Difference between revisions of "User:Desdemona Enfield"

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She performs these functions on an ongoing basis....
Her solo and collaborative projects include scripting for:
 
*an analysis of the limits of validity for LSL arithmetic operations
*SL solar kinematic analysis
*development of deterministic analytical methods to achieve precise rotations of child prims
*the ELVEN conference center
*numerous variations on animation control and puppeteering
*extended sound sequencing techniques
*distributed visitor logging system
*a camera view control system with fixed view and variations on follow view
*platonic solid rezzer and other scripted geometric rezzers.
*advanced methods for scripted texture alignment
*the capture and analysis of avatar and object ballistic motion
*FlowerBall at Princeton North and Burning Life 2007 and Cetus/Locus
*the hug gifting system distributed by Random Calliope
*sporing mushrooms and solar/lunar beams in Chakryn Forest
*DynaFleur at Princeton South and Caledon Kintyre
*architectural simulations used for first life urban planning
*The Butterfly Hunt gifting system at Ode (194, 172, 151)
*stage prop 'one click' set management system
*Purgatorio at Rezzable's Garden of NPIRL Delights
*Pillflower World at NMC Campus 7 and OCAD Campus
*2D Bessel wave simulations using n-body technique
*using precision particle placement to create arbitrary surface shapes
*Quasar astrophysical data visualizations at StellaNova (218, 27, 26)
*The E8/4_21 polytope visualization (cf. Garrett Lisi's Theory of Everything ) at Burning Life 2008 and the Reaction Grid
*Urban Spectre at Burning Life 2008 and now at Locus (102, 48, 31)
*on very short notice, the Ritual Drumming system used at Burning Life 2008
*The shooting star gifting system at Ode (194, 172, 151)
*advanced scripted methods to perform wide are prim alignment
*The StormEye exhibit at NMC Campus West (124, 78, 502)
*Vehicle performance metrics for deriving parameters from extant motion
*Sample visualizations for health, physics, math, and finance.  This 3D rezzing system, which will make 3D graphs of your own data, was being gifted freely at the data visualization lab at StellaNova (218,27,26) during 2009
*Desdemona received a 10,000 L$ award from Linden Labs for the discovery and investigation of a "previously unknown server denial of service attack vector" (jira SEC-301)
*the mixed reality presentation "Dancing with Myself" for Nar Duell
*machinima director system for coordinating cameras, animations, and movement
*an in-world introductory tutorial on Quantum Mechanics
*village, ritual and stage drumming systems for Burning Life 2009
*Dynafleur Redux at Caledon Kintyre (230,222,2624)
*precision, multi-prim landscape sculpting with Phong Artifact suppression
*role playing quest systems: permits, powers, access, events
*using sine wave avatar robots for gallery exhibition rezzing
*a detailed study into the glitched behaviors of sound synchronization
*meteor shower stage effects for concerts at Music Island
*precision sculpt generation using computer programmed mathematics
*scripted devices to provide region lag metrics
*a numeric analysis of sound roll-off and Doppler effects
*particle based astrophysical special effects: clusters, black holes, binaries
*story writing and the creation of visual vignettes documenting these stories
*morphing stage ceilings for Music Island the shift thru platonic solids
*curvilinear inter prim texture mapping
*wide area landscapes created from segmented sculpts
*visitor gifts in the Rezzable grid.
*interactive educational systems for Santa Barbara City College
*interactive architectural tutoring systems for USC.


*mentoring on scripting techniques and the mathematics underlying them
*mentoring on scripting techniques and the mathematics underlying them
*relentless role play (smiles) and similar time consuming activities
*relentless role play (smiles) and similar time consuming activities
*regular participation in the Chilbo Community scripting workshop
*regular participation in the Chilbo Community scripting workshop
*scores of smaller projects done on an ad hoc basis for self and friends.


plus scores of smaller projects done on an ad hoc basis for self and friends.
----
Her primary solo and collaborative projects include (reverse chronologic) scripting for:
 
*interactive architectural tutoring systems for USC.
*interactive educational systems for Santa Barbara City College
*visitor gifts in the Rezzable grid.
*wide area landscapes created from segmented sculpts
*curvilinear inter prim texture mapping
*morphing stage ceilings for Music Island the shift thru platonic solids
*story writing and the creation of visual vignettes documenting these stories
*particle based astrophysical special effects: clusters, black holes, binaries
*a numeric analysis of sound roll-off and Doppler effects
*scripted devices to provide region lag metrics
*precision sculpt generation using computer programmed mathematics
*meteor shower stage effects for concerts at Music Island
*a detailed study into the glitched behaviors of sound synchronization
*using sine wave avatar robots for gallery exhibition rezzing
*role playing quest systems: permits, powers, access, events
*precision, multi-prim landscape sculpting with Phong Artifact suppression
*Dynafleur Redux at Caledon Kintyre (230,222,2624)
*village, ritual and stage drumming systems for Burning Life 2009
*an in-world introductory tutorial on Quantum Mechanics
*machinima director system for coordinating cameras, animations, and movement
*the mixed reality presentation "Dancing with Myself" for Nar Duell
*Desdemona received a 10,000 L$ award from Linden Labs for the discovery and investigation of a "previously unknown server denial of service attack vector" (jira SEC-301)
*Sample visualizations for health, physics, math, and finance.  This 3D rezzing system, which will make 3D graphs of your own data, was being gifted freely at the data visualization lab at StellaNova (218,27,26) during 2009
*Vehicle performance metrics for deriving parameters from extant motion
*The StormEye exhibit at NMC Campus West (124, 78, 502)
*advanced scripted methods to perform wide are prim alignment
*The shooting star gifting system at Ode (194, 172, 151)
*on very short notice, the Ritual Drumming system used at Burning Life 2008
*Urban Spectre at Burning Life 2008 and now at Locus (102, 48, 31)
*The E8/4_21 polytope visualization (cf. Garrett Lisi's Theory of Everything ) at Burning Life 2008 and the Reaction Grid
*Quasar astrophysical data visualizations at StellaNova (218, 27, 26)
*using precision particle placement to create arbitrary surface shapes
*2D Bessel wave simulations using n-body technique
*Pillflower World at NMC Campus 7 and OCAD Campus for Nar Duell
*Purgatorio at Rezzable's Garden of NPIRL Delights for DB Bailey
*stage prop 'one click' set management system
*The Butterfly Hunt gifting system at Ode (194, 172, 151)
*architectural simulations used for first life urban planning
*DynaFleur at Princeton South and Caledon Kintyre
*sporing mushrooms and solar/lunar beams in Chakryn Forest
*the hug gifting system distributed by Random Calliope
*FlowerBall at Princeton North and Burning Life 2007 and Cetus/Locus
*the capture and analysis of avatar and object ballistic motion
*advanced methods for scripted texture alignment
*platonic solid rezzer and other scripted geometric rezzers.
*a camera view control system with fixed view and variations on follow view
*distributed visitor logging system
*extended sound sequencing techniques
*numerous variations on animation control and puppeteering
*the ELVEN conference center
*development of deterministic analytical methods to achieve precise rotations of child prims
*SL solar kinematic analysis
*an analysis of the limits of validity for LSL arithmetic operations


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Revision as of 17:54, 4 May 2010

alt (smiles)

Scriptrix and Priminatrix

Des/demona is a master scripter and advanced builder.

She works for artists, mathematicians, physicists, educators, and product developers that create in-world content for SecondLife, the reaction grid, and the rezzable grid. She creates custom animations, sculpts and textures using both off the shelf tools and custom systems software that she writes herself. She pursues her own research projects in photometric reconstruction.

Her award winning collaborations with Douglas Story include: FlowerBall, which was a Top Ten Art Installations noted by New World Notes; and DynaFleur, which received 11,000 visitors in 2008 and was listed in the Linden Lab Showcase in 2009. She is the script author of the Burning Life 2008 and 2009 Lamplighter drumming systems, the Butterfly and Meteor Shower quest systems at Ode, and an astrophysical visualization at StellaNova. In collaboration with Wizard Gynoid, she developed the scripts that create the visualizations of the E8 Special Lie Group which underlays the unified field theory of the physicist R Garrett Lisi. Her current projects include a new artistic collaboration with Douglas, a series of educational systems, and a in-world graphic novel co-developed with Figbash Snook. (1/2010)

If you Google her name as an exact phrase, you will get over 4000 hits.



She performs these functions on an ongoing basis....

  • mentoring on scripting techniques and the mathematics underlying them
  • relentless role play (smiles) and similar time consuming activities
  • regular participation in the Chilbo Community scripting workshop
  • scores of smaller projects done on an ad hoc basis for self and friends.

Her primary solo and collaborative projects include (reverse chronologic) scripting for:

  • interactive architectural tutoring systems for USC.
  • interactive educational systems for Santa Barbara City College
  • visitor gifts in the Rezzable grid.
  • wide area landscapes created from segmented sculpts
  • curvilinear inter prim texture mapping
  • morphing stage ceilings for Music Island the shift thru platonic solids
  • story writing and the creation of visual vignettes documenting these stories
  • particle based astrophysical special effects: clusters, black holes, binaries
  • a numeric analysis of sound roll-off and Doppler effects
  • scripted devices to provide region lag metrics
  • precision sculpt generation using computer programmed mathematics
  • meteor shower stage effects for concerts at Music Island
  • a detailed study into the glitched behaviors of sound synchronization
  • using sine wave avatar robots for gallery exhibition rezzing
  • role playing quest systems: permits, powers, access, events
  • precision, multi-prim landscape sculpting with Phong Artifact suppression
  • Dynafleur Redux at Caledon Kintyre (230,222,2624)
  • village, ritual and stage drumming systems for Burning Life 2009
  • an in-world introductory tutorial on Quantum Mechanics
  • machinima director system for coordinating cameras, animations, and movement
  • the mixed reality presentation "Dancing with Myself" for Nar Duell
  • Desdemona received a 10,000 L$ award from Linden Labs for the discovery and investigation of a "previously unknown server denial of service attack vector" (jira SEC-301)
  • Sample visualizations for health, physics, math, and finance. This 3D rezzing system, which will make 3D graphs of your own data, was being gifted freely at the data visualization lab at StellaNova (218,27,26) during 2009
  • Vehicle performance metrics for deriving parameters from extant motion
  • The StormEye exhibit at NMC Campus West (124, 78, 502)
  • advanced scripted methods to perform wide are prim alignment
  • The shooting star gifting system at Ode (194, 172, 151)
  • on very short notice, the Ritual Drumming system used at Burning Life 2008
  • Urban Spectre at Burning Life 2008 and now at Locus (102, 48, 31)
  • The E8/4_21 polytope visualization (cf. Garrett Lisi's Theory of Everything ) at Burning Life 2008 and the Reaction Grid
  • Quasar astrophysical data visualizations at StellaNova (218, 27, 26)
  • using precision particle placement to create arbitrary surface shapes
  • 2D Bessel wave simulations using n-body technique
  • Pillflower World at NMC Campus 7 and OCAD Campus for Nar Duell
  • Purgatorio at Rezzable's Garden of NPIRL Delights for DB Bailey
  • stage prop 'one click' set management system
  • The Butterfly Hunt gifting system at Ode (194, 172, 151)
  • architectural simulations used for first life urban planning
  • DynaFleur at Princeton South and Caledon Kintyre
  • sporing mushrooms and solar/lunar beams in Chakryn Forest
  • the hug gifting system distributed by Random Calliope
  • FlowerBall at Princeton North and Burning Life 2007 and Cetus/Locus
  • the capture and analysis of avatar and object ballistic motion
  • advanced methods for scripted texture alignment
  • platonic solid rezzer and other scripted geometric rezzers.
  • a camera view control system with fixed view and variations on follow view
  • distributed visitor logging system
  • extended sound sequencing techniques
  • numerous variations on animation control and puppeteering
  • the ELVEN conference center
  • development of deterministic analytical methods to achieve precise rotations of child prims
  • SL solar kinematic analysis
  • an analysis of the limits of validity for LSL arithmetic operations

  • "Scripters type it better" (smiles)
  • cf: Desdemona's in-world profile
  • For entertainment purposes only.
  • Copyright 2005-2010, Desdemona Enfield, Ohio US, All Rights Reserved.
  • SL usage permission granted per wiki agreement.