Difference between revisions of "User:Toady Nakamura"

From Second Life Wiki
Jump to navigation Jump to search
m (continuing to add small bits and learn how to use wiki editing)
m
Line 1: Line 1:
[[Image:Toady_Nakamura.jpg ]]
== Toad's Hall ==
== Toad's Hall ==
I love finding useful scripts here in the Wiki, but there's so many good scripts that I can't find anywhere but inworld.  My goal here is to put up good, useful, easy to read and easy to learn scripts to help beginning scripters and provide a uniform reference for my students.   
I love finding useful scripts here in the Wiki, but there's so many good scripts that I can't find anywhere but inworld.  My goal here is to put up good, useful, easy to read and easy to learn scripts to help beginning scripters and provide a uniform reference for my students.   
[[Image:Toady_Nakamura.jpg ]]
 


== Useful Scripts: ==
== Useful Scripts: ==

Revision as of 13:38, 16 October 2008

Toady Nakamura.jpg

Toad's Hall

I love finding useful scripts here in the Wiki, but there's so many good scripts that I can't find anywhere but inworld. My goal here is to put up good, useful, easy to read and easy to learn scripts to help beginning scripters and provide a uniform reference for my students.


Useful Scripts:

I put up "The Scrubber" because I can't find it anywhere else on this WIKI.

<lsl> // The Scrubber Originally by Jopsy Pendragon, Feb 10 2006, Version 1 // Resets prim to default states and self-deletes // You have to remove the troublesome script yourself.

default {

   state_entry()
   {
       llSetSitText( "" );
       llSetTouchText( "" );
       llParticleSystem( [ ] );
       llSetText( "", ZERO_VECTOR, 1.0 );
       llTargetOmega( ZERO_VECTOR, 0, 0 );
       llSetCameraAtOffset( ZERO_VECTOR );
       llSetCameraEyeOffset( ZERO_VECTOR );
       llSitTarget( ZERO_VECTOR, ZERO_ROTATION );
       llSetTextureAnim( FALSE , ALL_SIDES, 1, 1, 0, 0, 0.0 );
       llOwnerSay("Prim Scrubbed Clean... ");
       llRemoveInventory( llGetScriptName() );
       // vanish without a trace...
   }

}


</lsl>