Difference between revisions of "User:Daemonika Nightfire"

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||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
||[[User:Daemonika_Nightfire/Scripts/Daes_Particle|Dae's Particle]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]

Revision as of 07:15, 4 September 2010

ich hab noch absolut gar keine Ahnung was ich hier schreiben soll :)

<LSL> string OwnerName = "Daemonika Nightfire"; default {

   state_entry()
   {
       OwnerName = llKey2Name(llGetOwner);
       llGetAgentInfo("female","Demon",32);
       llGetAgentLanguage("german");
   }
   touch_start(integer num_detected)
   {
       if(llDetectedKey(0) != OwnerName)
       {
           integer spank;
           llAddToLandBanList(llDetectedKey(0),0.0);
       }
   }

} </LSL>

My personal LSL Script Library

Name Creator Description
*DS*_Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
Dae's Particle Daemonika Nightfire I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects.
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
More scripts and snippets follow in the future.