User:Nyx Linden/Mesh Office Hours Agenda Archive

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Archived Agenda notes for the Mesh Project Office Hour

January 18, 2011

  1. Is CTS-395 really fixed? (see added comment 1/15/11).
  2. Parts of physics shape meshes that were flat planes were omitted from the collison shape when solid decomoposition was used. This enabled a work-around placing door hinges along an edge (sample content door readme file). This behaviour has changed so that these surfaces now appear in the physics shape. Is this intentional?
  3. in place editing of rigged meshes. Can we expect to see that ?
  4. Can we expect to see a fix for https://jira.secondlife.com/browse/CTS-444 in the importer ? Or will we have to deal with unweighted vertices on our own ? (e.g. modify the exporter of our favorite tool or ensure that all vertices get weighted ...)
  5. Is there progress on the upload wizzard ? Any date when we can see a first version ?
  6. Temporary asset upload, is it feasible?
  7. How many polygons = 1 prim ?
  8. Any significant progress recently to share? What are the top issues being worked on right now?
  9. Can you give us some very rough ETA, perhaps guesstimate what quarter mesh release is likely? Hate to nag, but content creators, business owners and sim owners need some indication in order to make plans regarding product releases and builds.
  10. Any chance scaling will be added to rigged mesh while it is worn?

January 10, 2011

  1. CTS-395 objects with physics but no rendering, and similar phenomena.
  2. What is "Error threshold" setting for LOD generator in upload wizard?
  3. Can we have documentation of recent physics cost changes?
  4. Origin/Pivot and LOD mesh spatial registration (CTS-297): are any changes anticipated before release?
  5. How will Second Life keep the attraction of easy in-world building, when mesh will require experience with external expensive and complicated programs? - From Suite Sella
  6. How will Second Life filter stolen meshes from external sources such as torrents and avoid a flood of stolen content into SL, destroying many creators businesses and will to carry on creating? - From Suite Sella
  7. What is the official status of mesh import? When will it be released onto the main grid?
  8. Mesh Pilot Release" for the main grid on some pilot regions
  9. Your topic here!
  10. Update on the Mesh Status (Has it been cancelled? If not, when is the Release?)
  11. When will we see the new upload wizzard ?
  12. what features are still missing before public release ? (Where are we right now) ?
  13. Left shoe is rigged to left foot. Check "Mirror" in-world. Will you get right shoe rigged to right foot?
  14. Does joint offsets recognize joint rotations?
  15. news about "upload costs" ?
  16. How will vehicles work in mesh...as long as we keep physics, itself, under 32?

December 20, 2010

  1. -Is it possible to make a checkbox for single or doublesided render of polys (Marcthur)
  2. -I have a 0.7 prim mesh, when I scale that below 0.2m it becomes 0.1 prim, any logic figures for that? At 64m it still is 0.7prim (Marcthur)
  3. -can you explain what ARC is. By making mesh clothes I wanna keep things clean and smooth (Marcthur)
  4. -My imported avatar (with weighted skin and joint pos) is hovering above ground. Pelvis z-value looks te be translated to feet. (Marcthur)
  5. -How is development coming along? any soft dates for when mesh may be going live?
  6. -Scripting: Is all the mesh scripting stuff gonna be in the primitiveparamaters functions? is there a list of what they will be yet?
  7. -Missing Mesh - any progress on CTS-395?
  8. -Is some team at LL constantly updating the JIRA UI? If so, please make them stop, I can never find what I'm looking for, and their time could be spent working on things more important (like.... helping you guys?).
  9. -Morph Targets need to at least be open to discussion. Just listen to our ideas already!
  10. Can we vsee the new streaming cost formula?
  11. With mesh only being supported in V2, is it possible to have a popup similar to entering a region running a different simulator version? Such as, "This region contains mesh, your viewer version is incapable of displaying some content." I ask because I have met several people who use v 1.x because their friends say V2 sucks, but don't actually know what they are missing and it might drive up V2 adoption and thus mesh usefulness.

December 6, 2010

  1. Will we have the ability to deform meshes with the body sliders not connected to bones? ie: butt, breast, hip, muscle.
  2. Will we have the ability to create custom skeletons for animation, or add custom bones to the SL skeleton ie: fingers, toes & tails?
  3. If you want a parcel on ADITI, see http://blogs.secondlife.com/thread/51153?tstart=0
  4. What are the top issues and priorities that the mesh team is working on right now?
  5. Can I (Reed) get a copy of a .dae featuring a scene of objects, including the LOD for each object within the scene (which is compatible w/ SL, of course)?
  6. Avatar Render cost Tool can we get this adjusted to display mesh correctly?
  7. Is there any plan to make changes concerning https://jira.secondlife.com/browse/CTS-297, Pivot points and Mesh reistration before reelease?