User:Fred Gandt/Scripts/Continued 5

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< User:Fred Gandt‎ | Scripts
Revision as of 16:38, 18 May 2010 by Fred Gandt (talk | contribs) (Added scripts and notes.)
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My Contributions

If unsure about how to use these scripts

I have implemented a V# system to make it more obvious if a script is updated. The V# forms part of the title of each script.

If you have any comments about the content of this page please post them HERE

All my scripts are written for compilation as MONO

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Functions for specific tasks (hardly any content yet)

Legal Stuff

The legal stuff about contributing to this wiki. (worth reading)

PJIRA Issue Tracker

The issues I have filed on the PJIRA

Tuition

Tuition scripts, notes, videos and screenshots etc. (hardly any content yet)

Free Scripts

Prim Property Scrubber ( V2 )

Just drop it onto/into the prim you want to clean of a property and choose from the menu which properties to remove either 1 at a time or all at once.

<lsl>// V2 //

key owner;

integer passes = 0;

integer channel;

list properties = ["All",

                  "Text",
                  "Particles",
                  "TextureAnim",
                  "Sit Target",
                  "Mouselook",
                  "Sit Text",
                  "Touch Text",
                  "Status's",
                  "Sound",
                  "Light"];

RP(integer i) {

   ++passes;
   if(i == 1)
   llSetText("", <0.0,0.0,0.0>, 0.0);
   else if(i == 2)
   llParticleSystem([]);
   else if(i == 3)
   llSetTextureAnim(0, -1, 0, 0, 0.0, 0.0, 1.0);
   else if(i == 4)
   llSitTarget(<0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>);
   else if(i == 5)
   llForceMouselook(0);
   else if(i == 6)
   llSetSitText("");
   else if(i == 7)
   llSetTouchText("");
   else if(i == 8)
   {
       llSetStatus(14, 1);
       llSetStatus(251, 0);
   }
   else if(i == 9)
   llStopSound();
   else if(i == 10)
   llSetPrimitiveParams([23, 0, <0.0,0.0,0.0>, 0.0, 0.0, 0.0]);

}

RemoveProperty(integer i) {

   if(!i)
   {
       while(i < 10)
       RP(++i);
       RemoveScript();
   }
   else
   RP(i);
   if(passes < 10)
   llDialog(owner, "\nRemove Properties", ["Finished"] +
   (properties = llListReplaceList(properties, ["-"], i, i)), channel);
   else
   RemoveScript();

}

RemoveScript() {

   llRemoveInventory(llGetScriptName());

}

default {

   state_entry()
   {
       owner = llGetOwner();
       llListen((channel = (llRound(llFrand(-10000000)) - 100000)), llKey2Name(owner), owner, "");
       llDialog(owner, "\nRemove Properties", ["Finished"] + properties, channel);
       llSetTimerEvent(60.0);
   }
   listen(integer chan, string name, key id, string msg)
   {
       llSetTimerEvent(60.0);
       integer index = 0;
       if((index = llListFindList(properties, [msg])) != -1)
       {
           if(msg != "-")
           RemoveProperty(index);
           else
           llDialog(owner, "\nRemove Properties", ["Finished"] + properties, channel);
       }
       else if(msg == "Finished")
       RemoveScript();
   }
   timer()
   {
       llOwnerSay("Removing script since you're not using it.");
       RemoveScript();
   }

}</lsl>

Basic Notecard Readers

Two simple methods of reading from a notecard in the prim contents with one of these scripts.

Cyclically Sequential Lines ( V1 )

<lsl>// V1 //

key iq;

integer line;

GetLine(integer i) {

   iq = llGetNotecardLine(llGetInventoryName(INVENTORY_NOTECARD, 0), i);

}

default {

   dataserver(key q, string data)
   {
       if(q == iq)
       {
           ++line;
           if(data != EOF)
           {
               if(data != "")
               llSay(0, data);
               else
               GetLine(line);
           }
           else
           GetLine((line = 0));
       }
   }
   touch_start(integer nd)
   {
       if(llGetInventoryNumber(INVENTORY_NOTECARD))
       GetLine(line);
   }

}</lsl>

Random Lines ( V1 )

<lsl>// V1 //

key iq;

key qi;

integer line;

integer lines;

GetLine(integer i) {

   iq = llGetNotecardLine(llGetInventoryName(INVENTORY_NOTECARD, 0), i);

}

default {

   changed(integer change)
   {
       if(change & CHANGED_INVENTORY)
       llResetScript();
   }
   state_entry()
   {
       if(llGetInventoryNumber(INVENTORY_NOTECARD))
       qi = llGetNumberOfNotecardLines(llGetInventoryName(INVENTORY_NOTECARD, 0));
   }
   dataserver(key q, string data)
   {
       if(q == qi)
       lines = (((integer)data) - 1);
       else if(q == iq)
       {
           if(data != "")
           llSay(0, data);
           else
           GetLine((++line));
       }
   }
   touch_start(integer nd)
   {
       if(llGetInventoryNumber(INVENTORY_NOTECARD))
       GetLine((line = llRound(llFrand(((float)lines)))));
   }

}</lsl>

CamHUD ( V1 )

Simple two function scripted camera controller. When turned on, the camera position locks in whatever place it was at the time of activation. To change the camera position, turn the HUD off...move the camera to the desired position...turn the HUD back on.

  • There are two buttons - One marked "Track" and another marked "Power".
    • "Power" (I think) has a fairly obvious function.
    • "Track" switches on and off, tracking of the owner. With tracking off the camera is locked solid. With tracking on the camera position is locked but it rotates to follow you around if you move.

The usefulness of this is up to you to decide.

Create the Object

To create the object use the following script. Just drop it onto/into a fresh prim. The resulting prim is quite small since it is designed to be a low impact HUD.

<lsl>// V1 //

default {

   state_entry()
   {
       llSetObjectName("CamHUD"); // You can change this after if you want.
       llSetPrimitiveParams([7, <0.01, 0.05, 0.025>,
                             8, <1.0, 0.0, 0.0, 0.0>,
                             9, 0, 0, <0.125, 0.625, 0.0>, 0.1, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>,
                             17, -1, "5748decc-f629-461c-9a36-a35a221fe21f", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]);
       llRemoveInventory(llGetScriptName()); // Done its job so self deletes.
   }

}</lsl>

CamHUD Script

Drop this script into the prim you just created. Wear the object as a HUD. If you do not see two distinct buttons separated by a black line, it is probably back to front or something.

<lsl>// V1 //

integer perms;

integer track;

integer on;

vector red = <1.0,0.0,0.0>;

vector green = <0.0,1.0,0.0>;

SetCameraParams(integer o, integer t) {

   list focus = [];
   llClearCameraParams();
   if(t)
   focus = [CAMERA_FOCUS, llGetPos()];
   else
   focus = [CAMERA_FOCUS_LOCKED, TRUE];
   llSetCameraParams([CAMERA_ACTIVE, o, CAMERA_POSITION_LOCKED, TRUE] + focus);

}

default {

   on_rez(integer param)
   {
       llResetScript();
   }
   state_entry()
   {
       if(llGetAttached())
       llRequestPermissions(llGetOwner(), PERMISSION_CONTROL_CAMERA);
   }
   run_time_permissions(integer perm)
   {
       if(perm & PERMISSION_CONTROL_CAMERA)
       {
           perms = TRUE;
           llSetText("   Track | Power", <1.0,1.0,1.0>, 1.0);
           llSetLinkPrimitiveParamsFast(-1, [PRIM_COLOR, -1, <0.0,0.0,0.0>, 1.0,
                                             PRIM_COLOR, 6, red, 1.0,
                                             PRIM_COLOR, 7, red, 1.0]);
       }
   }
   touch_start(integer nd)
   {
       if(perms)
       {
           integer face;
           vector color;
           if((face = llDetectedTouchFace(0)) == 6)
           {
               SetCameraParams((on = (!on)), track);
               if(on)
               color = green;
               else
               color = red;
           }
           else if(face == 7)
           {
               SetCameraParams(on, (track = (!track)));
               if(track)
               color = green;
               else
               color = red;
           }
           llSetLinkPrimitiveParamsFast(-1, [PRIM_COLOR, face, color, 1.0]);
       }
   }

}</lsl>

More Scripts...

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If you have any comments about the content of this page please post them HERE