Difference between revisions of "User:Gordon Wendt"

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I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor
I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor
== Free code snippets ==
A couple of code snippets I"m freely releasing for anyone to use
=== Naming Trick ===
A cheap little trick to make the object name on the way the script name then change the object name back
<code>
default
{
    state_entry()
    { 
        a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
        llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
        llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
        llSetObjectName(a);// changes the object name back to what it originally was
        //ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
    }
}
</code>


[[Category:English speaking Volunteers|Gordon Wendt]]
[[Category:English speaking Volunteers|Gordon Wendt]]
[[Category:Second Life Mentors|Gordon Wendt]]

Revision as of 13:11, 27 September 2007


I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor

Free code snippets

A couple of code snippets I"m freely releasing for anyone to use

Naming Trick

A cheap little trick to make the object name on the way the script name then change the object name back

default {

   state_entry()
   {   
        a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
       llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
       llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
       llSetObjectName(a);// changes the object name back to what it originally was
       //ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
   }

}