Difference between revisions of "User:Burhop Piccard/Geometry Based Architecture View"

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=Communication=
=Communication=
[[Image:Geomcomunication.gif |Overview]]
[[Image:Geomcomunication.gif |Overview]]
Communication between components is represented by red arrows. This is expected by be carried out by a internet based Rest protocol and defined by the AWG.
The requirement from the geometry perspective varies depending on the path.  Third party applications wanting to upload data to an asset server would value thoughput over latency and granularity.
Communication with the viewer requires minimum latency and greater control of the input stream.  Initially, the protocol needs to support existing Second Life Geometry (Prims, sculpties) but needs to be extendable to new SL data types as well as External data types.


=Components=
=Components=

Revision as of 17:05, 30 October 2007

Overview

Overview

Key

Communication

Overview

Communication between components is represented by red arrows. This is expected by be carried out by a internet based Rest protocol and defined by the AWG.

The requirement from the geometry perspective varies depending on the path. Third party applications wanting to upload data to an asset server would value thoughput over latency and granularity.

Communication with the viewer requires minimum latency and greater control of the input stream. Initially, the protocol needs to support existing Second Life Geometry (Prims, sculpties) but needs to be extendable to new SL data types as well as External data types.

Components

Overview


Third Party Components

Overview

Persistant Storage

Overview

Viewer

Overview