Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

From Second Life Wiki
Jump to navigation Jump to search
Line 14: Line 14:


== January 5, 2011 ==
== January 5, 2011 ==
# Avatar 2.0  {{Jira|CTS-337}}
# Avatar 2.0  {{Jira|CTS-337}} (Second Life Avatar Version 2 Before Custom Skeletons)
# {{Jira|STORM-831}} (Drag and Drop Outfit Editor)
# {{Jira|STORM-831}} (Drag and Drop Outfit Editor)
# {{Jira|VWR-24387}} (Give us a new coat layer OVER the skirt layer)
# {{Jira|VWR-24387}} (Give us a new coat layer OVER the skirt layer)

Revision as of 12:15, 5 January 2011

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: January 5, 2011.

Agenda

January 5, 2011

  1. Avatar 2.0 CTS-337 (Second Life Avatar Version 2 Before Custom Skeletons)
  2. STORM-831 (Drag and Drop Outfit Editor)
  3. VWR-24387 (Give us a new coat layer OVER the skirt layer)
  4. SNOW-423 (Request for ability to create copies at offsets to enable the creation of arrays of objects)
  5. Can we make the appearance editor easier for new users and those with various accessibility issues that find the currant one too hard to use please!!!
  6. When can we start merging the mesh and v-d viewers?
  7. Fast Easy Fun: how and when can we begin to incorporate these more into building and avatar manipulation?
  8. Nyx's team's goals for 2011?
  9. A recent (server 217968) drastic change to physics costs cause massive arbitrary returns from Mesh City. What was the change? Was it deliberate? Is it expected to stay that way?
  10. Are there any plans to make changes to LOD/physics mesh registration and/or origin/pivot point location befopre release (CTS-297)?
  11. your topic here!