Difference between revisions of "User:LindaB Helendale"

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https://wiki.secondlife.com/wiki/User:LindaB_Helendale/BMPbase64
https://wiki.secondlife.com/wiki/User:LindaB_Helendale/BMPbase64


Create textures in-world as base64 encoded BMP image.
LSL scripts to create textures in-world as base64 encoded BMP image.


== getMeshLODsize==
== getMeshLODsize==

Revision as of 23:29, 26 February 2012

My contributed scripts:

UTF8StringLength

https://wiki.secondlife.com/wiki/User:LindaB_Helendale/UTF8StringLength

Returns the number of bytes a string takes in UTF-8 coding, to guard against clipped messages and to split long messages to parts that fit in the SL limits

BMPbase64

https://wiki.secondlife.com/wiki/User:LindaB_Helendale/BMPbase64

LSL scripts to create textures in-world as base64 encoded BMP image.

getMeshLODsize

https://wiki.secondlife.com/wiki/User:LindaB_Helendale/getMeshLODsize

Script to find out the byte size of a mesh in the asset server for all LOD levels, used in Land Impact calculation.

meshLODschemeCalculator

https://wiki.secondlife.com/wiki/User:LindaB_Helendale/meshLODschemeCalculator

Prints a table of the Download cost/Streaming cost component of Land Impact for given LOD reduction scheme. Helps optimizing the LOD scheme.