Difference between revisions of "User:Nyx Linden/Mesh Office Hours Agenda"

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Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].
 
Archived agendas can be found at the [[User:Nyx_Linden/Mesh_Office_Hours_Agenda_Archive|agenda archive]].
  
Next meeting scheduled for: February 7, 2011.
+
Next meeting scheduled for: February 14, 2011.
  
 
===Agenda===
 
===Agenda===

Revision as of 17:02, 10 February 2011

Mesh Team's Office Hours Agenda

Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: Mesh HQ on Aditi

Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: February 14, 2011.

Agenda

February 7, 2011

  1. Can you give us an update on recent progress, what your priorities are right now, and what (if anything) you need us to test and report on right now?
  2. Are we there yet?
  3. Does object occlusion work in SL? Would a wall block the rendering of objects behind it? -Asha
  4. Are Mesh Office Hours going to die, is this the last session?
  5. The latest couple of mesh dev builds seem to be having issues opening and installing stuff related to voice. While I was able to install after ignoring the errors and haven't run in to any particular issues yet (aside from not being able to use voice) - i would like to know: is this expected behavior or is there something wrong on my end which is preventing these files from being opened and installed? - Aki.
  6. CTS-469: 10m prim and mesh limit has come back! Is this intended?
  7. What is the license of the Collada file which can use the same texture file as an avatar made from the avatar OBJ file?
  8. would it be possible (good?) to implement a "sculptie check tool" into the mesh importer, so we could import meshes AND sculpties with it from a collada file ?
  9. What are the unfilled yellow and magenta cuboids in Physics Shapes display?
  10. Your item here