Difference between revisions of "User:Dora Gustafson/JSON structure facial expression"
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(JSON structure and facial expressions) |
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The script has 19 facial expressions that can be chosen from a menu | The script has 19 facial expressions that can be chosen from a menu | ||
:The expressions can also be chosen by random and they can be played in a loop | :The expressions can also be chosen by random and they can be played in a loop | ||
:The script can be used in a pose ball or in an attached (HUD)prim | :The script can be used in a pose ball or in an attached (HUD)prim | ||
The script features a JSON structured dialog-menu | :When used for a pose ball the camera position is saved for next session | ||
The script features a [[Json_usage_in_LSL|JSON structured]] dialog-menu | |||
:In this case the menu has one main page and three child pages | :In this case the menu has one main page and three child pages | ||
:The power of JSON shows where the menu is decoded and in the navigation between menus. See the first lines in the listen event handler | :The power of JSON shows where the menu is decoded and in the navigation between menus. See the first lines in the listen event handler | ||
<source lang="lsl2"> | |||
// Pose ball and facial expressions, script by Dora Gustafson, Studio Dora 2012 | |||
// build on Basic pose ball script. by Dora Gustafson, Studio Dora 2010 | |||
// v1.00 Has 10 facial expressions that can be chosen from a menu, chosen by random, | |||
// ... looped, has menu reopen and saves camera position | |||
// v1.01 wearable. Sit on or attach | |||
// v1.02 JSON structured dialog-menu with all 19 facial expressions | |||
// Define all menu names and menu button lay-outs | |||
string mDisa = "Disapproval"; | |||
list LDisa = ["Home","Open mouth","Disdain","Frown","Tongue out","Anger","Bored"]; | |||
string mChee = "Cheerful"; | |||
list LChee = ["Home","Kiss","Smile","Toothsmile","Laugh","Surprise","Wink"]; | |||
string mMis = "Miserable"; | |||
list LMis = ["Home","Worry","Afraid","Sad","Cry","Embarrassed","Repulsed","Shrug"]; | |||
string mHom = "Home"; | |||
list LHom = ["Cheerful","Miserable","Disapproval","Loop","Random"]; | |||
// strided list coupler button name and animation name. The order of strides doesn't matter | |||
list coupling = [ "Afraid", "express_afraid_emote", | |||
"Anger", "express_anger_emote", | |||
"Bored", "express_bored_emote", | |||
"Cry", "express_cry_emote", | |||
"Disdain", "express_disdain", | |||
"Embarrassed", "express_embarrassed_emote", | |||
"Frown", "express_frown", | |||
"Kiss", "express_kiss", | |||
"Laugh", "express_laugh_emote", | |||
"Open mouth", "express_open_mouth", | |||
"Repulsed", "express_repulsed_emote", | |||
"Sad", "express_sad_emote", | |||
"Shrug", "express_shrug_emote", | |||
"Smile", "express_smile", | |||
"Surprise", "express_surprise_emote", | |||
"Tongue out", "express_tongue_out", | |||
"Toothsmile", "express_toothsmile", | |||
"Wink", "express_wink_emote", | |||
"Worry", "express_worry_emote" ]; | |||
string JSONMenu; | |||
list BUTTONS; | |||
key sitter; | |||
integer dialogChanal=-532247677; | |||
integer haandtag; | |||
string menuHead; | |||
integer act=0; | |||
string Fanim = "stand"; | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
string s1 = llList2Json( JSON_ARRAY, LDisa); | |||
string s2 = llList2Json( JSON_ARRAY, LChee); | |||
string s3 = llList2Json( JSON_ARRAY, LMis); | |||
string s4 = llList2Json( JSON_ARRAY, LHom); | |||
JSONMenu = llList2Json( JSON_OBJECT, [mDisa, s1, mChee, s2, mMis, s3, mHom, s4]+coupling); | |||
BUTTONS = LHom ; | |||
llSitTarget( <0.0, 0.0, 1.0>, ZERO_ROTATION ); | |||
llSetSitText("Animate"); | |||
llSetClickAction(CLICK_ACTION_SIT); | |||
} | |||
attach(key id) | |||
{ | |||
menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\nChoose any of 19 facial expressions"; | |||
llSetClickAction(CLICK_ACTION_TOUCH); | |||
llSetTimerEvent( 0.0 ); | |||
act = 0; | |||
if (id) | |||
{ | |||
sitter = id; | |||
llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION); | |||
} | |||
else llListenRemove( haandtag); | |||
} | |||
changed(integer change) | |||
{ | |||
menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\n[Page Down] reopens this Dialog Menu\n\nChoose any of 19 facial expressions"; | |||
llSetTimerEvent( 0.0 ); | |||
act = 0; | |||
if (change & CHANGED_LINK) | |||
{ | |||
sitter = llAvatarOnSitTarget() ; | |||
if(sitter != NULL_KEY) llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA); | |||
else | |||
{ | |||
if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(Fanim); | |||
llSetAlpha(1.0, ALL_SIDES); // show prim | |||
llListenRemove( haandtag); | |||
} | |||
} | |||
} | |||
run_time_permissions(integer perm) | |||
{ | |||
if ( (perm & PERMISSION_TRIGGER_ANIMATION) && (llAvatarOnSitTarget() != NULL_KEY) ) | |||
{ | |||
llSetAlpha(0.0, ALL_SIDES); // hide prim | |||
llStartAnimation(Fanim); | |||
llStopAnimation("sit"); | |||
} | |||
if ( perm & PERMISSION_TAKE_CONTROLS ) | |||
{ | |||
llTakeControls( CONTROL_DOWN , TRUE, TRUE); | |||
llListenRemove( haandtag); | |||
haandtag = llListen( dialogChanal, "", sitter, ""); | |||
llDialog( sitter, menuHead, BUTTONS, dialogChanal); | |||
} | |||
} | |||
touch_end( integer num ) | |||
{ | |||
if ( llDetectedKey(0) == sitter ) | |||
{ | |||
llListenRemove( haandtag); | |||
haandtag = llListen( dialogChanal, "", sitter, ""); | |||
llDialog( sitter, menuHead, BUTTONS, dialogChanal); | |||
} | |||
} | |||
control(key id, integer down, integer new) | |||
{ | |||
if ( down & new & CONTROL_DOWN ) llDialog( sitter, menuHead, BUTTONS, dialogChanal); | |||
} | |||
listen( integer channel, string name, key id, string message) | |||
{ | |||
if ( JSON_ARRAY == llJsonValueType( JSONMenu, [message])) BUTTONS = llParseString2List( llJsonGetValue( JSONMenu, [message]),[",","[","]","\""],[]); | |||
else | |||
{ | |||
if ( JSON_STRING == llJsonValueType( JSONMenu, [message])) Fanim = llJsonGetValue( JSONMenu, [message]); | |||
else if ( "Loop" == message ) | |||
{ | |||
act = act ^ 1; | |||
if ( act & 1 ) llSetTimerEvent( 3.0 ); | |||
else llSetTimerEvent( 0.0 ); | |||
} | |||
else if ( "Random" == message ) | |||
{ | |||
Fanim = llList2String( llListRandomize( coupling, 2), 1); | |||
act = act ^ 2; | |||
} | |||
if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim); | |||
} | |||
llDialog( sitter, menuHead, BUTTONS, dialogChanal); | |||
if( llGetPermissions() & PERMISSION_TRACK_CAMERA) | |||
{ | |||
rotation cam_rot=llGetCameraRot()/llGetRot(); // relative camera rotation | |||
vector cam_pos=(llGetCameraPos()-llGetPos())/llGetRot(); // relative camera position | |||
llSetLinkCamera( LINK_THIS, cam_pos, cam_pos + llRot2Fwd(cam_rot)); | |||
} | |||
} | |||
timer() | |||
{ | |||
if ( act & 2 ) Fanim = llList2String( llListRandomize( coupling, 2), 1); | |||
if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim); | |||
} | |||
} | |||
</source> | |||
{{LSLC|Library}} |
Latest revision as of 13:39, 22 January 2015
The script has 19 facial expressions that can be chosen from a menu
- The expressions can also be chosen by random and they can be played in a loop
- The script can be used in a pose ball or in an attached (HUD)prim
- When used for a pose ball the camera position is saved for next session
The script features a JSON structured dialog-menu
- In this case the menu has one main page and three child pages
- The power of JSON shows where the menu is decoded and in the navigation between menus. See the first lines in the listen event handler
// Pose ball and facial expressions, script by Dora Gustafson, Studio Dora 2012
// build on Basic pose ball script. by Dora Gustafson, Studio Dora 2010
// v1.00 Has 10 facial expressions that can be chosen from a menu, chosen by random,
// ... looped, has menu reopen and saves camera position
// v1.01 wearable. Sit on or attach
// v1.02 JSON structured dialog-menu with all 19 facial expressions
// Define all menu names and menu button lay-outs
string mDisa = "Disapproval";
list LDisa = ["Home","Open mouth","Disdain","Frown","Tongue out","Anger","Bored"];
string mChee = "Cheerful";
list LChee = ["Home","Kiss","Smile","Toothsmile","Laugh","Surprise","Wink"];
string mMis = "Miserable";
list LMis = ["Home","Worry","Afraid","Sad","Cry","Embarrassed","Repulsed","Shrug"];
string mHom = "Home";
list LHom = ["Cheerful","Miserable","Disapproval","Loop","Random"];
// strided list coupler button name and animation name. The order of strides doesn't matter
list coupling = [ "Afraid", "express_afraid_emote",
"Anger", "express_anger_emote",
"Bored", "express_bored_emote",
"Cry", "express_cry_emote",
"Disdain", "express_disdain",
"Embarrassed", "express_embarrassed_emote",
"Frown", "express_frown",
"Kiss", "express_kiss",
"Laugh", "express_laugh_emote",
"Open mouth", "express_open_mouth",
"Repulsed", "express_repulsed_emote",
"Sad", "express_sad_emote",
"Shrug", "express_shrug_emote",
"Smile", "express_smile",
"Surprise", "express_surprise_emote",
"Tongue out", "express_tongue_out",
"Toothsmile", "express_toothsmile",
"Wink", "express_wink_emote",
"Worry", "express_worry_emote" ];
string JSONMenu;
list BUTTONS;
key sitter;
integer dialogChanal=-532247677;
integer haandtag;
string menuHead;
integer act=0;
string Fanim = "stand";
default
{
state_entry()
{
string s1 = llList2Json( JSON_ARRAY, LDisa);
string s2 = llList2Json( JSON_ARRAY, LChee);
string s3 = llList2Json( JSON_ARRAY, LMis);
string s4 = llList2Json( JSON_ARRAY, LHom);
JSONMenu = llList2Json( JSON_OBJECT, [mDisa, s1, mChee, s2, mMis, s3, mHom, s4]+coupling);
BUTTONS = LHom ;
llSitTarget( <0.0, 0.0, 1.0>, ZERO_ROTATION );
llSetSitText("Animate");
llSetClickAction(CLICK_ACTION_SIT);
}
attach(key id)
{
menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\nChoose any of 19 facial expressions";
llSetClickAction(CLICK_ACTION_TOUCH);
llSetTimerEvent( 0.0 );
act = 0;
if (id)
{
sitter = id;
llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION);
}
else llListenRemove( haandtag);
}
changed(integer change)
{
menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\n[Page Down] reopens this Dialog Menu\n\nChoose any of 19 facial expressions";
llSetTimerEvent( 0.0 );
act = 0;
if (change & CHANGED_LINK)
{
sitter = llAvatarOnSitTarget() ;
if(sitter != NULL_KEY) llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA);
else
{
if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(Fanim);
llSetAlpha(1.0, ALL_SIDES); // show prim
llListenRemove( haandtag);
}
}
}
run_time_permissions(integer perm)
{
if ( (perm & PERMISSION_TRIGGER_ANIMATION) && (llAvatarOnSitTarget() != NULL_KEY) )
{
llSetAlpha(0.0, ALL_SIDES); // hide prim
llStartAnimation(Fanim);
llStopAnimation("sit");
}
if ( perm & PERMISSION_TAKE_CONTROLS )
{
llTakeControls( CONTROL_DOWN , TRUE, TRUE);
llListenRemove( haandtag);
haandtag = llListen( dialogChanal, "", sitter, "");
llDialog( sitter, menuHead, BUTTONS, dialogChanal);
}
}
touch_end( integer num )
{
if ( llDetectedKey(0) == sitter )
{
llListenRemove( haandtag);
haandtag = llListen( dialogChanal, "", sitter, "");
llDialog( sitter, menuHead, BUTTONS, dialogChanal);
}
}
control(key id, integer down, integer new)
{
if ( down & new & CONTROL_DOWN ) llDialog( sitter, menuHead, BUTTONS, dialogChanal);
}
listen( integer channel, string name, key id, string message)
{
if ( JSON_ARRAY == llJsonValueType( JSONMenu, [message])) BUTTONS = llParseString2List( llJsonGetValue( JSONMenu, [message]),[",","[","]","\""],[]);
else
{
if ( JSON_STRING == llJsonValueType( JSONMenu, [message])) Fanim = llJsonGetValue( JSONMenu, [message]);
else if ( "Loop" == message )
{
act = act ^ 1;
if ( act & 1 ) llSetTimerEvent( 3.0 );
else llSetTimerEvent( 0.0 );
}
else if ( "Random" == message )
{
Fanim = llList2String( llListRandomize( coupling, 2), 1);
act = act ^ 2;
}
if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim);
}
llDialog( sitter, menuHead, BUTTONS, dialogChanal);
if( llGetPermissions() & PERMISSION_TRACK_CAMERA)
{
rotation cam_rot=llGetCameraRot()/llGetRot(); // relative camera rotation
vector cam_pos=(llGetCameraPos()-llGetPos())/llGetRot(); // relative camera position
llSetLinkCamera( LINK_THIS, cam_pos, cam_pos + llRot2Fwd(cam_rot));
}
}
timer()
{
if ( act & 2 ) Fanim = llList2String( llListRandomize( coupling, 2), 1);
if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim);
}
}