Difference between revisions of "User:NeeNee Zepp"

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== NeeNee Zepp: A Fictional Character!  ==
== NeeNee Zepp: A Fictional Character!  ==
== Particles: As Replicators of Nature  ==
== Particles: As Simulators of Nature  ==
Particles make good replicators of real life nature in Second Life! They can be used in such a capacity in many creative ways; but the most common uses for particles as replicators of nature in Second Life is to apply their effects in various forms as water, fire or vegetation. There are simple recipes to accomplish just that. Below I shall list a couple of mine.
Particles make good simulators of real life nature in Second Life! The most common uses for particles as simulators of nature in Second Life are particle water, fire and vegetation effects. There are simple recipes to accomplish natural looking effects elements. Below I shall list a couple of mine.


====Particle 01: Big Splash Aqua Waterfall Foam====
====Particle 01: Big Splash Aqua Waterfall Foam====
<lsl>
<lsl>
//This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural foaming effects
//This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural looking foaming water effects
default
default
{
{

Revision as of 23:05, 29 May 2010

NeeNee Zepp: A Fictional Character!

Particles: As Simulators of Nature

Particles make good simulators of real life nature in Second Life! The most common uses for particles as simulators of nature in Second Life are particle water, fire and vegetation effects. There are simple recipes to accomplish natural looking effects elements. Below I shall list a couple of mine.

Particle 01: Big Splash Aqua Waterfall Foam

<lsl> //This particle can be placed inside a small transparent box and situated near the base of a river waterfall or fountain for natural looking foaming water effects default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 331, PSYS_SRC_PATTERN, 8, PSYS_PART_START_ALPHA, 0.712463, PSYS_PART_END_ALPHA, 0.014285, PSYS_PART_START_COLOR, <0.700000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <0.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <1.859527, 3.446273, 0.00000>, PSYS_PART_END_SCALE, <2.772146, 0.199764, 0.000000>, PSYS_PART_MAX_AGE, 13.932161, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-2.031822, 1.024805, -2.921054>, PSYS_SRC_ANGLE_BEGIN, 1.369299, PSYS_SRC_ANGLE_END, 0.420847, PSYS_SRC_BURST_PART_COUNT, 135, PSYS_SRC_BURST_RATE, 0.219803, PSYS_SRC_BURST_RADIUS, 2.981314, PSYS_SRC_BURST_SPEED_MIN, 0.013124, PSYS_SRC_BURST_SPEED_MAX, 3.001653, PSYS_SRC_OMEGA, <1.910298, -3.544489, 4.128313>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, ""]);

   }

} </lsl>

Particles: An Art Form

I like to make particle art! This is a really exciting part of Second Life for me. I love them. I'm going to put some of my art forms here on this page!, just as soon as I make it back here!

Particle 01-Two Lady Bugs Mating!

<lsl> //Pair of Mating Lady Bugs by NeeNee Zepp // put them in your garden! Use in a very transparent small box default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.250000, 0.250000, 0.00000>, PSYS_PART_END_SCALE, <0.250000, 0.250000, 0.000000>, PSYS_PART_MAX_AGE, 0.500000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <1.500000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 1, PSYS_SRC_BURST_RATE, 0.200000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 0.500000, PSYS_SRC_OMEGA, <2.500000, 2.500000, 0.000000>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "1b610969-3b44-c92b-1fff-c8fc3207a361"]);

   }

} </lsl>

Particle 02-My Blue Lady!

<lsl>

//She said her head was spinning, and I when I looked at her, I too did become dizzy! default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 327, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 0.608612, PSYS_PART_END_ALPHA, 0.671174, PSYS_PART_START_COLOR, <0.000000, 0.500000, 1.000000>, PSYS_PART_END_COLOR, <0.600000, 1.000000, 1.000000>, PSYS_PART_START_SCALE, <0.150955, 0.218950, 0.00000>, PSYS_PART_END_SCALE, <2.702754, 2.379230, 0.000000>, PSYS_PART_MAX_AGE, 4.249160, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-8.207231, -2.776868, 0.189421>, PSYS_SRC_ANGLE_BEGIN, 0.047620, PSYS_SRC_ANGLE_END, 1.733287, PSYS_SRC_BURST_PART_COUNT, 9, PSYS_SRC_BURST_RATE, 0.251060, PSYS_SRC_BURST_RADIUS, -0.378117, PSYS_SRC_BURST_SPEED_MIN, 0.590474, PSYS_SRC_BURST_SPEED_MAX, 1.223291, PSYS_SRC_OMEGA, <3.833463, -2.032165, 1.948720>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "4d25f36a-d4ea-081a-b90f-a15b9210b494"]);

   }

}

</lsl>

Particle 03-The Self Weaving Basket!

<lsl>//The Self Weaving Basket by NeeNee Zepp default {

   state_entry()
   {
      llParticleSystem([

PSYS_PART_FLAGS, 399, PSYS_SRC_PATTERN, 1, PSYS_PART_START_ALPHA, 0.538555, PSYS_PART_END_ALPHA, 0.407061, PSYS_PART_START_COLOR, <0.343906, 0.554329, 1.000000>, PSYS_PART_END_COLOR, <1.000000, 0.000568, 0.556933>, PSYS_PART_START_SCALE, <3.006381, 0.606838, 0.00000>, PSYS_PART_END_SCALE, <0.140724, 1.917283, 0.000000>, PSYS_PART_MAX_AGE, 20.473595, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <-0.023279, -0.354738, 1.358213>, PSYS_SRC_ANGLE_BEGIN, 0.181754, PSYS_SRC_ANGLE_END, 1.754471, PSYS_SRC_BURST_PART_COUNT, 167, PSYS_SRC_BURST_RATE, 1.154955, PSYS_SRC_BURST_RADIUS, 8.530416, PSYS_SRC_BURST_SPEED_MIN, 3.763778, PSYS_SRC_BURST_SPEED_MAX, 0.878659, PSYS_SRC_OMEGA, <-0.034197, -3.549442, -2.889298>, PSYS_SRC_TARGET_KEY,(key)"", PSYS_SRC_TEXTURE, "6b68fb5c-955b-7576-861a-0549fe1d3fd4"]);

   }

} </lsl>

Particle 04-Margaret's Web of Syndrome!

<lsl> //Margaret is like me. Her systems can be complex and entangling, but she sure is pretty to look at! default {

   state_entry()
   {
       llParticleSystem([

PSYS_PART_FLAGS, 355, PSYS_SRC_PATTERN, 2, PSYS_PART_START_ALPHA, 1.000000, PSYS_PART_END_ALPHA, 1.000000, PSYS_PART_START_COLOR, <1.000000, 0.000000, 0.000000>, PSYS_PART_END_COLOR, <0.000000, 0.000000, 0.000000>, PSYS_PART_START_SCALE, <1.000000, 0.080000, 0.00000>, PSYS_PART_END_SCALE, <1.000000, 0.070000, 0.000000>, PSYS_PART_MAX_AGE, 9.000000, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_ACCEL, <0.000000, 0.000000, 0.000000>, PSYS_SRC_ANGLE_BEGIN, 0.000000, PSYS_SRC_ANGLE_END, 0.000000, PSYS_SRC_BURST_PART_COUNT, 290, PSYS_SRC_BURST_RATE, 1.000000, PSYS_SRC_BURST_RADIUS, 0.000000, PSYS_SRC_BURST_SPEED_MIN, 0.000000, PSYS_SRC_BURST_SPEED_MAX, 2.500000, PSYS_SRC_OMEGA, <0.000000, 0.000000, 0.000000>, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_SRC_TEXTURE, "19f1ba68-e105-ecf3-31c3-a0580e3c6da9"]);

   }

} </lsl>