Difference between revisions of "User:Blakar Ogre"

From Second Life Wiki
Jump to navigation Jump to search
Line 2: Line 2:


I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
I'm doing a more in depth look at SL's rendering for sculpted prims in order to:
:- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: [[Sculpted Prims Explained]])
:- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: [[Sculpted Prims: Technical Explanation]])
:- Write patches for related code
:- Write patches for related code


Line 9: Line 9:
:- Done: Fix for lost detail when using 32x32 textures
:- Done: Fix for lost detail when using 32x32 textures
:- Done: Make patch public containing things list above
:- Done: Make patch public containing things list above
:- Next: research how we can retain first line of vertex data instead of just using it to determine a pole
:- Next: research how we LOD affects the sculpt texture and create a patch

Revision as of 15:46, 31 May 2007

Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims: Technical Explanation)
- Write patches for related code

Current status for patch:

- Done: Performance rewrite of sampling code (minor impact)
- Done: Fix for lost detail when using 32x32 textures
- Done: Make patch public containing things list above
- Next: research how we LOD affects the sculpt texture and create a patch