Difference between revisions of "User:Toady Nakamura/Two States Light"

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m (minor)
m (some minor improvements)
Line 5: Line 5:


<lsl>
<lsl>
vector color = <1.0, 1.0, 1.0>;
float intensity = 1.000;// from 0.0 up to 1.0
float radius = 10.000;//  from 0.0 up to 20.0
float falloff = 0.750;//  from 0.0 up to 2.0


vector color = <1,1,1>;  // Use to change the color of the light
default
float intensity = 1.000; // Use to change the intensity of the light, from 0 up to 1
{
float radius = 10.000; //  Use to change the Radius of the light, from 0 up to 20
    on_rez(integer start_param)
float falloff = 0.750; //  Use to set the falloff of the light, from 0 up to 2
    {
        llResetScript();
    }
 
    touch_start(integer num_detected)
    {
        llSetLinkPrimitiveParamsFast(LINK_THIS,
            [PRIM_POINT_LIGHT, TRUE, color, intensity, radius, falloff,
            PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
 
        state lightOn;
    }
}


default
state lightOn
{  
{
     on_rez(integer param)
     on_rez(integer start_param)
     {
     {
         llResetScript();
         llResetScript();
     }
     }
     
    touch_start(integer total_number)
    {
        llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, color, intensity, radius, falloff]);
        llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
        state unlit;
    }
}
state unlit
{
    touch_start(integer total_number)
    {
        llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE,  // when this is false, light is off,
                                    color, intensity, radius, falloff]);                              // rest of params don't matter
        llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, FALSE]);
        state default;
    }
}


    touch_start(integer num_detected)
    {
        llSetLinkPrimitiveParamsFast(LINK_THIS,
            [PRIM_POINT_LIGHT, FALSE, color, intensity, radius, falloff,
            PRIM_FULLBRIGHT, ALL_SIDES, FALSE]);


        state default;
    }
}
</lsl>
</lsl>

Revision as of 08:20, 13 October 2012

Using two states can sometimes be an elegant solution to on/off.

  • Original framework 04-16-08 by Toady Nakamura
  • Light call modified from Simon Kline's classes "Scripting from Scratch"

<lsl> vector color = <1.0, 1.0, 1.0>; float intensity = 1.000;// from 0.0 up to 1.0 float radius = 10.000;// from 0.0 up to 20.0 float falloff = 0.750;// from 0.0 up to 2.0

default {

   on_rez(integer start_param)
   {
       llResetScript();
   }
   touch_start(integer num_detected)
   {
       llSetLinkPrimitiveParamsFast(LINK_THIS,
           [PRIM_POINT_LIGHT, TRUE, color, intensity, radius, falloff,
           PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
       state lightOn;
   }

}

state lightOn {

   on_rez(integer start_param)
   {
       llResetScript();
   }
   touch_start(integer num_detected)
   {
       llSetLinkPrimitiveParamsFast(LINK_THIS,
           [PRIM_POINT_LIGHT, FALSE, color, intensity, radius, falloff,
           PRIM_FULLBRIGHT, ALL_SIDES, FALSE]);
       state default;
   }

} </lsl>