Difference between revisions of "User:Duckie Dickins"

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* [http://www.dcsengine.com Dynamic Combat System 2] - ''Systems Administrator and interim Lead Developer.''
* [http://www.dcsengine.com Dynamic Combat System 2] - ''Systems Administrator and interim Lead Developer.''
* [http://www.toxiancity.com Toxian City] - ''Senior Game Master and Administrator''
* [http://www.toxiancity.com Toxian City] - ''Senior Game Master and Administrator''
== What The Future May Hold ==
I think there's still life left in Second Life. We've seen the steady decline of the "good old days" when commerce was booming, concurrency was booming and now we are seeing a downward trend of less content creators and more "end users" but it still doesn't mean the party is over. Sure there are problems with the permission system and the various ways things can be copybotted or have permission forced upon objects so they can be stolen, but I'm more of a glass half full type of person and will continue to creating as long as this platform continues to exist.
I encourage everyone. Learn how to build. Learn how to script. Learn how to create textures, sculpts and meshes. You might not start out being the best at any of those things, but then again, none of us were. I sometimes find scripts I've written in the past and look at them and say to myself "What was I thinking when I coded it this way when there's a much better way" We all learn, grow, and evolve. Continue to do so and don't give up.
Thanks for visiting my Wiki Page!

Revision as of 02:14, 30 October 2012

About Duckie Dickins

I joined Second Life back in October of 2006 after being pestered for almost a year by a close friend (Alana Czervik) to come check it out. At the time I was largely involved playing MUDs as well as Eve Online for 4 years each when Alana, who I knew from the MUD we played together on, finally convinced me to take a break from Eve Online and see what Second Life was all about.

I spent the first two weeks hanging out with Alana and attending a few building classes hosted by now defunct TUI-Neo back when instructors received L$ for giving classes inworld. I then discovered TUI-Neo also had classes on scripting in LSL and was encouraged by Alana that scripting was where all the action was. At that point I was hooked. I camped for L$ every day to earn the 35 L$ for each of the 1 hour classes that spanned 7 days.

Having completed my 7 day LSL course I dove head first into the world of LSL Scripting and have had quite an amazing Second Life existence. Thanks Alana!

I spend most of my time with a very talented content creator, Lexbot Sinster. We are currently collaborating with a number my current projects listed below as well as being my roleplay partner in crime and the girl I'm crazy about.

Things I Do

  • LSL Scripter
  • Melee Weapon, Roleplay Props & Accessories Developer
  • Avid Freeform Roleplayer

Current Projects

Past Projects

(No longer associated with)

What The Future May Hold

I think there's still life left in Second Life. We've seen the steady decline of the "good old days" when commerce was booming, concurrency was booming and now we are seeing a downward trend of less content creators and more "end users" but it still doesn't mean the party is over. Sure there are problems with the permission system and the various ways things can be copybotted or have permission forced upon objects so they can be stolen, but I'm more of a glass half full type of person and will continue to creating as long as this platform continues to exist.

I encourage everyone. Learn how to build. Learn how to script. Learn how to create textures, sculpts and meshes. You might not start out being the best at any of those things, but then again, none of us were. I sometimes find scripts I've written in the past and look at them and say to myself "What was I thinking when I coded it this way when there's a much better way" We all learn, grow, and evolve. Continue to do so and don't give up.

Thanks for visiting my Wiki Page!