Yeah, that's me. Don't go messin` with me, punk.
:Feature suggestion for Havok 4: for vehicles!
llSetLinkMotorParam((integer)Linkset,[List],(integer)Local,(integer)Motor type); Linkset, to assign which child prim, can not be parent prim. Local, to assign it as local to parent prim or set to False as global. Motor type, to give what kind of motor to be given from Vehicle's Param motor, Linear and Angular motors.
[DAMPER_SHOCK, (vector)Strength] 0.0-1.0, Zero for soild static. How much it takes to cancel out reaction to the whole on each axis.
[SPRING_RECOIL, (vector)Rate] 0.0-1.0, Zero for no recoil. How fast it returns to its place on each axis.
[SET_AXLE, (vector)Range] 0.0-1.0, Zero for no rotational. Assigns which vector as an free rotating axle with given range. 1.0 = 360* degree.
[SET_FRICTION, (float)Strength] 0.0-1.0, Zero for none, One for complete grip(think like a gear cog). For set of grip to climb on.
[MOTOR_DRIVE, (vector)Power] 0.0-1.0, Zero for no drive, One for full drive power from the main Vehicle's Linear/Angular Motor input. Using 0.1 to 0.99 divides the power usage from the main motor as given.
If Motor type is LINEAR, it moves along the axis. If Motor type is ANGULAR, it rotate around the axis. If Motor type is NONE, it cancels MOTOR_DRIVE Param. If Motor type is OMEGA, it uses both Motor drive but only ANGULAR is limited by SET_AXLE range on given axle.