User:Blakar Ogre

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Revision as of 02:37, 25 May 2007 by Blakar Ogre (talk | contribs)
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Current working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe how a texture is converted to a sculpted prim
- Write patches for related code

Current status for patch:

- Done: Performance rewrite of sampling code (minor impact)
- Next: Fix for lost detail when using 32x32 textures