Difference between revisions of "User:Nyx Linden/Office Hours Agenda Archive"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
===Archived Agenda notes for Nyx Linden===
===Archived Agenda notes for Nyx Linden===
==September 16, 2009==
# just to get it out of the way, when can we have avatar alpha mask?
# Can we have the sim crashme back, and or is there a reason its no longer on the grid, and if so, where can we go to stress test the sim code?
# Any morsels of information regarding Region/Estate windlight? / What current features are being actively discussed with plans for implementation?
# Modularization: All Lindens who have expressed an opinion about this have agreed that the viewer would benefit from greater modularization.  (i) Do you agree with this too?  (ii) Is increasing modularity a general goal in LL, or does it require a special project?  (iii) Are you currently working on this, or asking for dev time to do so?  (iv) Do you have any personal ideas on how graphics could be modularized that you could promote in LL?
# Text on a prim face - We Need It! :(
# Is there going to be crop on textures?
# Improvements to the particle system.


==September 9, 2009==
==September 9, 2009==

Revision as of 18:12, 16 September 2009

Archived Agenda notes for Nyx Linden

September 16, 2009

  1. just to get it out of the way, when can we have avatar alpha mask?
  2. Can we have the sim crashme back, and or is there a reason its no longer on the grid, and if so, where can we go to stress test the sim code?
  3. Any morsels of information regarding Region/Estate windlight? / What current features are being actively discussed with plans for implementation?
  4. Modularization: All Lindens who have expressed an opinion about this have agreed that the viewer would benefit from greater modularization. (i) Do you agree with this too? (ii) Is increasing modularity a general goal in LL, or does it require a special project? (iii) Are you currently working on this, or asking for dev time to do so? (iv) Do you have any personal ideas on how graphics could be modularized that you could promote in LL?
  5. Text on a prim face - We Need It! :(
  6. Is there going to be crop on textures?
  7. Improvements to the particle system.

September 9, 2009

  1. VWR-6116 , VWR-13110 , DEV-32001
  2. How far is LL with opening of SL, the offline sims for residents and teleporting to opensim? (from Youri Ashton)
  3. xstorm's weird ghosting prim problem
  4. This is an addition to Youri's question, and is specific to the Linden graphics specialists at this Office Hour. When residents of other grids eventually TP into SL, this will require that their avatar representations in SL reflect their assets used back in the home grid, or there will be no continuity of visuals. Are you thinking of ways in which your avatar handling in the viewer can accomodate non-SL avatars arriving from other worlds? (You can answer "No" to dismiss the question in one word, but I'm hoping for an answer that shows more foresight, and that identifies some ideas you're considering.) [This question is not about OGP, but about the viewer avatar designers' forward thinking.]
  5. Status on VWR-3783

September 2, 1009

  1. VWR-6713: Allow Alpha Channel of Textures to be used as a 1-bit Mask (Alpha Masking)
  2. Animation bug that distorts attachments (reportedly a bug in the lead out)
  3. any news on mechanisms for security that can prevent rouge 3rd party clients from cleaning out our linden balance, or buying more linden via credit card
  4. Megaprim support
  5. When avatar masking will be released?
  6. Mesh Import - when we get it? Can you mesh avatars?
  7. Avatar 2.0? - Updated avatar mesh, if not replacement or additional meshes, then maybe 'small' fixes that should improve the look a bit? Fixes for pointy collarbones, indent right above the knee, small peak on nose and chin (you see it from the side), wrists
  8. Content creation: better tools for editing prims: mirror, rotate, ...
  9. Prim edit dialog: texture picker extremely slow, move the 'default texture' to the texture tab?
  10. Deadline for more clothing layers?
  11. Animated textures on body?
  12. VWR-15114 - fix local lights throttle for graphics cards that don't need it.
  13. How far is LL with opening of SL, the offline sims for residents and teleporting to opensim?
  14. Raise number of local lights?
  15. For the 9th MISC-3309 This was mentioned near the end of the office hour. BigPapi Linden agreed this needs to be as soon as possible.
  16. Nyx suggested on Tues 1 Sept that a Jira for LL viewer crashes occurring in OSgrid would be useful. Questions: (i) Would such Jiras actually be examined, or rejected at Bug Triage as being non-SL? (ii) Will you try to repro in OSgrid? --- if not, there's not much point. (iii) Would any relevant fixes get merged into mainline, or rejected if they cannot affect users in SL?
  17. How far is LL with opening of SL, the offline sims for residents and teleporting to opensim? (from Youri Ashton)

August 26, 2009

  1. Efficient content: what is it, how is it created, and how can we best share tips for making it?
  2. How to measure content complexity / load of content
  3. when avatar masking will be released
  4. What in the pipeline that due to be disclosed/relised in the next few months.
  5. How do we get more people to use full bright glow?

August 19, 2009

  1. Update on status of mesh importing into SL, after demo at SLCC
  2. Official deformation support -- any new word? VWR-2374
  3. 3D Skyboxes for private estates. SVC-4118
  4. Megaprim support
  5. Possibility of providing a second, owner-only space (alternative reality/mirror universe) along with each in-world space, for storing server prims (XStreetSL boxes) etc. - Xugu Madison to explain what he's babbling about.
  6. Integration of client with revision control systems (Subversion?) for scripts?
  7. Rendering text on prims SVC-4715
  8. First frame of animation (still) playing too long. VWR-3783
  9. Modify animation priority, ease, etc, after uploaded. VWR-14703
  10. Right/down arrows when editing HUD don't work. VWR-5518
  11. llTeleportAgent() SVC-212
  12. AOs and other means of overriding animations. VWR-386
  13. General Texture Questions

August 12, 2009

  1. The "Reference" selection in the Ruler dropdown in edit seems to be highly contingent on a number of factors including linked set issues, Edit Linked prims, whether one is in the Position, Stretch or Rotate mode, etc. But even when dealing with a single prim, often the drop down does not work, without deselecting and reselecting the prim several times. CTRL G is equally inconsistent to make the choice.
  2. Progress of VWR-812, when will it be in an alpha viewer?
  3. Negative lights. Essentially, light sources that would create darkness, rather than light. That would be highly useful, many other games have that.
  4. Inventory improvements, like searches for dubs, creators, descriptions, etc. API for plug-in to do even more.
  5. Sim persistent windlight settings. http://jira.secondlife.com/browse/VWR-7677

August 5, 2009

  1. Avatar - bugs or 'by design' ? Deformed avatar http://jira.secondlife.com/browse/VWR-12869 Break in avatar body creating strange "joint" http://jira.secondlife.com/browse/VWR-14943 Ellla McMahon 18:01, 4 August 2009 (UTC)
  2. Client plugins via gridproxy. Would it be possible to register external event handlers with the client so gridproxy isn't needed? What kind of events would be available? Security? Etc. Saijanai 17:50, 5 August 2009 (UTC)
  3. camera bugs; VEHICLE_FLAG_DECOUPLED_CAMERA fails on nonphysical objects it seems
  4. The "Reference" selection in the Ruler dropdown in edit seems to be highly contingent on a number of factors including linked set issues, Edit Linked prims, whether one is in the Position, Stretch or Rotate mode, etc. But even when dealing with a single prim, often the drop down does not work, without deselecting and reselecting the prim several times. CTRL G is equally inconsistent to make the choice.
  5. Implement ability to turn the avatar to face a given position

July 29, 2009

  1. more facial animation options
  2. megaprims
  3. Flexiprim improvements
  4. Animation Replacement vs. Animation Overides.
  5. textures not loading from inventory in snowglobe and 1.23
  6. Improved sim terrian detail and/or terrian painting at a simplified level.
  7. Request any update on Region/Estate Windlight sky/water manipulation.
  8. Fixing mini-map and client side avatar list/scanner. VWR-6484
  9. Attachment improvements. ( VWR-489 and http://crystalserver.freehostia.com/slattachments.php )

July 22, 2009

  1. Feedback on process for managing discussion topics
  2. Snapshot issues: http://jira.secondlife.com/browse/VWR-7709 (META entry, collecting most bugs)
  3. Hot permission issues: http://jira.secondlife.com/browse/SVC-4444 and http://jira.secondlife.com/browse/VWR-8049
  4. Improve avatar skirt mesh http://jira.secondlife.com/browse/VWR-2258
  5. Antique jira entries, but worth undusting - user created Linden Plants: http://jira.secondlife.com/browse/MISC-63 and http://jira.secondlife.com/browse/VWR-303
  6. Windlight water on a prim (Materials)
  7. Customizable Key-bindings for Viewer functions (to increase functionality and Accessibility).
  8. 1.23 vs 1.22
  9. [Deferred] more facial animation options
  10. [Deferred] megaprims