User:Which Linden/Office Hours/2010 Jan 14

From Second Life Wiki
< User:Which Linden/Office Hours
Revision as of 13:05, 14 January 2010 by Which Linden (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
  • [11:01] Sahkolihaa Contepomi: Hi Which.
  • [11:01] Which Linden: sup y'all
  • [11:02] Sahkolihaa Contepomi: Getting tired, heh. Your self?
  • [11:02] Which Linden: I could take a nap
  • [11:02] Sahkolihaa Contepomi: Hehehe.
  • [11:02] Sahkolihaa Contepomi: Wow...do people never come to this OH?
  • [11:04] Which Linden: The usual crowd is not here it seems
  • [11:05] Which Linden: Alright, bat-signal sent out
  • [11:05] Sahkolihaa Contepomi: Just gave a signal in #opensl too.
  • [11:05] Sahkolihaa Contepomi: And wooooah, SL didn't like me high-lighting and moving my curso to the second screen then.
  • [11:06] Sahkolihaa Contepomi: cursor*
  • [11:06] Which Linden: Hi Ceawlin, nice avatar there
  • [11:06] Sahkolihaa Contepomi: Hey Ceawlin & Mel
  • [11:06] Which Linden: I love the creativity in non-human avatars I've seen altely
  • [11:07] Ceawlin Steamweaver: Thankies. :)
  • [11:07] Melchizedek Blauvelt: heyas
  • [11:07] Sahkolihaa Contepomi: The book actually folders up when landing?
  • [11:07] Sahkolihaa Contepomi: folds*
  • [11:08] Sahkolihaa Contepomi: Hey kelly. :p
  • [11:08] Kelly Linden: hola
  • [11:08] Ceawlin Steamweaver: Sort of. :P 13L at Grendel's. Lol.
  • [11:08] Which Linden: So last week we talked about future directions for Second Life, based on M's blog post
  • [11:09] Which Linden: That seemed like a pretty cool way to start out 2010, want to continue?
  • [11:10] Which Linden: My main feeling is that we'll want to make SL more immersive.
  • [11:10] Mojito Sorbet: Was that future directions, or M's dreams?
  • [11:10] Sahkolihaa Contepomi: Seems there's been quite a lot of talk regarding that.
  • [11:10] Melchizedek Blauvelt: Will try my best to understand it all, yeah
  • [11:10] Which Linden: Future directions in general
  • [11:10] Which Linden: M's dreams weren't really specific
  • [11:10] Sahkolihaa Contepomi: turns his DD down since his bandwidth seems to be being flooded.
  • [11:10] Which Linden: I honestly wouldn't mind if we switched over to first-person view by default
  • [11:11] Mojito Sorbet: One has to take into account, M's backgroiund is in business, not engineering.
  • [11:11] Mojito Sorbet: That 3D stuff going on at MIT is interesting
  • [11:12] Which Linden: What 3D stufF?
  • [11:12] Kelly Linden: I dislike first person view, the viewport is too small to give an immersive feeling in 1st person, it limits the field of vision too much. An over the shoulder view just gives so much more context.
  • [11:12] Sahkolihaa Contepomi: Another Linden I've never met. Hi Enkidu. :P
  • [11:12] Mojito Sorbet: Head-mounted Wii device, relays your head position to the computer
  • [11:12] Mojito Sorbet: No 3D glasses required
  • [11:12] Mojito Sorbet: There uis a YouTube that demos it
  • [11:13] Which Linden: Mojito: so it's like Johnny Chung's thing?
  • [11:13] Mojito Sorbet: That may be it
  • [11:13] Which Linden: Kelly: yeah, the viewport is too small but we should bump up the FOV to fix it
  • [11:13] Kelly Linden: MS was pretty smart to snatch him up.
  • [11:13] Kelly Linden: which just the limitations of monitor sizes makes that hard to do without causing a fish-bowl effect.
  • [11:13] Mojito Sorbet: I remember a presentation years ago, by a guy with sight in only one eye. He had depth perception. Turns out slight movements of the head are enough to provide depth cues.
  • [11:14] Melchizedek Blauvelt: [1] I was thinking about this one
  • [11:14] Enkidu Linden: hey guys
  • [11:14] Which Linden: Hey enki
  • [11:14] Melchizedek Blauvelt: hi Enkidu
  • [11:14] Sahkolihaa Contepomi: waves.
  • [11:15] Which Linden: Kelly: yeah....I dunno, maybe I just hate our camera implementation
  • [11:15] Enkidu Linden: are we still talking about how awesome things will be in ten years?
  • [11:15] Which Linden: 3rd-person in most games doesn't bother me, I don't know why it does here
  • [11:15] Which Linden: Enkidu : what, you think things will suck in 10 years?
  • [11:15] Mojito Sorbet: There is more than one video where he demonstrates that
  • [11:15] Da5id Kronfeld: 1st person in most games doesn't bother me, but I cam all around myself here -- 1st person feels confined
  • [11:16] Enkidu Linden: everything will be awful in ten years. live in the now!
  • [11:16] Sahkolihaa Contepomi: I'd like the ability to move my camera around in third person without having to click my mouse or keep the mouse button down, like most 3rd person games do.
  • [11:16] Mojito Sorbet: Use a SpaceNavigator. It changes your experience quite a bit
  • [11:16] Kelly Linden: I get motion sick from that thing
  • [11:16] Mojito Sorbet: It lets you do EXCATLY what you mention
  • [11:16] Ceawlin Steamweaver: Yea, I dun think I'd do much in 1st person unless I was spanning 3 widescreens or something. It's like looking down a TP tube. :P
  • [11:16] Mojito Sorbet: You need to turn down its sensitivity a bit. The defaults are too high
  • [11:16] Sahkolihaa Contepomi: I was tempted with one of those, but I'm not sure if there's drivers under Linux for it.
  • [11:17] Ceawlin Steamweaver: There are. Robin has them in her repo.
  • [11:17] Sahkolihaa Contepomi: Ahhh.
  • [11:17] Sahkolihaa Contepomi: will be keeping an eye on one of those then.
  • [11:17] Ceawlin Steamweaver: I dunno how well they work though. I've never used one. Just remember from building viewers. >_>
  • [11:17] Which Linden: I used the SN until I blew away my settings and then I was all :( and stopped
  • [11:17] Mojito Sorbet: My SpaceNavigator works fine on Linux
  • [11:17] Sahkolihaa Contepomi: Torley uses one I think.
  • [11:18] Sahkolihaa Contepomi: I remember seeing a really 'happy' (insane?) photo of him holding one on the Wiki some time ago.
  • [11:18] Mojito Sorbet: I think any viewer 1.23.5 or later will support it
  • [11:18] Mojito Sorbet: And disable the EDIT-mode use of the SN. It will drive you nuts
  • [11:18] Ceawlin Steamweaver: Need SL in a VR cave. That would be pretty cool. :o
  • [11:19] Which Linden: I believe that was the original use case
  • [11:19] Mojito Sorbet: SN works with Emerald too. I use Ubuntu
  • [11:20] Which Linden: I'm trying to remember, I seem to recall that there was a company that made a business of making SL-caves
  • [11:20] Sahkolihaa Contepomi: I'm using Kubuntu so that's alright then.
  • [11:20] Mojito Sorbet: If it works on Ubuntu it should work on Kubuntu.
  • [11:20] Sahkolihaa Contepomi: Yup.
  • [11:22] Which Linden: OK I can't google the company up, whatever
  • [11:22] Which Linden: So yeah anyway, immersion
  • [11:22] Mojito Sorbet: I know some serious FlightSim users build RL cockpits, with 3 screens across the front
  • [11:22] Which Linden: I think immersion is not achieved through any perticular engineering acomplishment, it's rather the sum of many tiny details
  • [11:23] Mojito Sorbet: I think Q's pland for plugin device support in the next viewer (after 2.0) will allow for lots of interesting things like that.
  • [11:23] Mojito Sorbet: Like a Wii sword controller?
  • [11:23] Da5id Kronfeld: and killed by very tiny flaws
  • [11:23] Sahkolihaa Contepomi: Wii Sword controller? Hehehe...
  • [11:23] Which Linden: Preciesly
  • [11:24] Which Linden: I'll show you my wii sword
  • [11:24] Sahkolihaa Contepomi: Eep.
  • [11:24] Ceawlin Steamweaver: I think it means different things to different people, too. I mean, I'm not trying to be difficult or anything, but I think it may be difficult/impossible to pin down what "immersion" really is. Difference between ie. people who would rather read a book than watch a movie, or something, mebbe, iunno.
  • [11:24] Which Linden: I think one of the things that SL gets really quite right for its time are the automatic eye and head movements that avatars make.
  • [11:25] Da5id Kronfeld: (sim border crossings *destroy* SL immersion right now for a lot of uses )
  • [11:25] Sahkolihaa Contepomi: One thing I have never liked with my avatar - no natural moving eyes.
  • [11:25] Which Linden: Totally
  • [11:25] Kelly Linden: I agree with that Da5id
  • [11:25] Sahkolihaa Contepomi: And I highly doubt the creator will ever do it.
  • [11:25] Ceawlin Steamweaver: Tis perhaps more of a psychological thing than a technical thing.
  • [11:25] Mojito Sorbet: I think getting the 3D surround good will be a big help, but it is somewhat compute intensive.
  • [11:25] Which Linden: Natural eye movement is prorably quite difficult
  • [11:25] Which Linden: Oh yeah definitely agreed mojiro
  • [11:25] Mojito Sorbet: surround SOUND I mean
  • [11:25] Melchizedek Blauvelt: Would for instance a Wacom device also fall under Q's plug-ins?
  • [11:26] Mojito Sorbet: FOr vision-impaired users in particular
  • [11:26] Mojito Sorbet: I think so
  • [11:26] Mojito Sorbet: It does not care about the device. It provides a way for 3rd parties to write device drivers.
  • [11:26] Da5id Kronfeld: does not need to smell any of SL though :)
  • [11:26] Mojito Sorbet: They have a way to inject input events.
  • [11:27] Melchizedek Blauvelt: good grief
  • [11:27] Felowen Dodge: So does that mean the trackIR will soon work with sl?
  • [11:27] Which Linden: is excited about the eye-tracking technology that apple just bought
  • [11:27] Mojito Sorbet: I do not think LL plans to write all those device drivers itself - just provide the hooks for others to do it
  • [11:28] Mojito Sorbet: "Avatar" used eye tracking. Though the rig the actors had to wear was kinda unwieldly
  • [11:28] Mojito Sorbet: But remember, the person at home using SL is not turning his head, or barely moving his eyes.
  • [11:28] Which Linden: Yeah... there's precise eye tracking and there's HD eye tracking
  • [11:29] Which Linden: I'm moving my eyees a lot!
  • [11:29] Kelly Linden: I don't turn my head much, unless I'm using multiple monitors (erm, actually I usually am) but my monitors are big enough to require decent eye movement
  • [11:29] Mojito Sorbet: If you had head position tracking, it would pick him up looking away form the screen - and whats the use of that?
  • [11:29] Which Linden: My av couold throw up the "talk to the hand" gesture when I did that
  • [11:29] Mojito Sorbet: Unless you add head-mounted displays. Ow, my neck
  • [11:29] Sahkolihaa Contepomi: Kelly - same.
  • [11:29] Sahkolihaa Contepomi: Only recently got a second monitor hooked up.
  • [11:29] Felowen Dodge: No, you adjust the settings on the TrackIR. it allows the cam to pan around based on head moevement
  • [11:30] Mojito Sorbet: So the screen will pan your view, but you will not be looking at it because you just turned your head!
  • [11:30] Felowen Dodge: I use mine primarily for FSX, but I do use it in other progs and adjusted it works well
  • [11:30] Ceawlin Steamweaver: HMDs aren't cheap. X_x
  • [11:30] Ceawlin Steamweaver: And I dun think there's anything consumer grade out there that's any good, still.
  • [11:30] Felowen Dodge: lol you dont move your head that much
  • [11:30] Mojito Sorbet: You use TrackIR with FSX?
  • [11:30] Kelly Linden: this seems on topic: [2]
  • [11:30] Felowen Dodge: I do
  • [11:31] Kelly Linden: first person isn't always better
  • [11:31] Kelly Linden:  ;)
  • [11:31] Which Linden: I was sad that that game didn't have you be inside the tetris piece
  • [11:31] Which Linden: imagines that would be a fun SL game
  • [11:31] Kelly Linden: yeah
  • [11:31] Mojito Sorbet: My prob with FSX is finding all the right controls quickly. You could fill up 2 more screens with all the subsidiary panels. (I fly airliners)
  • [11:31] Felowen Dodge: oh, I simply use VC the whole time
  • [11:32] Felowen Dodge: witht he trackIR it is very easy to get to everything
  • [11:32] Mojito Sorbet: I do too, but a bug in the ATR-72 I fly makes the mouse not work on all the overhead knobs.
  • [11:32] Felowen Dodge: ah
  • [11:32] Felowen Dodge: should be able to rewrite the commands via fsuipc
  • [11:32] Mojito Sorbet: Which is a real pain during startup, because you are switching between 3 different panels
  • [11:33] Mojito Sorbet: The Airbus is much easier to start up, being all automated
  • [11:33] Mojito Sorbet: I dont know that SL is an appropriate for that level of experience though
  • [11:33] Which Linden: Um, conversation gone a bit off the initial seed here
  • [11:33] Felowen Dodge: lol the airbus is simple...I tend to go with the PMDG 747-400, the flight1 mustang, or the carenado 182
  • [11:33] Which Linden: Oh there you go, tie it back in
  • [11:34] Mojito Sorbet: There are lots of things you COULD do, but that doesnt mean its a good idea
  • [11:34] Felowen Dodge: but yeah, sl really would fit with that level of control...for me anyway
  • [11:34] Which Linden: So, moving on past first-person and audio, what else increases immersion?
  • [11:34] Which Linden: I guess control?
  • [11:34] Which Linden: In general computers have such a poor story as relates to control
  • [11:34] Which Linden: You're driving a single pixel around your screen
  • [11:35] Mojito Sorbet: I end up typing in the wrong box a lot. The overloading of keys is a bit of a probllem
  • [11:35] Which Linden: PCs need more analog inputs
  • [11:35] Mojito Sorbet: Like, if the chat input bar is open, "M" means "M". WIth the bar closed it means "Mouselook"
  • [11:35] Jonathan Yap: How about more physics: weather, shadows, wind-driven waves, (beach erosion?)
  • [11:35] Mojito Sorbet: Everybody has started typing and at some point hits the "E" key and jumps in the air
  • [11:36] Which Linden: Yes...we could add back joints
  • [11:36] Da5id Kronfeld: I think ( personally ) that *not* over reaching what the technology is cabable of actually increases immersion
  • [11:36] Mojito Sorbet: There are USB controls, like a steering wheel and pedals for cars, that could be used to drive a vehicle in SL
  • [11:36] Jonathan Yap: With weather avatars could sweat when it is hot and/or if they are overdressed, etc
  • [11:37] Which Linden: You know, Mojito, I worked on a viewer that had all alpha keys map to chat
  • [11:37] Which Linden: We called it "type to chat"
  • [11:37] Felowen Dodge: lol @ the visuals of going to an sl beach with a bunch of sweaty people
  • [11:37] Which Linden: But it was rejected like an infection
  • [11:37] Kelly Linden: I'd hate that.
  • [11:37] Kelly Linden:  :)
  • [11:38] Which Linden: I still think it could have worked, we just needed to do a better job of remapping functionality
  • [11:38] Mojito Sorbet: Is the numpad used for aything special?
  • [11:38] Which Linden: Sorta, it is actually a pretty good way to get around, or used to be
  • [11:38] Kelly Linden: not all computers have easy access to a numpad
  • [11:38] Kelly Linden: laptops in particular
  • [11:38] Mojito Sorbet: No use for laptops.
  • [11:38] Jonathan Yap: My laptop numpad is awful
  • [11:38] Felowen Dodge: usb numpads
  • [11:38] Mojito Sorbet: But that doesnt mean the desk user should be without support for the extra keys he has
  • [11:39] Kelly Linden: no more than 1 in 100 (at best) users are going to use anything more than the standard setup - a mouse and whatever keyboard comes with their computer
  • [11:39] Questar Utu: SDassdgfff. Why did I play through 35 lines of that tetris link.
  • [11:39] Kelly Linden: haha sorry questar
  • [11:39] Mojito Sorbet: COnsider that for a lot of the time, chat is what most peoeple do in SL.
  • [11:40] Questar Utu: And I'm not even that good at Tetris..
  • [11:40] lonetorus Habilis: i use a small dekstop keyboard with no numbpad (need more room for other junk on my desktop)
  • [11:40] Which Linden: I think someone showed that not too many people even use the keyboard
  • [11:40] Kelly Linden: I am an exception to that, chat is <50% of my time in SL, though I'm not sure by how much.
  • [11:40] Which Linden: That's why we have those little windows for movement
  • [11:40] Ceawlin Steamweaver: I think that efficient, elegant, understated simplicity is far more immersive than over-featurism. Maybe.
  • [11:40] Mojito Sorbet: Wow, people use thise?
  • [11:40] Mojito Sorbet: those?
  • [11:40] Ceawlin Steamweaver: Oi, I hardly ever use the mouse. :P
  • [11:40] Which Linden: Yup!
  • [11:41] Mojito Sorbet: repetitive strain injury on the mouse finger
  • [11:41] Ceawlin Steamweaver: It is good for pointing at what window I want to type in. :P
  • [11:41] Jonathan Yap: How do they cam around?
  • [11:41] Mojito Sorbet: There is anothe rlittle panel for the cam
  • [11:41] lonetorus Habilis: w. cam float toll of course ;)
  • [11:41] lonetorus Habilis: tool
  • [11:41] Sahkolihaa Contepomi: uses the camera panel at times.
  • [11:42] Which Linden: not something I'd use myself, but, yeah, that's why it's on by default
  • [11:42] Which Linden: (or was at one point)
  • [11:42] Sahkolihaa Contepomi: It still is.
  • [11:42] lonetorus Habilis: and it seems hardware manufacturers want to get rid of they keyboard alltogether (touch, tablet, etc)
  • [11:42] Which Linden: There's a picture of Suzanne Vega giving her concert, and she's using it
  • [11:42] Mojito Sorbet: Its the first thing I turn off.
  • [11:42] Mojito Sorbet: You can use a SpaceNavigator to move around. Thats kind of fun
  • [11:43] Which Linden: I agree with the direction of removing the keyboard; direct interaciton models are so much better
  • [11:43] Which Linden: Let teh keyboard be used only for typing
  • [11:43] Mojito Sorbet: So you can save the keyboard for chat.
  • [11:43] Mojito Sorbet: lol yes
  • [11:44] lonetorus Habilis: yeah, cant wait for propper speech to text input, coding is going to be so much more fun ;)
  • [11:44] Which Linden: We should all have big cockpit-like desks with all our interface devices
  • [11:44] Mojito Sorbet: F-keys and ctrl-alt-shift stuff is ok
  • [11:44] Mojito Sorbet: Maybe a gesture-capture glove Are those cheap yet?
  • [11:44] Ceawlin Steamweaver: Maybe keyboards just need like, multiple-level analog keys with force feedback. XD
  • [11:44] lonetorus Habilis: no but brain reading devices are comming down in price (really) ;)
  • [11:44] Mojito Sorbet: Probably a webcam watching your hand is cheaper, if it can be made reliable
  • [11:45] Mojito Sorbet: Dont scratch your nose though
  • [11:45] Da5id Kronfeld: Yeah-- your nose -- that's right
  • [11:46] Kelly Linden: two webcams w/ fairly bright IR lights can be pretty decent at tracking. but that is more setup than most have.
  • [11:46] Da5id Kronfeld: Sometimes too much immersion is a bad idea ;)
  • [11:46] Ceawlin Steamweaver: A keyboard with 4 or 6 of those ibm-style eraserhead pointers on it would be pretty cool. All kinds of camera control without having to move my hands.
  • [11:46] Mojito Sorbet: If it catches on, you will see it built into monitor frames. Just like the cam on a laptop
  • [11:47] lonetorus Habilis: can we call the ibm pointer a clit in a pg area?
  • [11:47] Which Linden: Xomeone was just telling me that the trackpoint devices were implicated as a major source of RSI
  • [11:48] Mojito Sorbet: I dont care for them. They are not real precise.
  • [11:48] Which Linden: Ionetorus: [3]
  • [11:48] Mojito Sorbet: Neither is the spacenavigator, some to that
  • [11:48] Which Linden: I used to love them, never got tired of them; but the sensitivity had to be turned up all the way for it to be usable
  • [11:49] Which Linden: Hey there, Sai, was wondering where you'd been
  • [11:49] Kelly Linden: I'd always hit them when I was typing
  • [11:49] Mojito Sorbet: The trackpads on laptops are pretty useless too.
  • [11:49] Da5id Kronfeld: Apple's are pretty good for everyday stuff
  • [11:49] lonetorus Habilis: i think they where better when they where mounted on the side of the screen, and thumb operated, had better control this way
  • [11:50] Mojito Sorbet: I bought a tiny USB mouse for mine
  • [11:50] Saijanai Kuhn: a tale and a half to tell. No offense to the furries
  • [11:50] lonetorus Habilis: but they stopped making those screen mounted pointing devices in late 90s
  • [11:50] Mojito Sorbet: My Tablet PC is very good for interacting with a flat surface with the pen, but not sure how you could use that in SL.
  • [11:51] Sahkolihaa Contepomi: o_O
  • [11:51] Which Linden: My biggest problem with the trackpad is accidental palage
  • [11:51] Which Linden: palmage
  • [11:51] Mojito Sorbet: yes
  • [11:52] Mojito Sorbet: WHen using a SpaceNav, I put that under my left hand, mouse in my right, and only need the keyboard rarely. That worked pretty good. It was like learning to walk though
  • [11:52] lonetorus Habilis: some drivers will deactivate the trackpad while typing
  • [11:52] Which Linden: Drivers?
  • [11:52] Which Linden: Oh drivers
  • [11:52] Which Linden: had a moment of stupid
  • [11:53] Sahkolihaa Contepomi: Hehehe.
  • [11:53] Ceawlin Steamweaver: I have one of those every quarter second. :P
  • [11:53] Which Linden: Oh...rain-BOWS!
  • [11:53] Which Linden: So yeah, the direction I'd like to take controllage would be more interactivity with inwolrd stuff
  • [11:54] Which Linden: I keep on beating this drum, but I'd really like to be able to grab the pillows on the couch and rearrange them
  • [11:54] Which Linden: It doesn't even have to be a physics simulation, we just need to make it easy to code up movement
  • [11:54] Ceawlin Steamweaver: COuld be done, if scripts could detect grabs and turn physics on until you let go. >_>
  • [11:54] lonetorus Habilis: sound activated prim movement with frequency ranges defining X,Y and Z axis movemen ?
  • [11:55] lonetorus Habilis: like a sculpt map, abuse one ormat to do something different
  • [11:55] lonetorus Habilis: format
  • [11:56] Which Linden: That sounds like you'd have to be a tuvan throat singer to get around
  • [11:56] Kelly Linden: +1000 to improved interactivity via better script controls.
  • [11:56] lonetorus Habilis: yeah, or i can use my capt. crunch whistle
  • [11:58] Which Linden: Yeah you'll be able to get free L$ with a special box of electronics that you hold up to your computer mic
  • [11:58] Ceawlin Steamweaver: The ability to sculpt and paint textures on sculpts in the viewer would be nice, too. As well as the ability to programatically change points in an object's sculpt map.
  • [11:58] lonetorus Habilis: was there not a company doing pretty decent web cam controller for movement for use w sl ?
  • [11:58] Which Linden: Definitely agreed Ceawlin, better biuld tools would be amazing
  • [11:59] lonetorus Habilis: maybe a year a afo or so
  • [11:59] Mojito Sorbet: The SN tried to do Edit of prims, but it is really too sensitive.
  • [11:59] Mojito Sorbet: SWculpting with a 3D pen would be cool
  • [11:59] Mojito Sorbet: *sculpting
  • [11:59] Ceawlin Steamweaver: If a script could directly edit its object's sculpt map, some seriously cool stuff could happen. Deformable objects....
  • [12:00] Mojito Sorbet: Ah, back to recognizing hand gestures....
  • [12:00] Mojito Sorbet: Molding clay
  • [12:00] Sahkolihaa Contepomi: Being able to sculpt with a pen in general would be neat.
  • [12:00] Which Linden: Hm yeah..... therea re modeling apps for that
  • [12:00] Sahkolihaa Contepomi: Although that is possible with brushes.
  • [12:00] Mojito Sorbet: But doing it in 3D would be the big differentce.
  • [12:00] Which Linden: such as [4]
  • [12:01] Mojito Sorbet: Building in general, using hand gestures.
  • [12:01] Which Linden: But yeah, in-situ building is totlaly the whole purpose and coal
  • [12:01] Ceawlin Steamweaver: If we could do it in-world though, several people could collaborate on them. Many people could be sculpting the same thing at the same time.
  • [12:01] Sahkolihaa Contepomi: is looking forward to having Blender 2.5.
  • [12:01] lonetorus Habilis: sitting in a diff app and doing modelling is very non social
  • [12:02] lonetorus Habilis: but might also extend this functionality to build photoshop inside sl ;)
  • [12:02] Ceawlin Steamweaver: Yea, and the socialization is where the immersion comes from for most folk, I 'spect.
  • [12:02] Mojito Sorbet: I do not see how SLs editing could hope to approach the versatility of the special purpose tools though
  • [12:02] Sahkolihaa Contepomi: I think Blender may become more popular with the release of 2.5. It's having a new interface written.
  • [12:02] Which Linden: Mojito: maybe through plugins?
  • [12:02] Mojito Sorbet: That could work.
  • [12:02] Sahkolihaa Contepomi: That's an idea.
  • [12:03] Mojito Sorbet: But the learning curve on those things is awful. It would be for the serious designers.
  • [12:03] lonetorus Habilis: photoshop on a virtual desktop prim
  • [12:03] lonetorus Habilis:  ?
  • [12:03] Mojito Sorbet: A new interface for Blender would help a lot
  • [12:03] Mojito Sorbet: Now we need a way to import the results into SL
  • [12:03] Which Linden:  :-)
  • [12:03] Ceawlin Steamweaver: Yea, being able to target an X drawable onto a prim face would be mighty cool, even if insecure. XD
  • [12:03] Which Linden: Well hey folks, it's a bit over time
  • [12:03] Mojito Sorbet: I mean, for more than a single sculptie
  • [12:03] lonetorus Habilis: well, who was it that was working on running sl inside blender?
  • [12:04] Which Linden: I should probably run, but thanks for the engaging discussion
  • [12:04] Ceawlin Steamweaver: I think that was..... Aimee?
  • [12:04] Sahkolihaa Contepomi: See you next week Which. :)
  • [12:04] Da5id Kronfeld: Bye Which -- thanks
  • [12:04] Sahkolihaa Contepomi: will come for now on.
  • [12:04] Which Linden: Thank you!
  • [12:04] Which Linden: Chers
  • [12:04] Ceawlin Steamweaver: Thanks, and see y'all later. Must get back to work. :P
  • [12:04] Which Linden: Cheers
  • Which Linden