Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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(Clarified linking rules, neck attachment slot. UUID swap/bone mesh question November 3, 2010)
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# What happened to the neck attachment slot! :( --[[User:Stickman Ingmann|Stickman]] 16:47, 3 November 2010 (UTC)
 
# What happened to the neck attachment slot! :( --[[User:Stickman Ingmann|Stickman]] 16:47, 3 November 2010 (UTC)
 
# What's the current status on UUID swapping for meshes, and custom bones at release? --[[User:Stickman Ingmann|Stickman]] 16:47, 3 November 2010 (UTC)
 
# What's the current status on UUID swapping for meshes, and custom bones at release? --[[User:Stickman Ingmann|Stickman]] 16:47, 3 November 2010 (UTC)
 +
# Can we get a rigged avatar in more formats? DAE version crashes Maya on import.
 
# Your Question Here!
 
# Your Question Here!

Revision as of 09:50, 3 November 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: November 3, 2010.


Agenda

November 3, 2010

  1. Will the new prim size also mean a new rule set for linking prims together, in other words, will the 30 meter limit change?
    • Andrew Linden is working on new linkability rules that simplify the equation to 54m from the center of objects being linked, regardless of scale. 54m is the current maximum linking distance. --Stickman 16:47, 3 November 2010 (UTC)
  2. Is this a bug or expected behavior? https://jira.secondlife.com/browse/CTS-309 Should mirroring be allowed for meshes?
  3. (General rendering, not Mesh) Shiny and especially pre-defined bumpmaps are broken (for me) with experimental "Lighting and Shadows" enabled (although "brightness" / "darkness" bitmaps still work). Is this intended? (Breaks some of my content, but if it's a necessary step for future Materials or something, I won't jira it.) Qie 13:27, 3 November 2010 (UTC)
  4. (Another general rendering) Experimental shadows from sun and projected lights passing through an 8-bit alpha-textured surface appear (to me) to be 1-bit alpha-masked, regardless of rendering settings. Is that intentional (perhaps for computability)? Qie 13:37, 3 November 2010 (UTC)
  5. What happened to the neck attachment slot! :( --Stickman 16:47, 3 November 2010 (UTC)
  6. What's the current status on UUID swapping for meshes, and custom bones at release? --Stickman 16:47, 3 November 2010 (UTC)
  7. Can we get a rigged avatar in more formats? DAE version crashes Maya on import.
  8. Your Question Here!