Difference between revisions of "User:Michelle2 Zenovka/cmake-flags"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
Normaly develo.py will bootstrap the actual cmake process for you, but you may wish to override certain operations The typical invocation of cmake will look like the following :-
Normaly develo.py will bootstrap the actual cmake process for you, but you may wish to override certain operations The typical invocation of cmake will look like the following :-


Line 10: Line 9:


Variable name STANDALONE
Variable name STANDALONE
Type BOOL
Type BOOL
value FALSE
value FALSE
==Flags==

Revision as of 01:27, 29 July 2008

Normaly develo.py will bootstrap the actual cmake process for you, but you may wish to override certain operations The typical invocation of cmake will look like the following :-

cmake -G "Visual Studio 7 .NET 2003" -DUNATTENDED:BOOl=FALSE -DSTANDALONE:BOOL=FALSE "" "c:\\secondlife\\Release\\release\\indra


cmake variables are passed on the command line with the -D option, followed by the variable name, a seperation colon, the type of variable then =value for example :-

-DSTANDALONE:BOOL=FALSE

Variable name STANDALONE

Type BOOL

value FALSE

Flags