Who I am
Hello! I'm Nava Muni. (A little Sanskrit there for those so inclined to investigate.)
This abstract shell is the creation of a baryonic entity living someplace within New York City.
I have a personal blog that you're all free to read and comment upon. However, bear in mind that this is a blog of my personal thoughts and musings - a place to share and sometimes to vent. You might not always like what you read, and I'm sure you'll quite often disagree with the things I have to say. I surely don't intend to offend anyone in what I post but if you feel displeasing with what you read, feel free to comment (on the blog) or ... simply "change the channel." :)
The personal blog is undergoing major revisions ...
Wow! I started to compile a list of people and didn't realize that I knew so many quality residents!!
|Shadow||What can I say about The Shadow? She's a great one to talk to; I can unabashedly expose my full geekiness to her. Here's a gem to really appreciate.|
|Zai||When I get going, I start to babble in techno. Zai doesn't miss a beat. That's rare and quite appreciated. ;P|
|Trinity||Driven! Vital! Exuberant! Here's one cookie full of a lot of great ideas!|
|Yeti Bing||A fantastic avatar designer! Every time I have a bit of spending money, you'll find me at her and Yoa's.|
|Lyn||Here's a good, kind, and warm soul. And the best graphics artist/texture designer I've ever met in Second Life.|
She does clothing, too. (Her .)
|Keystoner March||A good, friendly neighbor with a great school, the College of Scripting, Science, and Music in !|
|Darwin Recreant||Smart, innovative, and quite skilled. One of Keystoner's cohorts at CoSMS.|
|Tek Bachman||A courteous and friendly neighbor --- and a Mentor, too!|
|Tilla Kronos||A RL faculty (SL) pioneer. I'm constantly inspired by her desire to 'push the limit.'|
I find her perspective of virtual worlds in higher ed to be quite vitalizing.
|Korinth Glitter||A RL industry fellow. While I don't know her SL persona very well, in RL I find her skills and personality refreshing.|
|Intellagirl Tully||I've had occasion to share quite a few RL moments with Intellagirl. She's quite an inspiriting personality!|
Check out her web site. Also, Second Life Best Practices in Education.
|George Linden||Wow! He actually sat there and listened to me!|
On a very personal level, there are some who fail all description:
What I do
First and foremost, my SL life is 'defined' by being a scripter. In addition to scripting, I'm heavily involved in building, designing, planning, and logistics. I love to stay active!
I have over 27 years RL experience as a hardware and software designer and developer. I've worn the general's hat as well as
picked up the shovel to dig in the trenches with everyone else. (Sometimes both at the same time!) My journey has given me
many opportunities to work with people from a variety of backgrounds - each with his own set of skill and talents.
How do you manage this? You learn to bend. ;-]
So clearly (or not) I love teaching! Well ... to be more precise ... I love to help others learn. There are few things as satisfying as seeing the proverbial "light go on" as you guide someone through his trials.
Here are a few script-related areas in which I specialize ...
I also find many opportunities to wear the hat of ...
If you ever come twiddle some of my creations at, you might end up talking to a little piece of off-world hardware I've built.
Why I'm here
I would have to say my reasons for being in Second Life are twofold ...
The first would be ... for fun! For me, "fun" is exploring my crazy ideas. "Fun" is also helping others' explore their crazy ideas! (Ok; sometimes not all the ideas are crazy.) But I could never say my goal with Second Life is to "make money." Not that you can't - and not that I haven't - but I came here to learn, discover, create, teach, and "expand myself.
The second would be to explore (and exploit!) the opportunities for education - both as a "student" and as an "instructor." I will never (and have never) considered Second Life to be "a game." I view it as a wonderfully rich and expressive 'place' in which to communicate and share. I love learning and I love teaching. If I can help make someone else's path a little smoother - well, then I'll be all the richer for that!
And that's why I became a Mentor and a Mentor Coach. ((How's that for a segue?!))
Class Resource Materials (Mentor Coaching et al.)
- A Pragmatic Mac Primer for non-Mac Mentors
- Lag Demystified (coming soon!)
- Prims: Invisible, Transparent, and Phantom (coming soon!)
- Second Life® Land Ownership - An Overview (coming soon!)
- Second Life® Land Ownership - Land Management (coming soon!)
- Copyright, "copyleft," Creative Commons, the GPL and BSD Licenses (coming soon!)
- name-to-key web service/API (compare to Alpha-Fox and w-hat)
- key-to-name web service/API (compare to Alpha-Fox)
- Second Life® class schedule wiki extraction web service/API
- event/chat logger web service/API ( PHP source - pending)
- data 'dropbox' web service/API ( PHP source - pending)
- iCal/ICS generation web service/API
- 'quick map' Mac widget - release pending completion of language translations
Places I recommend ...
On the Web ...
I think the sloog services are a fantastic resrouce! sloog is an SL bookmarking service that allows residents to "tag" favorite places and people. You can then search for them later. All this can be accomplished both in-world with a HUD device or via the Web.
If you're looking to buy things ...
On the Grid ...
My 'Favorite' SL Technical Issues
llSetPrimitiveParams PRIM_ROTATION and llSetRot incorrectly implemented for child prims llHTTPRequest returns 499 on some ip addresses (not all) llStopAnimation( "type" ) disables AGENT_TYPING bitfield returned by llGetAgentInfo() llHttpRequest returns status 499 on a working web site More than 25 groups! Server 126.96.36.199195 ... llGetNextEmail(string address, string subject) ... with a value in the SUBJECT field ... will fail ... drag/drop destination prim in linkset object varies based on type of asset script using llRemoveInventory() tries to delete items not in object's inventory and embeds "invisible" random script (oy!) llTargetOmega periodically stoppping rotation multi-prim attachments designed to move on command DO move but DO NOT show as moved when avatar's Z >= 420m Viewer Crashes on Quit - Macintosh Mac viewer suffers from cyclic pauses/freezes/fatal hangs Group Chat Delays viewer locks up after teleport while user interface is turned off Some Mac keyboard shortcuts are essentially wrong cannot post event where land's landing point's Z is > 768
Features I'd Like
some estate features for mainland and subdivision parcel owners Save Object Back to My Inventory addition of ternary operator (will this be moot with 'LSL3' and Mono?) Enhancements to notecard processing to facilitate use as a configuration tool seach by lot size; widen display (Land Auction)
My SL Technical Issues