Difference between revisions of "User:Opensource Obscure/JIRA"

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m (→‎TEST PLANS: VWR-25575)
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==TEST PLANS==
==TEST PLANS==
* https://jira.secondlife.com/browse/VWR-25575 body twists too far when turning while flying
* [[:Category:Test_Plans]]
* [[:Category:Test_Plans]]
* [[Mesh/Mesh_Tests]]
* [[Mesh/Mesh_Tests]]


===Havok2010 phsyics===
===Havok2010 phsyics===
bug island and bug island 2 also have the "mesh-prep" branch
# bug island and bug island 2 also have the "mesh-prep" branch
2) The 10cm gap on all fixed prims and on physical convex prims has been removed
# The 10cm gap on all fixed prims and on physical convex prims has been removed
3) SVC-5880 should be fixed, assuming your vehicles are sensibly built
# SVC-5880 should be fixed, assuming your vehicles are sensibly built (no concave prims for wheels)
sensibly == no concave prims for wheels


===textures loading===
===textures loading===

Revision as of 11:38, 22 April 2011

Go back to Opensource Obscure's userpage



WORKING ON

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HOT

MY REPORTS

TEST PLANS

Havok2010 phsyics

  1. bug island and bug island 2 also have the "mesh-prep" branch
  2. The 10cm gap on all fixed prims and on physical convex prims has been removed
  3. SVC-5880 should be fixed, assuming your vehicles are sensibly built (no concave prims for wheels)

textures loading

Texture frequently shows grey when running script that cycles thru 5 textures with a llSleep(1.3) between each

llSetPrimitiveParams( [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetLinkPrimitiveParamsFast( link, [ PRIM_TEXTURE, FACE, texture, REPEATS, OFFSETS, RADIANS ]);

or

llSetTexture(texture, ALL_SIDES);

on a small sculpted prim.

integer FACE = 0; /// a sculpts only face
vector REPEATS = <1, 1, 0>;
vector OFFSETS = <0, 0, 0>;
float RADIANS = 0;
integer link = 16;

Using "texture name" and storing the five textures in CONTENTS fails the same as using the UUID of the texture. Running the same script as above but on a regular prim (instead of a sculpt) and with a sleep of 10 seconds between each texture change – produces similar failure. (Texture shows as grey or blurred on ocassions but frequently enough).

COMPILING/BUILDING


META ISSUES