims
[09:07] Kopilo Hallard: >.>
[09:07] Kaluura Boa: You can use the default sit anim
[09:08] Kaluura Boa: ...oryour AO
[09:08] Kelly Linden: I just toggled my ao
[09:08] Kelly Linden: hunh, guess it doesn't unsit any moer.
[09:08] Kelly Linden: more
[09:08] Liisa Runo: the seat allow you to set the sofa to not anim you, so it will use your AO, and it remember the setting
[09:08] Techwolf Lupindo: I knew something was up with the sielence
[09:08] Kelly Linden: darn, tech found us.
[09:08] Morgaine Dinova: Haha
[09:09] Latif Khalifa: lol
[09:09] Kopilo Hallard: lol
[09:09] Techwolf Lupindo: Ok...who is the sacrefice, i'me hungrey...
[09:09] Kelly Linden: All right, any big topics or questions anyone wants discussed? Anything from SLCC?
[09:09] Techwolf Lupindo: :-)
[09:09] Morgaine Dinova: Kelly, fascinating changes announced at SLCC. What is your scrum called?
[09:10] Kaluura Boa: Nothing new from SLCC... apart the axing of the Teen Grid
[09:10] Kelly Linden: I'm in a rogue scrum until the closure of the Brighton office. Technically I'm in the Platform scrum.
[09:10] Morgaine Dinova: kk
[09:10] Liisa Runo: axing?
[09:10] Atheist Monk: tg = bye bye
[09:10] Latif Khalifa: Philip said region crossing fixed by the end of the year, you must be happy to fulfill that promisse lol
[09:10] Kaluura Boa: They TG will close... and the ones over 16 will join the main grid
[09:10] Kaluura Boa: The*
[09:10] Kelly Linden: Trying. It may be a bit optimistic. 1.42 should have the threaded serialization/deserialization and some other fixes.
[09:11] Kelly Linden: Hopefully we can get new mono out shortly after.
[09:11] Morgaine Dinova: Does Platform scrum have Group Chat on its Backlog?
[09:11] Techwolf Lupindo: No surprized there. Its been in the work ever sence they forced move everyone to a small island.
[09:11] Kopilo Hallard: will the mono project be revisited considering the suggestion on limiting avatars/scripts which would also mean fixing some of the mono bugs?
[09:11] Kopilo Hallard: :p
[09:11] Kaluura Boa: Ho yeah! Lag in group chat is killing sometimes
[09:11] Kelly Linden: Morgaine, no. But I have been working with and advising the people working on group chat as well.
[09:12] Latif Khalifa: I know you didn't like the idea of irc or xmpp backed, but it looks like that's going to happen?
[09:12] Kelly Linden: Script Limits, Small Scripts and Big Scripts are all potentials to help address some lag issues.
[09:12] Kelly Linden: I like the idea of IRC or XMPP back ends.
[09:12] Latif Khalifa: i must misremember then :)
[09:13] Techwolf Lupindo: I would like it if land owners could set script limits to zero. Would help a lot for music events.
[09:13] Morgaine Dinova: Kelly: right. Apparently it's all going to be done in the open as scrums migrate to the open process, so would be good to know which scrum to talk to on group Chat.
[09:13] Kelly Linden: We are investigating both, XMPP right now, I'm just hoping we get good performance testing soon since XMPP is untested with large group chats.
[09:13] Kaluura Boa: Script limits to zero is like no-script... Not a place I'd go
[09:13] Kopilo Hallard: sounds interesting
[09:14] Kelly Linden: Morgaine it is important to remember that there is a distinction between viewer and server development. I'm not sure what process changes are happening for server development openness.
[09:14] Techwolf Lupindo: Kelly, has a way been figure out to elemenate the single point of failure? If I remember right, the current group chat relay on one point to keep track of all avatars.
[09:14] Techwolf Lupindo: s/relay/relies/
[09:14] Latif Khalifa: In my personal experience XMPP is less than stable for large groups
[09:14] Kelly Linden: All right. Group chat is the topic now, we will come back to others after.
[09:14] Morgaine Dinova: Kelly: Server-side code is of course closed. But I think the suggestion at SLCC was that ALL scrums are either moving to or being recommended to move to the open process.
[09:15] Kelly Linden: Our current group chat design is broken, fundamentally.
[09:15] Morgaine Dinova: That's cool. Accepting is the first step to fixing.
[09:15] Kelly Linden: It needs to be tossed.
[09:16] Kelly Linden: The fundamental problem is that chat groes through the sim so we have to track what sim everyone in the group chat is on. Since this can change many times during a session this is difficult and adds a lot of overhead even if they don't.
[09:17] Kelly Linden: There is also likely to be a bridge to cover old viewers, though I dunno how well the experience will be there.
[09:18] Morgaine Dinova: Yep. Server pools per function are so much cleaner to manage, and to scale.
[09:18] Latif Khalifa: Sounds like a good plan
[09:18] Techwolf Lupindo: This is one area where UDP could shine, one server can handle a stream of UDP packets from a thousnad or more clients a lot better then mainting a thousand TCP connections.
[09:18] Latif Khalifa: the bridge part will be tricky, but if it is well documented how things work, it could be backported to the viewers people most commonly use
[09:18] Kelly Linden: We've already tried a proof-of-concept IRC back end, we have some in-house expertise on XMPP so we are now giving that a try.
[09:19] Latif Khalifa: so that 1.x based viewers will be able to talk to the backend directly i mean
[09:20] Kelly Linden: Latif: Right. I've actually suggested that we release the code to talk directly to the new system as liberally licensed as possible and give TPVs a lot of time to convert then flipping a switch and not bothering with a bridge.
[09:20] Morgaine Dinova: UDP could shine only if you use a well known standard reliability layer on top of UDP. Home grown ones just do not work in practice, not enough eyeballs nor testers.
[09:20] Kelly Linden: But there is a lot of resistence to breaking old viewers still. :-/
[09:20] Latif Khalifa: (also hopefully this will be done in a way where login server tells uri to the chat system, and not something that is hard coded in the viewer)
[09:20] Kelly Linden: Correct Latif, it would pretty much be like how the cap system works.
[09:21] Kelly Linden: in fact it would probably be a cap, though to a chat server and not a sim host.
[09:21] Kaluura Boa: Old viewers should have been deprecated already with V2.1 release...
[09:21] Latif Khalifa: well cap is per sim, which might be a bit of an overkill, a login reply param might be well suited
[09:21] Kelly Linden: caps don't have to be per sim.
[09:22] Morgaine Dinova: Kaluura: loosing 3/4 of the customer base by blocking 1.x is not a sound business plan.
[09:22] Kelly Linden: All right! So that isn't very scripting related. Lets move on from group chat.
[09:22] Latif Khalifa: I was wondering about display names. Philip said there will be separate display name that one could freely chose and even change, and a seprate username. I wonder how this impact scripting, ie. which one will llGetDetectedName() see? Will thre be llGetDetectedDisplayName() in addition?
[09:22] Kaluura Boa: hehehe I know... but there is SnowGlobe for those who really want a 1.23 alike viewer
[09:22] Techwolf Lupindo: I remember way back when ICQ started to get popular and they didnt' have growing pains as they use UDP for the commucations, very little overhead. One server just dealt with traffic comming in one one port, process that packet, and then sent it on its way out to the right client. I think they have one server doing over a thousands cleints at a time.
[09:23] Kelly Linden: Existing calls will return the username - which is the SL name for existing avatars, and unique for new avatars.
[09:23] Morgaine Dinova: Are display names on your Backlog, Kelly?
[09:23] Kelly Linden: techwolf: we use UDP for chat right now.
[09:23] Kelly Linden: Nope Morgaine.
[09:23] Morgaine Dinova: kk
[09:23] Latif Khalifa: will there be a way to get a display name from a script?
[09:23] Morgaine Dinova: I think we're going to be spending a few weeks uncovering which feature is on which scrum's Backlog, hehe
[09:23] Kelly Linden: But I review or help design most LSL features. And display names I helped with, geeze, forever ago now.
[09:24] Kelly Linden: Latif: yes, new LSL functions.
[09:24] Morgaine Dinova: kk
[09:24] Latif Khalifa: ok, cool :)
[09:24] Kopilo Hallard: new lsl functions? :O
[09:24] Liisa Runo is lil spooked about separate display name. Hopefully it will be done properly so it dont bring problems..
[09:24] Kelly Linden: Morgaine: I really do not know of any plans to put the server teams backlogs out for the public, but I may just not have been informed yet.
[09:25] Kelly Linden: Liisa: what problems do you forsee?
[09:25] Kopilo Hallard: spoofing of names?
[09:25] Latif Khalifa: I didn't hear mention of that either, except Oz saying he will encourage teams to do so, but it's up to each team to decide
[09:25] Techwolf Lupindo: Will there be an easy way to get the user account name so one can figure out whos who with the same display name?
[09:25] Liisa Runo: i foresee griefers running around only wearing my copybotted avatar but also wearing my name.
[09:25] Liisa Runo: not only*
[09:25] Kelly Linden: Techwolf: it should be prominantly displayed with profile information
[09:26] Morgaine Dinova: Kelly: Ah, righto. Maybe we misunderstood. Are the 16 scrums just the viewer scrums, or is that the whole set in LL?
[09:26] Kelly Linden: 16??
[09:26] Kelly Linden: that is more scrums than I knew were at LL
[09:26] Morgaine Dinova: yep, it was said that there's 15 scrums, plus 1 with the new Snowstorm
[09:26] Latif Khalifa: well I was only interesed in the scripting aspect, I could imagine people doing if (llDetectedName(0)== "Foo Bar") so it would be a disaster if that one started returning display names ;)
[09:26] Kelly Linden: I only know of like 8
[09:27] Morgaine Dinova: Maybe it's "about 15", rather than 15. But 15 was mentioned
[09:27] Latif Khalifa: Philip did say more info about display names coming shortly :)
[09:27] Kopilo Hallard: would key2name break?
[09:27] Kelly Linden: Latif: The case that will suck is if you ask someone to type in their name, they may think their display name but an old script will be checking against the username
[09:28] Kelly Linden: Every existing function is going to return username and not display name.
[09:28] Kaluura Boa: I see black clouds on the horizon... Not a very good idea... We are already anonymous enough
[09:28] Kelly Linden: There are new functions for display names.
[09:28] Kopilo Hallard: lol
[09:28] Techwolf Lupindo: How will the understaff goverence team handle all the new accounts with imporper names?
[09:29] Liisa Runo: and hopefully will be possible to set the viewer to display both names, only display name, or only login name
[09:29] Latif Khalifa: ask the governence team ;)
[09:29] Techwolf Lupindo: Latif, if there is one..lol
[09:29] Kelly Linden: Morgaine: just so you know, my sub-team "scrum" is focused entirely on mono2.6. The 'platform' scrum that I'm technically on is focused entirely on simulator performance improvements and crash rates.
[09:29] Morgaine Dinova: It's an excellent idea, display names. In fact there should be 3 levels of names (we discussed this in VWRAP) -- account/login name, unique name within the VW, and arbitrary display name chosen by the user (any number of John Smiths).
[09:29] Kopilo Hallard: x.x
[09:29] Kopilo Hallard: sounds over complicated
[09:30] Techwolf Lupindo: RPGers will love changeable display name on same account.
[09:30] Morgaine Dinova: Kelly: oh cool, thanks Kelly. It's starting to untangle, hehe
[09:30] Kopilo Hallard: will there be auditing on display names?
[09:31] Kelly Linden: What do you mean auditing?
[09:31] Morgaine Dinova: "improper names" is an affectation. People need to get over it.
[09:31] Kopilo Hallard: as in logging
[09:31] Kelly Linden: To what end?
[09:31] Kopilo Hallard: say I was to change my disaply name to
[09:31] Kopilo Hallard: "KellyIsAPoopyHead"
[09:32] Kopilo Hallard: even if you muted me you would still see my name
[09:32] Latif Khalifa: what stops you from makeing a group tag today doing that?
[09:32] Morgaine Dinova: Then kelly would laugh, and you would get raspberries thrown at you :P
[09:32] Kelly Linden: no auditing of that.
[09:32] Kopilo Hallard: thus the harrasment would persist through a mute...
[09:32] Latif Khalifa: agai, what stops you from makeing a group tag today doing that?
[09:33] Kopilo Hallard: putting more stress on the reporting system
[09:33] Kaluura Boa: Exactly...
[09:33] Kopilo Hallard: >.>
[09:33] Kopilo Hallard: it costs lindens
[09:33] Kopilo Hallard: and group space
[09:33] Morgaine Dinova: Nothing but social pressure stops people doing that today. There is no need for government control, people self-govern fine.
[09:33] Kelly Linden: I assume if it is truly horrific you could report them. kellyisapoopyhead is not nearly horrific enough
[09:33] Latif Khalifa: don't invent problems where there are none, you could "harras" like that all day long with group taags
[09:33] Latif Khalifa: Kelly, so did you beat mono 2.6.x into submission yet? :)
[09:33] Kopilo Hallard: groups cost lindens
[09:34] Kelly Linden: sigh.
[09:34] Kopilo Hallard: and I'm just taking my experience from alternative Vws
[09:34] Kelly Linden: Kind of.
[09:34] Kopilo Hallard: and applying
[09:34] Liisa Runo: group cost, but once you pay the 100L you can change the tag for free
[09:35] Kelly Linden: Latif: It looks like we will need 2 deploys to get everything out. A first deploy that is pretty much the current sim version but which won't kill scripts made by the new version.
[09:35] Latif Khalifa: Any closer to determening upgrade path? Intermediate release that doesn't puke on new scripts?
[09:35] Latif Khalifa: ah
[09:35] Kelly Linden: Latif: And then the 'full deal'
[09:35] Latif Khalifa: that's not that bad
[09:35] Kelly Linden: Latif: Yeah. The intermediate release should actually bring its own benefits.
[09:36] Kelly Linden: But it pushes out the timeframe for getting everything in.
[09:36] Morgaine Dinova: Guild Wars allows arbitrary names, any number of words and of any length. It works fine, and very few people abuse it. The few that do are not stopped by rules. Griefers never are.
[09:36] Kopilo Hallard: would you like some screenshots?
[09:36] Latif Khalifa: So my proposal for a "black wednesday" with full grid shutdown didn't go over well _P
[09:36] Latif Khalifa: haha
[09:36] Kopilo Hallard: xD
[09:36] Kelly Linden: Latif: they laughed at me. :(
[09:36] Kopilo Hallard: awes
[09:36] Kaluura Boa: hehehe
[09:36] Latif Khalifa: lol
[09:37] Another Hax laughs
[09:37] Kaluura Boa: Black wdnesdays... Bad memories
[09:37] Kaluura Boa: +e
[09:37] Kelly Linden: Actually I spent a good portion of last week working with our server release team to improve our release process. Probably won't see the fruits of that until 1.44 or later though.
[09:38] Latif Khalifa: sounded exciting to let estate owners pick "server channel"... but that requires some interface
[09:38] Kelly Linden: Right, we aren't quite there yet.
[09:39] Kelly Linden: Although we may be able to accomidate using concierge to choose between a release or release-candidate channel but it would be more long term and not something you could change on whim.
[09:39] Latif Khalifa: Perhaps some sort of web "estate management" in the long run would be optimal, not to have to rev the viewer when you need new features for servev management.
[09:39] Kelly Linden: Latif: Yes. That would be awesome. :)
[09:41] Latif Khalifa: well between multithreaded avatar region entry and new mono seems we're finally starting to get to beat the lag monster a bit :)
[09:41] Kelly Linden: Ok, were any topics or questions brought up earlier that I missed?
[09:41] Kelly Linden: I think I got them all.
[09:41] Latif Khalifa: just hope to convice simon to do multithreaded derezz, exit too :)
[09:42] Kelly Linden: I think he is? Is he not?
[09:42] Latif Khalifa: i think the first one only has the rez part
[09:42] Latif Khalifa: not sure what they decided to do about derez
[09:43] Kelly Linden: you are right. it is rez only.
[09:43] Kaluura Boa: That's... hmmm.... sub-optimal
[09:43] Latif Khalifa: "heavy" avatar exit is just as bad as entry
[09:43] Kelly Linden: it is the harder part
[09:43] Latif Khalifa: sim freeze wise
[09:46] Kelly Linden: well, the threaded deserialization isn't a fix-all.
[09:46] Kopilo Hallard: x.x
[09:46] Kelly Linden: In really heavy use cases it will make the crossing slightly slower for the person crossing. The difference is just that the sim won't stall as much for everyone else in the region.
[09:47] Kelly Linden: *crickets*
[09:47] Latif Khalifa: it's those freezes that are most detremental to the experience IMHO...
[09:47] Kelly Linden: yeah, we definitely think it is worth it but it won't actually improve the sim crossing experience for the person crossing.
[09:48] Kelly Linden: And your megaprim giant spaceship with 30mb of scripts is still going to suck crossing the region border. sorry.
[09:48] Kopilo Hallard: xD
[09:48] Latif Khalifa: hehe
[09:48] Kopilo Hallard: what about my megaprim ship with 2kb of scripting?
[09:48] Another Hax: 30mb.. wow
[09:48] Kelly Linden: (my preferred fix is to just delink and make physical the objects of anyone that does something like that)
[09:49] Techwolf Lupindo: Just upgrade the sim interconnects from 100Mbs to Infnidy cards.
[09:49] Techwolf Lupindo: :-)
[09:49] Kopilo Hallard: you meant temporary
[09:49] Kelly Linden: And temp on rez. And die-at-border.
[09:49] Kopilo Hallard: :)
[09:49] Latif Khalifa: lool that would be funny
[09:49] Latif Khalifa: derez + phys
[09:50] Kopilo Hallard: I have a phsyical megaprim ship if you wish to test it :p
[09:50] Kelly Linden: haha
[09:50] Liisa Runo: my preferred fix is to make the link limit bigger so more parts of the ship can be linked, and to use llSLPPFast instead of 40 sub scripts to move it
[09:50] Latif Khalifa: hopefully this tcmalloc release will help pinpoint causes of sim memory bloat over tiem
[09:50] Kelly Linden: Yes. I want to do that too.
[09:51] Techwolf Lupindo: Speak of the devil.
[09:51] Kaluura Boa: Better link limits will come in Havok 8... Hopefully... :P
[09:51] Kelly Linden: I think it was someone here that suggested anything X distance from the root prim be linkable, and I've come around to liking that idea.
[09:51] Babbage Linden: hello everyone
[09:51] Kelly Linden: Long before havok8 I hope.
[09:51] Kelly Linden: And we have a guest!
[09:51] Liisa Runo: it was me that suggested it
[09:51] Kaluura Boa: Hooo Babbage!
[09:51] Latif Khalifa: Liisa, my prefered fix is to have unlimted prims for vehicles, but allow you to mark just a few for physics, the rest for decoration
[09:51] Kopilo Hallard: :O
[09:51] Kopilo Hallard blinks
[09:51] Latif Khalifa: hey Babbage
[09:51] Latif Khalifa: who beat you up lol
[09:52] Liisa Runo smiles to Babbage
[09:52] Kopilo Hallard: xD
[09:52] Kaluura Boa: Having a hard time, Babbage?
[09:52] Morgaine Dinova: Awww Babbage, nice to see you again :-)
[09:52] Kelly Linden: wow. babbage. that avatar. um. wow.
[09:52] Kopilo Hallard: link distances have always been a pita but not sure if the alternative is much better
[09:52] Babbage Linden: :-)
[09:52] Techwolf Lupindo: Looks like the person doing the layoff wasn't nice to him.
[09:52] Kopilo Hallard: xD
[09:53] Kopilo Hallard: who would have thought, a wildcats uniform
[09:53] Kaluura Boa: If link limits where calculated only by distance, that would be nice... and probably faster... for everybody... client and server
[09:53] Babbage Linden: i transfered my normal appearance to my alt, which wasn't transfer
[09:53] Babbage Linden: so I'm trying out alternatives
[09:53] Kelly Linden: The problem with the link rules are two part. First it turns out they are significant performance hit to calculate. The second is that it takes a PhD to figure out why your prims will or will not link.
[09:53] Techwolf Lupindo: Babbage look like he just got done fighting for the last job posation left there. :-D
[09:54] Kopilo Hallard: Kelly: what do you mean? it isn't rocket science
[09:54] Liisa Runo: yup, just stable number for link distance, and no complex calculations relating to the prim sizes and link order
[09:54] Kelly Linden: zombie cheerleader babbage.
[09:54] Kelly Linden: Kopilo: past about 4 prims, it nearly is.
[09:54] Kopilo Hallard: the center of the prim bounding box is how you currently tell it
[09:54] Kaluura Boa: The size of the prims also matter
[09:54] Morgaine Dinova: Well if you've ever fought with HR, you know the experience. It's like fighting zombies, you kill a few a hundred but they keep coming ;-)
[09:54] Kopilo Hallard: I'm itching to rez the megaprim ship now...
[09:56] Kopilo Hallard: morg++
[09:56] Morgaine Dinova: Babbage, do you have a publicly-known non-Linden alt that you're willing to share with us?
[09:56] Babbage Linden: not yet, but I will when I leave
[09:56] Liisa Runo: and yes. i also vote for phys vehicles to have more prims but only some of the prims to be part of the collision calculations
[09:56] Morgaine Dinova: Super! :-)
[09:57] Kopilo Hallard: that would be nice for cockpits
[09:57] Kelly Linden: We have most of the work for proxy physics shapes done I believe.
[09:57] Kaluura Boa: 256-prim physical vehicle... Yummy!
[09:57] Kelly Linden: somewhere.
[09:58] Latif Khalifa: Falcon seem to need a bit of adult supervision at times :P
[09:58] Kopilo Hallard shudders at the thought of a 255 prim vechicle crossing a sim boarder
[09:58] Latif Khalifa: very excitable :)
[09:58] Liisa Runo: lol, we are all kids in the sandbox ;(
[09:58] Liisa Runo: ;)
[09:58] Kaluura Boa: The number of prims isn't important... The number of scripts is
[09:58] Kopilo Hallard: number of prims = number of objects to render
[09:59] Kopilo Hallard: it's a combination of the both
[09:59] Sniper Toocool: hi brett
[10:00] Sniper Toocool: how old r u again ?
[10:00] Kelly Linden: All right. It is 10. I need to head out, thank you all for coming.
[10:00] Kelly Linden: I'll have some more structured topics next week.
[10:00] Brett Cedrus: wait what?
[10:00] Kaluura Boa: llSetDisplayName()?
[10:00] Morgaine Dinova: A 255-prim vehicle crossing a border sound bad ... but you need to design for thousands, or millions. If the current design can't cope with that (which it can't because of the static resource assignment of sims), then people need to be designing ahead for a system that can.
[10:00] Latif Khalifa: take care Kelly :)
[10:01] Sniper Toocool: i forget
[10:01] Brett Cedrus: um
[10:01] Kopilo Hallard: thanks for the OH kellu
[10:01] Sniper Toocool: :D
[10:01] Kopilo Hallard: kelly
[10:01] Kelly Linden: And I'll update the OH wiki to point to here.
[10:01] Morgaine Dinova: Cheers Kelly, have fun
[10:01] Sniper Toocool: brett tell kelly ur age its ok
[10:01] Kopilo Hallard makes a group "KellyIsNotAPoopyHead"
[10:01] Babbage Linden: good to see you all again
[10:01] Liisa Runo: and dont forget autoreturn
[10:01] Brett Cedrus: why?
[10:01] Kelly Linden: thanks for the office liisa and latif.
[10:01] Latif Khalifa: good to see you too Babbage :)
[10:02] Babbage Linden: needs more cogs ;-)
[10:02] Sniper Toocool: or babbage
[10:02] Kaluura Boa: Liisa and Latif?
[10:02] Kopilo Hallard: hehehe
[10:02] Latif Khalifa: hehe
[10:02] Kelly Linden: ack! liisa and kaluura?
[10:02] Kaluura Boa: =^_^=
[10:02] Kelly Linden: Apparently my memory doesn't even last an hour.
[10:02] Kopilo Hallard: you were just reffering by future display name?
[10:02] Kelly Linden: haha of course.

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