Difference between revisions of "User:Haravikk Mistral/Sensor/Types"
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{ | {| class="sortable" {{Prettytable|style=}} | ||
|-{{Hl2}} | |||
!Constant | |||
!Description | |||
|- | |||
! | |<code>AGENT</code> | ||
|Avatars, optionally identified by their {{LSLGC|Avatar/Name|display name}}. | |||
! | |- | ||
|<code>AGENT_BY_LEGACY_NAME</code> | |||
|Avatars, optionally identified by their {{LSLGC|Avatar/Name|legacy name}}. | |||
|- | |||
|<code>AGENT_BY_USERNAME</code> | |||
|Avatars, optionally identified by their {{LSLGC|Avatar/Name|username}}. | |||
|- | |||
|<code>ACTIVE</code> | |||
|Physical objects that are moving or objects containing an active script. | |||
|- | |||
|<code>PASSIVE</code> | |||
|Non-scripted or script is inactive and non-physical or, if physical, not moving. | |||
|- | |||
|<code>SCRIPTED</code> | |||
|Objects that has any script, which is doing anything in simulator just now. | |||
|- | |||
|<code>LAND</code> | |||
|The simulator's ground segments (only supported by [[User:Haravikk_Mistral/LlCastRay|llCastRay]]()). | |||
|} | |||
< | |||
Latest revision as of 04:39, 23 October 2010
Constant | Description |
---|---|
AGENT
|
Avatars, optionally identified by their display name. |
AGENT_BY_LEGACY_NAME
|
Avatars, optionally identified by their legacy name. |
AGENT_BY_USERNAME
|
Avatars, optionally identified by their username. |
ACTIVE
|
Physical objects that are moving or objects containing an active script. |
PASSIVE
|
Non-scripted or script is inactive and non-physical or, if physical, not moving. |
SCRIPTED
|
Objects that has any script, which is doing anything in simulator just now. |
LAND
|
The simulator's ground segments (only supported by llCastRay()). |