User:Blakar Ogre

From Second Life Wiki
Revision as of 02:43, 25 May 2007 by Blakar Ogre (talk | contribs)
Jump to navigation Jump to search

Currently working on Sculpted prims

I'm doing a more in depth look at SL's rendering for sculpted prims in order to:

- Exactly describe how a texture is converted to a sculpted prim (Used to update Wiki here: Sculpted Prims Explained)
- Write patches for related code

Current status for patch:

- Done: Performance rewrite of sampling code (minor impact)
- Next: Fix for lost detail when using 32x32 textures