Difference between revisions of "User:Jesse Barnett/SandBox Blox"

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//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
// SandBox Blox Rezzer 1.0
// SandBox Blox Rezzer 1.0
// "Dec  4 2008", "20:44:49"
// "Dec  4 2008", "22:01:49"
// Creator: Jesse Barnett
// Creator: Jesse Barnett
// Released into the Public Domain
// Released into the Public Domain
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//Drop this script in a 1/2 meter cube prim along with
//Drop this script in a 1/2 meter cube prim along with
//a white SandBox Blox
//a white SandBox Blox
//To use: Touch the red prim to activate
//To use: Touch the red blox to activate
//A white Sandbox Blox will rez above this cube and another will
//A white Sandbox Blox will rez above this cube and another will
//rezz a short distance away.
//rezz a short distance away.
//Touch the white prim that is on top of the rezzor and then touch
//Touch the white blox that is on top of the rezzor and then touch
//the face of the other white prim where you want this blox to go.
//the face of the other white blox where you want this blox to go.
//When blox are active they will turn green
//When blox are active they will turn green
//A new prim will rez whenever one is used
//A new prim will rez whenever one is used
//When you are tired of playing, just touch the red prim
//When you are tired of playing, just touch the red blox
//and all of the white prims will disappear
//and all of the white blox will disappear


vector rezOffset = <0,0,1>;
vector rezOffset = <0,0,1>;

Revision as of 20:02, 4 December 2008



<lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // SandBox Blox Rezzer 1.0 // "Dec 4 2008", "22:01:49" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////

//Highly addictive and fun to play with //Inspired by a script by Pedro Mcmillan //Pedro's script can be found at //http://www.avid-insight.co.uk/dev/stackable_graph_cube_1.2.lsl

//Drop this script in a 1/2 meter cube prim along with //a white SandBox Blox //To use: Touch the red blox to activate //A white Sandbox Blox will rez above this cube and another will //rezz a short distance away. //Touch the white blox that is on top of the rezzor and then touch //the face of the other white blox where you want this blox to go. //When blox are active they will turn green //A new prim will rez whenever one is used //When you are tired of playing, just touch the red blox //and all of the white blox will disappear

vector rezOffset = <0,0,1>; integer dieChan = -7912374; //The dieChan must be the same as in the SandBlox script //Please pick your own channels integer On = 1;

rezObj() { llRezObject("SandBox Blox", llGetPos() + rezOffset, ZERO_VECTOR, ZERO_ROTATION, 42); }

default { state_entry() { llSetObjectName("SandBox Blox Rezzer"); llSetPrimitiveParams([PRIM_TEXTURE, ALL_SIDES, "5748decc-f629-461c-9a36-a35a221fe21f", <1,1,1>, <0,0,0>, 0, PRIM_COLOR, ALL_SIDES, <1, 0, 0>, 1]); } touch_start(integer n) { if (On) { rezObj(); llSensorRepeat("SandBox Blox", NULL_KEY, SCRIPTED | PASSIVE , 1.1, PI, 1.0); } else { llRegionSay(dieChan, "die"); llSensorRemove(); } On = !On; } sensor(integer n) { } no_sensor() { rezObj(); } } </lsl> <lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // SandBox Blox 2.0 // "Dec 4 2008", "20:45:46" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////

//Drop this script in a cube prim //Take it into inventory and then place inside the SandBox Blox Rezzor prim

integer dieChan = -7912374; //The dieChan must be the same as in the SandBlox Rezzor script //Please pick your own channels integer posChan = -6641118; integer chanRem; integer faceInt; vector faceVec;

reset() { llSetColor(<1, 1, 1 >, ALL_SIDES); llListenRemove(chanRem); llSetTimerEvent(0.0); }

default { state_entry() { llSetObjectName("SandBox Blox"); llSetTexture("5748decc-f629-461c-9a36-a35a221fe21f", ALL_SIDES); llListen(dieChan, "", "", "die"); } touch_start(integer n) { integer i = 0; for (; i < n; ++i) { faceVec = llDetectedTouchNormal(i); faceInt = llDetectedTouchFace(i); } faceVec *= .5; vector setPos = llGetPos() + faceVec; llSay(posChan, (string) setPos); llSetTimerEvent(5.0); llSetColor(<0, 1, 0 >, faceInt); chanRem = llListen(posChan, "SandBox Blox", "", ""); } listen(integer channel, string name, key id, string msg) { if (channel == dieChan) { llDie(); } else if ("stop" != msg) { llSetPos((vector)msg); llRegionSay(posChan, "stop"); } reset(); } timer() { reset(); } } </lsl>