User:Casper Warden

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Constant Description Notes
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY slider between 0 (no deflection) and 1 (maximum strength) Angular deflection affects how the vehicle tends to rotate itself to a particular direction
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_FRICTION_TIMESCALE vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_DIRECTION angular velocity that the vehicle will try to achieve
VEHICLE_ANGULAR_MOTOR_TIMESCALE exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) Banking requires the Vertical Attractor to be configured
VEHICLE_BANKING_MIX slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT height the vehicle will try to hover. Behaves differently depending on the flags:

VEHICLE_FLAG_HOVER_WATER_ONLY - Ignore terrain height when hovering,
VEHICLE_FLAG_HOVER_TERRAIN_ONLY - Ignore water height when hovering.,
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT - Use global height instead of height above terrain/water,
VEHICLE_FLAG_HOVER_UP_ONLY - Hover up, but not down

VEHICLE_LINEAR_DEFLECTION_EFFICIENCY slider between 0 (no deflection) and 1 (maximum strength) Linear deflection affects how the vehicle tends to move along a particular axis
VEHICLE_LINEAR_DEFLECTION_TIMESCALE exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_FRICTION_TIMESCALE vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_DIRECTION linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_TIMESCALE exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_REFERENCE_FRAME rotation of vehicle axes relative to local frame Changes the vehicle's global direction of movement.
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) Vertical attraction affects how much the vehicle tries to remain upright.
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)