Flag
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V
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Description & Usage
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27
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[ ,
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Sets the prim's name. ]
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-
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28
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[ ,
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Sets the prim's description. ]
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-
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9
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[ ,
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Sets the prim's shape. ]
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-
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flag Constants
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Additional Return Values / Flag Parameters
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PRIM_TYPE_BOX
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0
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[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
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PRIM_TYPE_CYLINDER
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1
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[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
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PRIM_TYPE_PRISM
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2
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[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
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PRIM_TYPE_SPHERE
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3
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[ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
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PRIM_TYPE_TORUS
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4
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[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
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PRIM_TYPE_TUBE
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5
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[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
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PRIM_TYPE_RING
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6
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[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
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PRIM_TYPE_SCULPT
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7
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[ string map, integer type ] Sculpted_Prims:_FAQ
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hole_shape Flags
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Shape
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hole_shape Flags
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Shape
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PRIM_HOLE_DEFAULT
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0x00
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Default
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PRIM_HOLE_SQUARE
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0x20
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Square
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PRIM_HOLE_CIRCLE
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0x10
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Circle
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PRIM_HOLE_TRIANGLE
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0x30
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Triangle
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type Flags
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Style
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Description
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PRIM_SCULPT_TYPE_SPHERE
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1
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Sphere
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Converge top & bottom, stitch left side to right
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PRIM_SCULPT_TYPE_TORUS
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2
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Torus
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Stitch top to bottom, stitch left side to right
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PRIM_SCULPT_TYPE_PLANE
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3
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Plane
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No stitching or converging
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PRIM_SCULPT_TYPE_CYLINDER
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4
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Cylinder
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Stitch left side to right.
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PRIM_SCULPT_TYPE_MESH
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5
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Mesh model
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See: Mesh
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PRIM_SCULPT_FLAG_ZZZZZZZZ
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63
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PRIM_SCULPT_FLAG_ANIMESH
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0x20
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Animesh
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Read-only flag to query Animated mesh status.
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PRIM_SCULPT_FLAG_INVERT
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0x40
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Invert
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Render inside out (inverts the normals).
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PRIM_SCULPT_FLAG_MIRROR
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0x80
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Mirror
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Render an X axis mirror of the sculpty.
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2
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[ ,
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Sets the prim's material. ]
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-
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3
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[ ,
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Sets the object's physics status. ]
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-
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4
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[ ,
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5
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[ ,
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Sets the object's phantom status. ]
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-
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6
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[ ,
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Sets the prim's position. ]
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-
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8
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[ ,
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Sets the prim's global rotation. ]
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-
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29
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[ ,
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Sets the prim's local rotation. ]
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-
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7
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[ ,
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Sets the prim's size. ]
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-
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17
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[ ,
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Sets the prim's texture attributes. ]
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-
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26
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[ ,
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Sets the prim's floating text. ]
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-
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18
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[ ,
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Sets the face's color. ]
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-
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19
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[ ,
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Sets the face's shiny & bump. ]
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-
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23
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[ ,
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Sets the prim as a point light. ]
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-
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20
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[ ,
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Sets the face's full bright flag. ]
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-
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21
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[ ,
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Sets the prim as flexible. ]
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-
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22
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[ ,
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Sets the face's texture mode. ]
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-
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mode Constants
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Description
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PRIM_TEXGEN_DEFAULT
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0
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The texture repeats units are in texture repeats per face.
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PRIM_TEXGEN_PLANAR
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1
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The texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
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25
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[ ,
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Sets the face's glow attribute. ]
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-
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24
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[ ,
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Sets the prim's cast shadow attribute. (DEPRECATED) ]
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-
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1
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[ ,
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Sets the prim's shape (legacy mode, DEPRECATED). ]
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-
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flag Constants
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Flag Parameters
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PRIM_TYPE_BOX
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0
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[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
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PRIM_TYPE_CYLINDER
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1
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[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
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PRIM_TYPE_PRISM
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2
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[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
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PRIM_TYPE_SPHERE
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3
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[ vector cut, float hollow, vector dimple ]
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PRIM_TYPE_TORUS
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4
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[ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
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PRIM_TYPE_TUBE
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5
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[ vector cut, float hollow, float twist_end, float topshear_x ]
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