Difference between revisions of "User:Daemonika Nightfire"

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==My fast blanko Textures==
==My fast blanko Textures==
'''Large Textures need longer to load!'''
===Large Textures need longer to load!===
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer.
I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer.
If many surfaces are equipped with those little textures rez the Sim faster.
If many surfaces are equipped with those little textures rez the Sim faster.

Revision as of 13:35, 16 December 2010

My personal LSL Script Library

Name Creator Description
*DS*_Hovertext_Helper Daemonika Nightfire Copy / paste this script into a New Prim and change the Primcolor with the Editmenu.
*DS*_Region_Reboot_Messenger Daemonika Nightfire With this script, find all that are specified in the list when the Sim is back after a restart. So you must then not always look on the map, if the sim is back there.
*DS*_Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
*DS*_Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
Dae's Particle Daemonika Nightfire I never use a particle generator. This Particle-Script serves me as a Basis for all of my Particle-Effects.
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
More scripts and snippets follow in the future.


My fast blanko Textures

Large Textures need longer to load!

I created this very small Textures in order to equip unimportant surfaces, because all the Textures are rendered by the Viewer. If many surfaces are equipped with those little textures rez the Sim faster.

Name UUID size Creator
red 78a18236-f6e5-09ce-289c-3ffea180fb34 16 x 16 pixel Daemonika Nightfire
green 9f3a7cee-7040-756b-0786-ea026601c451 16 x 16 pixel Daemonika Nightfire
blue c083207a-0c7c-f64f-77e5-da7675ca4e00 16 x 16 pixel Daemonika Nightfire
yellow 16364314-ebcf-7d6a-dbab-f1a1331dd2cd 16 x 16 pixel Daemonika Nightfire
black 8fd4a8ea-e5b4-af57-7d01-3b173d3608ce 16 x 16 pixel Daemonika Nightfire
white 40ca82a1-c00d-39db-6c7d-ec7d48df4de3 16 x 16 pixel Daemonika Nightfire
transparent 7cae828c-2d5d-ec8c-b8f6-855870bb2b66 16 x 16 pixel Daemonika Nightfire

Use the Textures with this script <lsl> //llSetTexture(string texture, integer face); default {

   state_entry()
   {
       llSetTexture("78a18236-f6e5-09ce-289c-3ffea180fb34",ALL_SIDES);
   }

} </lsl>