User:Benjamin Linden/Office Hours/2007 Aug 21

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Transcript of Benjamin Linden's office hours:

[10:01] Jacek Antonelli: Heya Ben :)
[10:01] Torley Linden shouts: It's BEN!!!!
[10:02] Benjamin Linden: hi Torley! :-)
[10:02] Torley Linden: Heyhey!
[10:02] Benjamin Linden: good morning everyone
[10:02] Nock Forager: mornin!
[10:02] Oryx Tempel: morning
[10:02] JayR Cela: hey there
[10:03] Tao Takashi: Hey Ben
[10:03] Torley Linden: Yo Logan!
[10:03] Logan Linden: hi
[10:03] Tao Takashi: who is coming to SLCC?
[10:03] Jacek Antonelli: heya Logan
[10:03] Benjamin Linden: hey Logan
[10:03] Nock Forager: hi logan
[10:03] Benjamin Linden: I won't be making it to SLCC unfortunately
[10:03] Logan Linden: hi, just here to listen in
[10:03] Multi Gadget v1.52.0 by Timeless Prototype
[10:03] Benjamin Linden: but we do have a good number of lindens coming
[10:03] Tao Takashi: awww :(
[10:03] Benjamin Linden: pretty light crowd today
[10:03] Torley Linden: *nod*
[10:03] Benjamin Linden: I wonder where everyone is
[10:04] JayR Cela: ben / good / what are we discussing today ??
[10:04] Tao Takashi: in Chicago ;-)
[10:04] Benjamin Linden: let me grab the agenda
[10:04] Tao Takashi: I am also just shortly hear just to be somewhat in touch :) need to get working again soon
[10:04] Benjamin Linden:
[10:05] Benjamin Linden: looks like we don't have any bugfix patches today (at least since the agenda was created)
[10:06] Benjamin Linden: so let's have a look at the first bug
[10:06] Benjamin Linden:
[10:06] Benjamin Linden: it's actually under feature request patches
[10:06] Torley Linden: Heya Aric and Iridium!
[10:06] Torley Linden: :D
[10:06] Iridium Linden: Hiya!
[10:06] Benjamin Linden: hey guys
[10:07] Iridium Linden: Why am I always late to these? Jeez.
[10:07] Torley Linden: VWR-1875 sounds like a bigger projective, conducive with something we're already been planning within Studio Shiny?
[10:07] Jacek Antonelli: Heya
[10:07] Aric Linden: hello
[10:07] Benjamin Linden: wow Lindens outnumber Residents today :-)
[10:07] Benjamin Linden: we were just getting started
[10:07] Benjamin Linden: on
[10:07] Benja Kepler: only numerically speaking
[10:07] Aric Linden: hmm
[10:07] Benjamin Linden: this is a pretty incredible patch if it works
[10:07] Iridium Linden: Thank you.
[10:07] Roof Doors: Aric Linden is at the door.
[10:07] Aric Linden: wonders if he's needed?
[10:07] Torley Linden: Intriguing...
[10:08] Jacek Antonelli: Yes, very interesting. I'm drooling a bit here
[10:08] Benjamin Linden: we've been planning to do this internally but if this patch does it, that would be fantastic
[10:08] Iridium Linden: Should we import it?
[10:09] Benjamin Linden: most definitely
[10:09] Iridium Linden: kk
[10:09] Benjamin Linden: we'll need to run it by Steve to see if it fits into his plans for supporting skinning
[10:09] Torley Linden: Aric I think your insights are needed. =)
[10:09] Aric Linden: grins
[10:09] Aric Linden: thanks torley.
[10:09] Iridium Linden:
[10:10] JayR Cela: hmmm my experience with skinning is minimal / mostly WinAmp / and it is a mess
[10:10] JayR Cela: I would hate to see the SL Client turn into a mish mash of unsuportable skins
[10:10] Benjamin Linden: well certainly it would be optional for people to use skins
[10:11] JayR Cela: just my opinion is all
[10:11] Benjamin Linden: but we receive frequent requests for an ability to customize the client
[10:11] Benjamin Linden: especially lately with the communicate window :-)
[10:11] Oryx Tempel: I was just going to say that
[10:11] Jacek Antonelli grins
[10:11] Oryx Tempel: lots of people complain about the size
[10:11] Nock Forager: but it's would be wonderful people can choose. Something like basic mode and advance mode.
[10:11] JayR Cela: Ben dont evan get me started on the new communicate window / YUCK !!
[10:11] Benjamin Linden: it's already possible to do basic customization of the XUI
[10:12] Iridium Linden: Yup
[10:12] Oryx Tempel: but it's not obvious to most
[10:12] Iridium Linden: I think there's a wiki on that.
[10:12] Nock Forager: oh
[10:12] Benjamin Linden: but the current implementation overwrites changes everytime you update
[10:12] Jacek Antonelli: It would make developing the UI more convenient, which is nice from my perspective
[10:12] Benjamin Linden: it looks like this patch may address that, which would be fantastic
[10:12] Torley Linden: Wow, there are so many subtleties in Second Life.
[10:13] Benjamin Linden: JayR, I'd love to talk to you more about your problems with the Communicate window, could you come to office hours on Thursday to discuss?
[10:13] Iridium Linden: Shall we import and move on/
[10:13] Benjamin Linden: we're still evolving the design
[10:13] Benjamin Linden: yes, please Iridium
[10:13] Iridium Linden: ?
[10:13] Iridium Linden:
[10:13] Iridium Linden: Typos, ack.
[10:13] Torley Linden: *imports and moves on too*
[10:13] JayR Cela: Ben I can be here thursday / NP
[10:14] Benjamin Linden: great, thanks JayR!
[10:14] Jacek Antonelli: VWR-787 seems easy enough, if Spike Linden has confirmed it?
[10:14] Jacek Antonelli: Import, if it hasn't been already?
[10:14] Torley Linden: Yeah... I haven't seen VWR-787 myself; I'd change priority to Major.
[10:14] Tao Takashi: k, I gotta head out but will be back after SLCC :-) Have fun everybody!
[10:15] Benja Kepler: cya
[10:15] Benjamin Linden: thanks Tao, see ya!
[10:15] Torley Linden: Take care Tao!
[10:15] Iridium Linden: K, bye, Tao!
[10:15] Oryx Tempel: ciao
[10:15] Torley Linden: I can ping Spike about it too.
[10:15] Iridium Linden: SEe you there!
[10:15] Nock Forager: cya Tao!
[10:15] Iridium Linden: So import this one?
[10:15] Benjamin Linden: yeah, this seems reasonable
[10:15] Iridium Linden:
[10:15] Torley Linden: It's been around awhile; it involves Building and Permissions too so I'll add those components.
[10:15] Torley Linden: *imports*
[10:16] JayR Cela: Toprley I think it would be nice to actually know what I am returning to people / right now all we get is the number of objects to be returned / a description of each object about to be returned would be nice
[10:16] Benja Kepler: vwr-2010 has a great comment by Soft : " you've created a situation where a couple having sex, might miss an ultra important Linden notice "
[10:16] Benjamin Linden: that's a good idea JayR
[10:17] JayR Cela: ben TY
[10:17] Torley Linden: JayR: You also know that to-be-returned objects glow inworld (altho that's hard to see), yes?
[10:17] Benjamin Linden: this is a tricky one
[10:17] Iridium Linden: Frankly a description would drive me nuts. Especially if I'm returning 500 items.
[10:17] Jacek Antonelli: VWR-2010 is a tough one to solve... both front-to-back and back-to-front have good and bad points
[10:17] Torley Linden: See Soft's comment in that.
[10:17] JayR Cela: Torley / I yes but usually the wrong objects seem to be glowing / at least that has been my experience
[10:18] Benjamin Linden: I think we originally approved it but sounds like there were some additional complications
[10:18] Torley Linden: JayR: We should have a repro for that, then, since it sounds buggy. Evidence helps. =o)
[10:18] Oryx Tempel: question about 2010
[10:18] Iridium Linden: So how shall we proceed with 2010?
[10:18] Benjamin Linden: sure, Oryx
[10:18] Oryx Tempel: it's talking about ultra important notices like Linden shut down etc
[10:18] Oryx Tempel: anyway to make those a different color and higher priority?
[10:19] Oryx Tempel: and the rest just average
[10:19] Iridium Linden: That's an idea, Oryx.
[10:19] Torley Linden: You know, that's interesting -- since we DID change the appearance of the debit permissions dialog.
[10:19] Iridium Linden: Wonder how hard that would be.
[10:19] Oryx Tempel: yup
[10:19] Torley Linden: It makes sense to me.
[10:19] Benjamin Linden: right Torley
[10:19] Benjamin Linden: good idea Oryx
[10:19] Oryx Tempel: :)
[10:19] JayR Cela: Oryx / good idea about differnt color for important notices / besides just the normal Blue color
[10:19] Benjamin Linden: Torley can you add a note to that effect
[10:20] Iridium Linden: Especially with Het-Grid rolling out.
[10:20] Benjamin Linden: and let's plan to discuss this at our internal rx triage
[10:20] Iridium Linden: That would be really helpful.
[10:20] Iridium Linden:
[10:20] Torley Linden: Oryx, sounds like a good idea for future feature request for next UI hour perhaps if you want to create a new issue and link... I'll add a note too.
[10:20] Torley Linden: Did you want me to import 2010 too, Ben?
[10:20] Iridium Linden: So we'll import 2010, no?
[10:20] Oryx Tempel: maybe a subtask to 2010?
[10:20] Iridium Linden: That would work, Oryx.
[10:20] Oryx Tempel: kk will do
[10:21] Benjamin Linden: subtask sounds good
[10:21] Iridium Linden: What shall we do with the parent task?
[10:21] Oryx Tempel: I like newest below oldest...just IMO
[10:21] Torley Linden: I'm fine with importing it so we can keep track of it... if that sounds good to you guys?
[10:21] Benjamin Linden: I thought this was already imported
[10:21] Torley Linden: Not yet. :)
[10:22] Iridium Linden: Doesn't have a corresponding key.
[10:22] Benjamin Linden: but yes, let's go ahead and import. Torley can you add the rxtriage tag
[10:22] Iridium Linden: K, so import and 2046!
[10:22] Torley Linden: Will do!
[10:22] Torley Linden: Done.
[10:22] Iridium Linden:
[10:23] Aric Linden: I agree with Benja on this one
[10:23] Benjamin Linden: I'm not so sure, Aric
[10:23] Benjamin Linden: since these are non-modal messages
[10:23] Jacek Antonelli: Hrmm. Stealing keyboard focus is not nice.
[10:24] Benjamin Linden: and aren't intended to take the user's attention fully away from what they're doing
[10:24] Benjamin Linden: I could see how if you get a lot of group notices, etc, this could become very problematic while you're trying to talk to people
[10:25] Aric Linden: yes, but then they either stack up or you have to click to dismiss. the annoyance ends up being six of one and half a dozen of the other, I think.
[10:25] Oryx Tempel: I disagree with this one... esp for newbies who need to pay attention to what's going on
[10:25] Benjamin Linden: we should talk to richard to see if there is a keyboard affordance for navigating to the pop-up
[10:25] Benja Kepler: so, if you change the colour, then the focus will go along with that change too?
[10:26] Benjamin Linden: right
[10:26] Benjamin Linden: I was going to ask Torley to link this to the previous bug
[10:26] Jacek Antonelli: Generally, it makes the interface less predictable -- the keyboard focus could be taken away from chat at any time.
[10:26] Benja Kepler: (i.e. you decide which are modal and which are non-modal by colour)
[10:26] Benjamin Linden: critical notices can take focus
[10:26] Torley Linden: I'll link 'em...
[10:26] JayR Cela: yep changeing the color should be easy to implement
[10:26] Benjamin Linden: but I agree with Jacek, most of the time you don't want focus changing unexpectedly
[10:26] Benja Kepler: what colour would you like Torley?
[10:26] Benja Kepler grins
[10:26] Iridium Linden: haha
[10:26] Benjamin Linden: it drives me nuts everytime I run SL that the client steals focus from my other apps like three times while it's loading
[10:26] Iridium Linden: as if you didn't know ...
[10:27] JayR Cela: red for critical stuff
[10:27] Iridium Linden: But don't make her choose one!
[10:27] Nock Forager: lol
[10:27] Benja Kepler hums Melon Snow...
[10:27] Jacek Antonelli: Is there any reason why notices (even important ones) require keyboard focus? We're talking about the blue dialogs, right? (money transfers, group notices)
[10:27] Torley Linden: Hahaha... :D
[10:27] Iridium Linden: lol
[10:27] Benjamin Linden: so let's go ahead and import this for discussion along with the other notification issues
[10:27] Torley Linden: Well, not a total red but pinkish-red perhaps, so the text would be readable.
[10:27] Iridium Linden: Ah, so much love for Torley.
[10:27] Torley Linden: But I'll import this for now.
[10:27] Iridium Linden: hehe
[10:27] Benjamin Linden: I would like to see this marinate for a while and gather more votes and comments though
[10:27] Torley Linden: That Melon Snow thing was spontaneous silliness!
[10:27] Iridium Linden: k, so moving on then?
[10:27] Jacek Antonelli: Aye
[10:27] Iridium Linden:
[10:28] Benja Kepler: gave me the giggles Sunday morning
[10:28] Connecting to in-world Voice Chat...
[10:28]  Connected
[10:28] Torley Linden: Thanks for watching. =o)
[10:28] Torley Linden: (For later, Melon Snow -- )
[10:28] Benja Kepler: I just tried this (vwr-1045) and got ok results with smallish negative numbers....
[10:28] Benjamin Linden: this one isn't really a UI bug
[10:28] DewMar Martinek: Hello
[10:29] Benja Kepler: so I'm not sure what the prob is
[10:29] Benjamin Linden: hi DewMar
[10:29] Iridium Linden: Shall we mark as needs more info?
[10:29] Iridium Linden: And move on?
[10:29] Aric Linden: Benja, are you on a winmac?
[10:29] DewMar Martinek: Just a quick question. I am a newbie. Where can i go to get more information on secondlife
[10:29] Jacek Antonelli: Seems it applies to OSX on intel only?
[10:29] Benjamin Linden: well someone else followed up and said it's a problem
[10:29] Aric Linden: or a mactel?
[10:29] Torley Linden: Hmm it looks like VWR-1405 is actually a dupe of VWR-2060?
[10:29] Benja Kepler: Aric, MS Vista .....
[10:30] JayR Cela: Jacek / sounds like a compiler issue / mabey
[10:30] Torley Linden: I've seen a similar problem (with SLURLs) on Windows too.
[10:30] Benjamin Linden: Torley, can you go ahead import this but remove the UI component
[10:30] Benjamin Linden: unless I'm misunderstanding this, it sounds like a scripting problem
[10:30] Benja Kepler: CPU: AMD (Unknown model) (2263 MHz)
[10:30] Aric Linden: Torley, please assign it to triage
[10:30] Iridium Linden:
[10:30] Aric Linden: and we'll look at it this week
[10:30] Torley Linden: OK -- I think this should perhaps be resolved as dupe, and VWR-2060 is already imported as SL-51900.
[10:30] Torley Linden: I'll do that Aric!
[10:30] Aric Linden: please link it to 51900 as well. Thanks!
[10:30] Benjamin Linden: ah ok
[10:31] Torley Linden: Sure!
[10:31] DewMar Martinek: thanks
[10:31] Jacek Antonelli: Ah, I've had VWR-492 -- very annoying! :(
[10:31] Benjamin Linden: ok cool, next up
[10:31] Oryx Tempel: 492 happens to me all the time
[10:31] Benjamin Linden: Jacek & Oryx, you guys may want to add your comments to the bug
[10:32] Benjamin Linden: ok next
[10:32] Iridium Linden:
[10:32] Iridium Linden: We imported 492, no?
[10:32] Torley Linden: PJIRA is crawling on me right now...
[10:32] Benja Kepler: I couldn't repro 1286 today so I don't understand the prob
[10:33] Jacek Antonelli brushes it off Torley's shoulder
[10:33] Daedalus Young: I've seen it happening
[10:33] Torley Linden: Yes Iridium, impprted that.
[10:33] Daedalus Young: alt-click on a hollow face, but camera focuses on where the outside of the prim 'would be'
[10:33] Iridium Linden: Thanks, Torley.
[10:34] Benjamin Linden: hmm I couldn't get that movie to run
[10:34] Daedalus Young: I'm downoading it now
[10:34] Jacek Antonelli looks around for a hollow prim...
[10:34] Benja Kepler: videos don't play right away? you can download it though
[10:35] Benja Kepler: I uploaded it today
[10:35] Daedalus Young: no, it's wmv, that doesn't play automatically on Mac :P
[10:35] Benjamin Linden: ok I'll try downloading
[10:35] Daedalus Young: here's a hollowed prim
[10:36] Benjamin Linden: Benja your video shows that this is fixed?
[10:36] Benja Kepler: it shows I couldn't repro it
[10:36] Daedalus Young: camera for me still 'thinks' this is a full cylinder, when I click on the inside
[10:36] Benja Kepler: but did I miss something?
[10:36] Daedalus Young: I'll do a video repro of it
[10:36] Jacek Antonelli: Hmm, I'm reproing it on the cylinder I made next door
[10:37] Jacek Antonelli: I think...
[10:37] Torley Linden: Yeah, this one is hard to understand without a video.
[10:37] Benjamin Linden: it seems to be working with this cylinder
[10:37] Oryx Tempel: works for me
[10:38] Benjamin Linden: maybe I don't understand the problem
[10:38] Jacek Antonelli: It's definitely setting the pivot point for the camera to someplace that is *not* where I clicked on the prim
[10:38] Benjamin Linden: I have noticed that Jacek
[10:38] Daedalus Young: if you zoom in way on the hollow face, the cam goes into 'zoom mode' as it does when you're trying to alt-in on a transparent face
[10:38] Benjamin Linden: I think the pivot poitn is always the center
[10:38] Oryx Tempel: no, i'm focusing all over the inside...
[10:38] Oryx Tempel: i can't get it to not work
[10:38] Jacek Antonelli: Ben: when I do the same thing on the outside of the cylinder, it focuses exactly where I click
[10:39] Torley Linden: (I won't be able to repro this one for now because the WindLight viewer has some zoom bug oddities.)
[10:39] Daedalus Young: oh, I'll do a video, it's easy to repro if you make a hollow cube of 10x10m, stand inside it and click on the hollowed side
[10:39] Benjamin Linden: I get the same pivot point no matter where I click on the cylinder
[10:39] Daedalus Young: the cam will then move outside the cube
[10:39] Iridium Linden: omg, are you in the WindLight viewer, Torley?
[10:39] Benja Kepler: it has to be 10x10x10?
[10:39] Iridium Linden is jealous.
[10:39] Benjamin Linden: so I think it might be confusion related to where the pivot point is set
[10:39] Daedalus Young: no, it doesn't have to be
[10:40] Benja Kepler: my one in the vid was
[10:40] Torley Linden: Yes, Iridium. :)
[10:40] Iridium Linden: omg, so kewl.
[10:40] Benjamin Linden: Benjamin is too :-)
[10:40] Iridium Linden: Oh, man! I'
[10:40] Iridium Linden: I've gotta get me one of those.
[10:40] Benjamin Linden: my house looks fantastic in windlight :-)
[10:40] Benjamin Linden: ok I'm kind of at a loss about this one
[10:40] Benjamin Linden: it's not really a UI issue per se
[10:40] Benjamin Linden: more of a render issue
[10:41] Benjamin Linden: but I think we need to investigate this further
[10:41] Iridium Linden: What shall we do with this one then?
[10:41] JayR Cela: Ben whats the deal with Windloght so far ??
[10:41] Jacek Antonelli: Eh. A little of both.
[10:41] Torley Linden: JayR, see my project update:
[10:41] Jacek Antonelli: Yes, needs more investigation
[10:41] Benjamin Linden: I'd like to get some feedback from Richard or someone who understands the render engine
[10:41] Iridium Linden:
[10:41] JayR Cela: Torley TY
[10:41] Benjamin Linden: let's leave this open for now, perhaps ping for more info
[10:41] Torley Linden: If we're going to look at VWR-1286, also look at VWR-98... not clear how same-ish they are.
[10:41] Iridium Linden: So import? Or leave it?
[10:41] Daedalus Young: well, I'll do a video later, making it clearer, hopefully :P
[10:41] Iridium Linden: kk
[10:42] Torley Linden: VWR-98 is imported, BTW.
[10:42] Iridium Linden: 1730!
[10:42] Benjamin Linden: thanks Daedalus
[10:42] Jacek Antonelli: Ah, I've noticed 1730, but it didn't bother me enough to think of it as a bug
[10:43] Daedalus Young: we discussed 1730 earlier, but decided to wait for more opinions
[10:43] Nock Forager: Me too, I like current behavior.
[10:43] Benjamin Linden: ack this keeps rearing its head
[10:43] Benjamin Linden: I need to spend some time with the new options that were put in preferences around accepting inventory
[10:43] Torley Linden: Yeah, there is not a clear decision on this...
[10:44] Torley Linden: It's "Small" priority too so it's not a big deal, relatively speaking... not a lot of new people commented either, and there's only 2 votes.
[10:44] Oryx Tempel: three now :)
[10:44] Torley Linden: =)
[10:44] Iridium Linden: That's a fairly big fish these days, lol.
[10:44] Iridium Linden: So what shall we do with it?>
[10:44] Iridium Linden: Change priority and import?
[10:45] Torley Linden: 3 votes is a "fairly big fish", you mean, Iridium?
[10:45] Iridium Linden: Yup
[10:45] Iridium Linden: :)
[10:45] Torley Linden: Oh -- relative to top-voted JIRA issues (which go into the 100s) it's not.
[10:45] Oryx Tempel: i think it's really minor though
[10:45] Benjamin Linden: not necessarily for a feature request
[10:45] Benjamin Linden: which is really what this is
[10:45] Jacek Antonelli: There are several "not-voting" comments, though
[10:45] Iridium Linden: Ah, those are meta issues though, aren't they?
[10:45] Torley Linden: Iridium: Some, not all.
[10:45] Oryx Tempel loves meta issues
[10:45] Iridium Linden: I'd love to look at the stats, Torley.
[10:46] Benjamin Linden: torley can you import this and assign it to me
[10:46] Daedalus Young: yes, I'm a 'no-voter' on it :P
[10:46] Torley Linden: Sure Ben.
[10:46] Benjamin Linden: I need to investigate this further at some point
[10:46] Iridium Linden:
[10:46] Torley Linden: =^_^=
[10:46] Iridium Linden loves JIRA stats.
[10:47] Benjamin Linden: oh I just realized why we have such a light crowd
[10:47] Benjamin Linden: SLCC
[10:47] Daedalus Young: I have seen a similar issue earlier: directly communicating with something or somebody muted un-mutes them
[10:47] Torley Linden: Me too Iridium.
[10:47] Benjamin Linden: Torley, this is related to that other bug about mute confusing international residents
[10:48] Iridium Linden: :)
[10:48] JayR Cela: Torley this seems like a no~brainer to me / add the option to un-mute should be a given
[10:48] Benjamin Linden: I think we need some sort of convention for when you try to interract with people you've muted we give a warning
[10:48] Torley Linden: As noted in the comments, not only "mute", but "busy" is a problem...
[10:48] JayR Cela: Ben I agree 100%
[10:48] Clarlicka Burger gave you Linden.
[10:49] Jacek Antonelli: Yes, agree
[10:49] Torley Linden: I'll link it to that other issue too.
[10:49] Iridium Linden: Does this confuse everyone or is it linguistically related?
[10:49] Benjamin Linden: Torley, can you import this and link it to the other bug
[10:49] Benjamin Linden: thanks!
[10:49] Torley Linden: =)
[10:49] Daedalus Young: is the other issue more or less duplicating this
[10:49] Daedalus Young: idea is the same I think
[10:49] Iridium Linden:
[10:49] Benjamin Linden: that's a good one too Daelalus
[10:49] Benjamin Linden: Daedalus
[10:49] Torley Linden: I'll link that too Daedalus, thanx.
[10:50] Daedalus Young: ok, yw
[10:50] Torley Linden: Sharp eyez!
[10:50] Benjamin Linden: yeah really!
[10:50] Benja Kepler: the failed uploads in 1095 seem to be the sort of failure that would lead one to relog so..... it's another one I don't quite understand
[10:50] Daedalus Young: sharp memory, sometimes
[10:50] Benja Kepler: (and is difficult to repro)
[10:51] Daedalus Young: I did have failed uploads in the past, but I was able to just upload it again a while later
[10:51] Torley Linden: Failed uploads are more prone to happen with server issues when we've got Grid difficulties.
[10:51] Torley Linden: I sometimes see failed uploads when sending postcards.
[10:51] Daedalus Young: yes, there were grid issues at the time
[10:51] Benjamin Linden: is this a no-repro?
[10:51] Torley Linden: If you try to send a postcard but "Your Email" doesn't autopopulate, it's a good indicator that something is wrong with the database.
[10:51] Daedalus Young: when that was over, I was able to upload
[10:51] Iridium Linden: Agreed, Torley.
[10:52] Benja Kepler: it's like, id it's raining, you take an umbrella
[10:52] Benja Kepler: *if
[10:52] Torley Linden: Hehe.
[10:52] Iridium Linden: So what shall we do with this one?
[10:52] Iridium Linden: Needs more info?
[10:52] Torley Linden: I'd resolve as "Needs More Info" if there's a repro ASIDE from Grid issues.
[10:52] Iridium Linden: right
[10:52] Daedalus Young: well at least More Info, this goes up to 1.17, so it could be different now
[10:52] Iridium Linden: kewl
[10:53] Torley Linden: OK, done. =)
[10:53] Iridium Linden:
[10:53] Benja Kepler: (vwr-1754) I think the slurl is a good thing, and since you can click on it the Chat History, it should be kept. Perhaps it could be shrunk in the message dialog.
[10:54] Benjamin Linden: but the notification doesn't appear in Chat history does it?
[10:54] Torley Linden: Benja, so the message dialog shows a condensed version but Chat History retains the full, clickable SLURL?
[10:54] Benja Kepler: for objects that give you notecards the message appears in chat history
[10:54] Jacek Antonelli: It DOES appear in chat history. Yes.
[10:54] Oryx Tempel: This is a cool idea... maybe a lower priority though?
[10:55] Benjamin Linden: I like this too, it does seem less cluttered
[10:55] Torley Linden: I reckon Nicholaz could do a patch for this too if he wanted. :D
[10:55] Benjamin Linden: what would be ideal is it would be a clickable link in both places, using the region/location as the link title
[10:55] Daedalus Young: at the very least, it doesn't have to be a address, simply secondlife:// would work too
[10:55] Torley Linden: I wish we could click on SLURLs in dialog boxes and chat console (the transparent overlay).
[10:55] Daedalus Young: already taking out a good deal of clutter
[10:56] Jacek Antonelli: agreed, Daedalus
[10:56] Benjamin Linden: let's go ahead and import this as low-priority
[10:56] Torley Linden: Ok, changed priority to Small, imported.
[10:57] Benjamin Linden: ok where are we
[10:57] Benjamin Linden:
[10:57] Iridium Linden:
[10:57] Iridium Linden: Ack, thanks, Benjamin.
[10:57] Benjamin Linden: np!
[10:58] Jacek Antonelli: 1980 makes sense
[10:58] JayR Cela: I hate to just listen and leave / but I need to attend to RL / as a side note I will be havong open house at my castle Saterday the 25 4:00pm PDT / everyone is welcome / you can find the location in my profile under Picks
[10:58] Benjamin Linden: so with regards to this bug, we've already changed teh behavior of the friends list
[10:58] Benjamin Linden: thanks JayR!
[10:59] Torley Linden: Have a good one JayR. Thanks for being with us. :)
[10:59] Benja Kepler: cool, cya jayr
[10:59] JayR Cela: Everyone is welcome to come by / is just one big party place
[10:59] Benjamin Linden: that bottom panel no longer exists and you will be able to edit the permissions (view on map, edit my objects, etc) directly in the list
[10:59] Jacek Antonelli: Even better, Ben :D
[10:59] JayR Cela: bye~byee everyone
[10:59] Iridium Linden: Bye!
[10:59] Daedalus Young: bye
[10:59] Oryx Tempel: Bye!
[10:59] Nock Forager: cya
[10:59] Benjamin Linden: take care JayR
[10:59] Miya Watanabe: bye
[10:59] Jacek Antonelli: Those little icons are just so clickable-looking already :D
[11:00] Benjamin Linden: right
[11:00] Benjamin Linden: so we can resolve this as fixed internally
[11:00] Iridium Linden: kk
[11:00] Iridium Linden: And that's it, no? We're out of time.
[11:00] Benjamin Linden: I think that's a good stopping point
[11:00] Benjamin Linden: thanks everyone!
[11:00] Torley Linden: OK, sounds good. *resolves*
[11:00] Oryx Tempel: I have a quick question while everyone's here
[11:00] Benjamin Linden: what's up Oryx
[11:01] Oryx Tempel: MISC-602
[11:01] Oryx Tempel: :)
[11:01] Oryx Tempel: people on the forums have volunteered to help build roads
[11:02] Oryx Tempel: we understand that whoever is in charge of building roads is way backed
[11:02] Oryx Tempel: up
[11:02] Iridium Linden: Building Gov roads?
[11:02] Benjamin Linden: interesting
[11:02] Iridium Linden: We're not doing that anymore.
[11:02] Oryx Tempel: yeah on the protected Linden roads
[11:02] Daedalus Young: I also know of roads that are below ground level
[11:02] Benja Kepler: ok, gotta get my tea
[11:02] Oryx Tempel: the current "roads" are really undrivable
[11:02] Benja Kepler: bye
[11:02] Daedalus Young: bye
[11:02] Jesse Linden: a decaying infrastructure
[11:02] Oryx Tempel: bumpy
[11:02] Jesse Linden: how timely!
[11:02] Nock Forager: bye Benja
[11:03] Benjamin Linden: oh hey Jesse
[11:03] Torley Linden: Heya Jesse!
[11:03] Oryx Tempel: no, not the prim roads, the land roads
[11:03] Jesse Linden: Hi Benjamin
[11:03] Iridium Linden: Hi Jesse.
[11:03] Jesse Linden: Torley
[11:03] Daedalus Young: I have done some car trips on the Southern Continent, it's fun really
[11:03] Iridium Linden: The Gov roads.
[11:03] Jesse Linden: Iridium
[11:03] Iridium Linden: Have you been to Jack's office hours?
[11:03] Benjamin Linden: I love this idea of an old crumbling highway
[11:03] Iridium Linden: Cause he's the land Linden.
[11:03] Iridium Linden: Whaz up, Jesse?
[11:03] Jesse Linden: yes, very American
[11:03] Torley Linden: Thanks all for being with us.
[11:03] Torley Linden: :o)
[11:03] Torley Linden shouts: I see Bridie!
[11:03] Jesse Linden: just thought id drop in for a sec
[11:03] Oryx Tempel: i usually can never make it to meetings... i work at same PST as you all.. home today
[11:03] Iridium Linden: He would be the one to discuss Linden land and roads with.
[11:04] Benjamin Linden: thanks for coming everyone!
[11:04] Torley Linden shouts: I'm using pedals to move my camera, it iz kewl!
[11:04] Torley Linden: Ben and I are going to head off to another meeting. Take care all.
[11:04] Torley Linden: Aw, glad you could attend, Oryx!
[11:04] Jesse Linden: c ya later
[11:04] Oryx Tempel: :)
[11:04] Torley Linden: Cyas!
[11:04] Logan Linden: seeya
[11:04] Daedalus Young: byes
[11:04] Logan Linden: thanks
[11:04] Nock Forager: bye everyone
[11:04] Iridium Linden: Bye!
[11:04] Benjamin Linden: take care!
[11:04] Aric Linden: so long
[11:04] Miya Watanabe: bye folks