Difference between revisions of "User:Blakar Ogre"

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Current status for patch:
Current status for patch:
:- Done: Performance rewrite of sampling code (minor impact)
:- Done: Performance rewrite of sampling code (minor impact)
:- Next: Fix for lost detail when using 32x32 textures
:- Done: Fix for lost detail when using 32x32 textures
:- Done: Make patch public containing things list above
:- Next: research how we can retain first line of vertex data instead of just using it to determine a pole

Revision as of 16:29, 25 May 2007

Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims Explained)
- Write patches for related code

Current status for patch:

- Done: Performance rewrite of sampling code (minor impact)
- Done: Fix for lost detail when using 32x32 textures
- Done: Make patch public containing things list above
- Next: research how we can retain first line of vertex data instead of just using it to determine a pole