User:Darwin Recreant

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Profile
DR moon 001.png
Born:
20th March 2007
About:
Master Scipter and owner of the College of Scripting Music and Science
Key:
a8f0b56e-e68e-4113-acec-71c57c98cc5b

Achievements

  • Contributed to the success of the College
  • Creator of the Anti-Griefer HUD
  • Creator of the DRUID Holodeck
  • Non-stop scripting development
    • Teleporters
    • Vendors
    • Anti-Griefing tools
    • Scripting tools (functions)
    • Useful HUD's of all sorts
  • Helper to dozens of newbie/intermediate scripters

My Wiki Articles

My Jira Reports

My Scripts

Find Screen Width

The script below will give the width of the screen in meters by touching anywhere on the visible face, given that the prim is a box with zero rotation and attached at one of the corner HUD attachment points. <lsl>default {

   touch_start(integer total_number)
   {
       vector scale = llGetScale();
       vector off_point = llGetLocalPos();
       vector face_pos = llDetectedTouchST(0);
       vector screen_pos = llDetectedTouchPos(0);
       
       float screen_width = ((face_pos.x-.5)*scale.y-off_point.y+screen_pos.y)*2;
       
       llOwnerSay((string)screen_width);
   }
}</lsl>


Color Picker

Script that converts hue/sat/lum to red/green/blue based on texture coordinates on a single prim and outputs the vector rgb.

Prim Setup

<lsl>default {

   state_entry()
   {
       llSetPrimitiveParams([
           PRIM_SIZE, <.5,.4,.1>, 
           PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_SQUARE, <0,1,0>, 0.0, <0,0,0>, <.8,1,0>, <.02,0,0>, 
           PRIM_TEXTURE, ALL_SIDES, (key)"5748decc-f629-461c-9a36-a35a221fe21f", <1,1,0>, <0,0,0>, 0.0, 
           PRIM_TEXTURE, 0, (key)"404e4461-8a22-fbf7-7652-4b81dc7da325", <1,1,0>, <0,0,0>, 0.0, 
           PRIM_TEXTURE, 2, (key)"01c02d68-dfb0-d907-7397-cba857c61144", <1,1,0>, <0,0,0>, -PI_BY_TWO]);
   }

} </lsl>

Color Picker

<lsl>float hue = 0.0; float lum = 0.5; float sat = 1.0;

integer start_face;

//hsl to rgb steps take from http://130.113.54.154/~monger/hsl-rgb.html vector hsl_to_rbg(float h, float s, float l) {

   vector rbg;
   float temp1;
   float temp2;
   
   if(l < .5)
       temp2 = l*(1.0+s);
   else
       temp2 = l+s-l*s;
   
   temp1 = l*2.0-temp2;
   
   float Rtemp3 = h+1.0/3.0;
   if(Rtemp3 < 0.0)
       Rtemp3 = Rtemp3+1.0;
   else if(Rtemp3 > 1.0)
       Rtemp3 = Rtemp3-1.0;
       
   float Gtemp3 = h;
   if(Gtemp3 < 0.0)
       Gtemp3 = Gtemp3+1.0;
   else if(Gtemp3 > 1.0)
       Gtemp3 = Gtemp3-1.0;
       
   float Btemp3 = h-1.0/3.0;
   if(Btemp3 < 0.0)
       Btemp3 = Btemp3+1.0;
   else if(Btemp3 > 1.0)
       Btemp3 = Btemp3-1.0;
       
   if(6.0*Rtemp3 < 1.0)
       rbg.x = temp1+(temp2-temp1)*6.0*Rtemp3;
   else if(2.0*Rtemp3 < 1.0)
       rbg.x = temp2;
   else if(3.0*Rtemp3 < 2.0)
       rbg.x = temp1+(temp2-temp1)*((2.0/3.0)-Rtemp3)*6.0;
   else
       rbg.x = temp1;
       
   if(6.0*Gtemp3 < 1.0)
       rbg.y = temp1+(temp2-temp1)*6.0*Gtemp3;
   else if(2.0*Gtemp3 < 1.0)
       rbg.y = temp2;
   else if(3.0*Gtemp3 < 2.0)
       rbg.y = temp1+(temp2-temp1)*((2.0/3.0)-Gtemp3)*6.0;
   else
       rbg.y = temp1;
       
   if(6.0*Btemp3 < 1.0)
       rbg.z = temp1+(temp2-temp1)*6.0*Btemp3;
   else if(2.0*Btemp3 < 1.0)
       rbg.z = temp2;
   else if(3.0*Btemp3 < 2.0)
       rbg.z = temp1+(temp2-temp1)*((2.0/3.0)-Btemp3)*6.0;
   else
       rbg.z = temp1;
   return rbg;

}

default {

   touch_start(integer total_number)
   {
       start_face = llDetectedTouchFace(0);
       if(start_face == 4)
           llOwnerSay((string)hsl_to_rbg(hue, sat, lum));
   }
   
   touch(integer total_number)
   {
       vector st = llDetectedTouchST(0);
       integer face = llDetectedTouchFace(0);
       if(start_face != face) return;
       if(face == 0)
       {
           sat = st.y;
           hue = st.x;
           llSetColor(hsl_to_rbg(hue, sat, lum), 4);
       }
       else if(face == 2)
       {
           lum = st.x;
           llSetColor(hsl_to_rbg(hue, sat, lum), 4);
       }
   }

}

</lsl>