User:Which Linden/Office Hours/2010 Jan 7

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  • [11:01] Morgaine Dinova: What's your specialist topic, Enki?
  • [11:02] Morgaine Dinova: Hiya Which!
  • [11:02] Enkidu Linden: hey which
  • [11:03] Which Linden: hey
  • [11:03] Which Linden: happy new year!
  • [11:03] Morgaine Dinova: Hi Latif!
  • [11:03] Which Linden: welcome to the future!
  • [11:03] Morgaine Dinova: Happy New Year to everyone :-)))
  • [11:03] Latif Khalifa: hello all! happy new year to you too guys!
  • [11:03] Morgaine Dinova: The future is probably ants, so Enki has a head start :P
  • [11:04] Latif Khalifa: yey for the future, and second life hd!
  • [11:04] Enkidu Linden: just watch where you step
  • [11:04] Latif Khalifa: lol
  • [11:04] Which Linden: whoa, insane av, man!
  • [11:04] Which Linden: let me introduce Inoshiro here
  • [11:05] Morgaine Dinova: Which and Enki, do either of you know what M was talking about, when he said "SLHD"? I mean in terms of tech, not of marketting.
  • [11:05] Which Linden: it is his first week
  • [11:05] Dahlia Trimble: jumps up and down and demands Linden bears
  • [11:05] Inoshiro Linden: Hi folks!
  • [11:05] Jonathan Yap: hi Inoshiro
  • [11:05] Morgaine Dinova: Hi again Inoshiro, how goes?
  • [11:05] Enkidu Linden: hey inoshiro!
  • [11:05] Dahlia Trimble: Hi Inoshiro :)
  • [11:05] Inoshiro Linden: It goes well.
  • [11:05] Latif Khalifa: hello Inoshiro :)
  • [11:05] Melchizedek Blauvelt: Heya Ino
  • [11:06] Enkidu Linden: was that in M's recent blog post?
  • [11:06] Morgaine Dinova: Dahlia's having a fit, so hurry up with those bears please :-))
  • [11:06] Latif Khalifa: lolol
  • [11:06] Morgaine Dinova: Enki: yes
  • [11:06] Which Linden: I suggested to Inoshiro that office hours were a good way to hear interesting stuff, so let's try not to play "stuff the newb's head with nonsense" :-P
  • [11:06] Latif Khalifa: Enkidu, we know it's marketing ;)
  • [11:06] Which Linden: righto, bear coming up
  • [11:07] Inoshiro Linden: From what I gather creating a bear should be my highest priority project for the next few months.
  • [11:07] Dahlia Trimble: Bears are important Which :)
  • [11:07] Latif Khalifa: Inoshiro, what are you going to do
  • [11:07] Dahlia Trimble: accepted your inventory offer.
  • [11:07] Dahlia Trimble: tyvm :)
  • [11:07] Enkidu Linden: i don't have a bear yet
  • [11:08] Dahlia Trimble: Bears are important Enkidu
  • [11:08] Inoshiro Linden: accepted your inventory offer.
  • [11:08] Which Linden: it took me a few months to make mine
  • [11:08] Latif Khalifa: hehe
  • [11:08] Which Linden: but I wasn't really holding office hours yet then
  • [11:08] Which Linden: as for SLHD, I have no idea either
  • [11:08] Jonathan Yap: raises his hand in supplication for a bear
  • [11:08] Enkidu Linden: oh i see
  • [11:09] Enkidu Linden: i actually haven't had time to read this blog post yet
  • [11:09] Jonathan Yap: accepted your inventory offer.
  • [11:09] Enkidu Linden: but: "When I set my draw distance out 10 years and envision Second Life then, here is what I see:"
  • [11:09] Which Linden: I presume it's just a catchall phrase for "bettar stuff in SL"
  • [11:09] Dahlia Trimble: is that the one where he embraces open source and talks about the walls coming down?
  • [11:09] Latif Khalifa: yeah
  • [11:09] Dahlia Trimble: SL™
  • [11:10] Morgaine Dinova: Well Inoshiro, Which is right that you'll hear a lot of interesting stuff in OHs, because the tech community has a ton of tech experience. But we also take no prisoners, and when LL does crap things, you'll need a thick skin to take the heat. :-)
  • [11:10] Dahlia Trimble: oops
  • [11:10] Which Linden: the url is https://blogs.secondlife.com/community/features/blog/2010/01/03/happy-new-year-looking-backlooking-ahead
  • [11:10] Latif Khalifa: and "fix search" and viewr2 in tw months
  • [11:10] Which Linden: also, worth noting that office hour transcripts are saved to the web, visible forever and all time
  • [11:10] Morgaine Dinova: Aye
  • [11:11] Which Linden: here: https://wiki.secondlife.com/wiki/User:Which_Linden
  • [11:11] Dahlia Trimble: gave you LL (TM).
  • [11:11] Melchizedek Blauvelt: accepted your inventory offer.
  • [11:11] Leslie Scribe: accepted your inventory offer.
  • [11:11] Fael Illyar: accepted your inventory offer.
  • [11:12] Which Linden: so that seems like a reasonable topic: where do we see SL in 10 years?
  • [11:12] Morgaine Dinova: And those transcripts ensure that both LL and community don't talk tripe, as our words are forever recorded. :-)
  • [11:12] Melchizedek Blauvelt: good grief, I got one bear, now I have t collect them all too
  • [11:12] Which Linden: doesn't stop me, Morgaine
  • [11:12] Morgaine Dinova: Hahaha
  • [11:12] Dahlia Trimble: lol
  • [11:12] Latif Khalifa: hey Aimee
  • [11:12] Aimee Trescothick: I've never noticed that stop anyone ever before
  • [11:12] Morgaine Dinova: Which is joking, Ino :-)
  • [11:12] Aimee Trescothick: hi :)
  • [11:12] Dahlia Trimble: Hi :)
  • [11:12] Morgaine Dinova: Hiya Aimee :-)
  • [11:13] Morgaine Dinova: Happy New Year :-)
  • [11:13] Which Linden: hi
  • [11:13] Aimee Trescothick: Happy New Decade :)
  • [11:13] Fael Illyar: Hello everyone :)
  • [11:13] Morgaine Dinova: Which: that's a great topic, as long as we adorn it with more tech than M did.
  • [11:14] Enkidu Linden: i'd love to see facial expression to avatar mapping
  • [11:14] Latif Khalifa: 10 years from know i hope sl is much more open, APIs for integrating with the outside world, interop between the worlds, amazing graphics for full immersion
  • [11:14] Which Linden: Oh man, yes, enkidu
  • [11:15] Aimee Trescothick: yep, right now we have it the other way round
  • [11:15] Aimee Trescothick: we tend to pull weird facial expressions as the avatar won't do what we want
  • [11:15] Which Linden: SL has always been a platform supportive of different modes of interaction
  • [11:15] Morgaine Dinova: The first thing to note is that the environment of the next decade will be a multi-world one, not just SL. So you have to frame everything in a multi-world context, not just in terms of SL alone.
  • [11:15] Enkidu Linden: also gesture mapping
  • [11:15] Morgaine Dinova: LOL Aimee
  • [11:16] Latif Khalifa: and on the policy front: allow SL to be a brave new world, don't confine the rules and try to make it a replia of RL
  • [11:16] Latif Khalifa: replica even
  • [11:16] Morgaine Dinova: Latif++
  • [11:16] Dahlia Trimble: gesture mapping?
  • [11:16] Enkidu Linden: er
  • [11:16] Which Linden: I think that ties in with the interop thing -- hosting providers will always be liable to some extent
  • [11:16] Enkidu Linden: gesticulation mapping?
  • [11:16] Morgaine Dinova: The virtual world is not the USA. You need to get over that.
  • [11:17] Which Linden: There needs to be a way to get over it without becoming outlaws. :-)
  • [11:17] Which Linden: Though that would be very Snow Crash
  • [11:17] Latif Khalifa: it's about emphasis
  • [11:18] Which Linden: "Hiro Protagonist jacked in to the illegal undernet and bought a sparkly necklace"
  • [11:18] Dahlia Trimble: enable teleporting to Morgaine's OpenSIm Casino hosted in the Bahamas?
  • [11:18] Which Linden: I'm a little less certain about M's statements about feeling the texture of the chicken
  • [11:18] Enkidu Linden: sorry, i'm perhaps being too specific
  • [11:18] Dahlia Trimble: oops forgot the winky ;)
  • [11:18] Which Linden: (if that's not a euphemism, then I'm a monkeys uncle)
  • [11:19] Jonathan Yap: Perhaps in 10 years prims will have more attributes, like temperature, so you could boil water over a burner
  • [11:19] Latif Khalifa: i think M's too focused on making a replica of the RL with liks to your indentity, real name, facebook whatever
  • [11:19] Aimee Trescothick: there needs to be room for both
  • [11:20] Dahlia Trimble: somehow I think all the social media sites will become passe' by 2020
  • [11:20] Morgaine Dinova: Which: get your lawyers to work FOR you by demanding provider immunity. There's a lot of precedent for it in ISPs anyway, and safe harbour provisions even exist in the DMCA right now. Instead, you're doing the exact opposite and assuming responsibility. That doesn't scale, and you know it.
  • [11:20] Which Linden: Yeah, tbh it's limiting if you don't have the ability to have real names and connections with your real life
  • [11:20] Aimee Trescothick: I know a hell of a lot of people that came to SL as a place to freely explore themself, more so than the world
  • [11:20] Aimee Trescothick: but equally there are many (myself included) that just find it easier to manage one identity
  • [11:20] Which Linden: Yeah, totally, I think real names should be anexpansion not a tyrrany
  • [11:21] Which Linden: boy could I have spelt that wronger?
  • [11:21] Which Linden: tyranny
  • [11:21] Morgaine Dinova: Yeah, they probably didn't come to SL to explore a walled garden prison based on american laws and puritanism.
  • [11:21] Aimee Trescothick: you need to be careful that there are no unintentional penalties for those that choose to keep it private though
  • [11:21] Which Linden: Hm, yes, I could see that being a possible pitfall
  • [11:21] Latif Khalifa: make APIs, let people make 3rd party apps, and let the echo system determine.
  • [11:22] Aimee Trescothick: like the whole facebook/Xstreet wish lists thing
  • [11:22] Which Linden: I don't know about that, Aimee, what is it?
  • [11:22] Which Linden: Your xstreet wishlist is linked to facebook?
  • [11:22] Aimee Trescothick: apparently so
  • [11:22] Aimee Trescothick: Facebook won't allow avatar identities, you have to have your account as your real ID
  • [11:23] Morgaine Dinova: Which is anathema for immersionists, and virtual worlds in general
  • [11:23] Fael Illyar: has anyone started a "facebook" for avatars?
  • [11:23] Which Linden: To be honest, I would like to go even further than real names. Why bother with registration at all?
  • [11:23] Mojito Sorbet: Lots of people use Ning for that
  • [11:23] Which Linden: Why require it I mean
  • [11:23] Morgaine Dinova: In practice people are ignoring that new Facebook rule, my friends tell me.
  • [11:24] Dahlia Trimble: A guest mode would be nice :)
  • [11:24] Which Linden: It'd be lovely to be able to pop inworld without the overhead of a password
  • [11:24] Jonathan Yap: When did that rule take effect?
  • [11:24] Morgaine Dinova: OpenID
  • [11:24] Latif Khalifa: Which, yeah, allow open id login
  • [11:24] Aimee Trescothick: yeah, they suspended a lot of facebook accounts for it though
  • [11:24] Mojito Sorbet: I would like some kind of authentication to prevent my identity being stolen, thnak you
  • [11:24] Aimee Trescothick: retinal scan from your webcam? :D
  • [11:25] Morgaine Dinova: I guess there's an M Facebook there too, coming up with daft new rules.
  • [11:25] Latif Khalifa: lol
  • [11:25] Mojito Sorbet: I know many people use Ning for an avatar-facebook sort of thing.
  • [11:26] Morgaine Dinova: Anyway, web-2.0 is about RL social networking, so I guess Facebook has that as an excuse. But VWs are not about RL social networking at core, so it has no place here.
  • [11:26] JIRA-helper: http//jira.secondlife.com/browse/WEB-2:
  • [#WEB-2] the ParserFunctions: extension for MediaWiki
  • [11:27] Which Linden: Morgaine: well I'd say that just because it is not *about* something doesn't mean that we should exclude that thing
  • [11:27] Mojito Sorbet: I know plenty of RL educators use SL for their meetings, on all sort of subjects.
  • [11:27] Enkidu Linden: yes
  • [11:27] Which Linden: But if you mean that we should not change our purpose to include Facebookery, I agree
  • [11:27] Enkidu Linden: creating options fosters diversity
  • [11:27] Mojito Sorbet: They even identify themselves by RL name and university.
  • [11:28] Mojito Sorbet: I suppose of you want to do that AND have a private SL experience, you use an alt
  • [11:28] Which Linden: Really, SL has often taken the form of "provid a bajillion options and see what people use"
  • [11:28] AgileBill Firehawk: lol
  • [11:28] AgileBill Firehawk: an anti-pattern I think
  • [11:28] Morgaine Dinova: Which: options are always good --- even immersionists accept that the augmentist world is a perfectly valid world ... for augmentists. The problems arise when everyone is coerced to a single worldview.
  • [11:28] Aimee Trescothick: it would be nice to be able to manage multiple avatars through a single SL "account"
  • [11:30] Which Linden: Definitely, Aimee
  • [11:30] Aimee Trescothick: so you could have a work avatar, showing your real ID, and a personal avatar keeping it private, but manage them together
  • [11:30] Mojito Sorbet: With a single inventory and L$ balance
  • [11:30] Aimee Trescothick: I suspect most Lindens could identify with that one :D
  • [11:30] Which Linden: Surely. :-)
  • [11:31] Aimee Trescothick: yes, optionally, for some cases it would be better to keep balance and parts of inventory separate
  • [11:31] Fael Illyar: That would be very nice :)
  • [11:31] Mojito Sorbet: It is easy to pass money back and forth. Not so much with notrans objects
  • [11:31] Aimee Trescothick: in the same way I have a separate business bank account
  • [11:31] Aimee Trescothick: yes
  • [11:31] Which Linden: The other thing I'm interested in pushing the bar on is interactivity
  • [11:31] Aimee Trescothick: would need to be careful that didnt get abused though
  • [11:32] Which Linden: I'd love to be able to grab something onscreen and drag it around
  • [11:32] Aimee Trescothick: you could set all you friends up with avatars under one account and share no copy stuff between them otherwise
  • [11:32] Which Linden: (yes I know you can already)
  • [11:32] Mojito Sorbet: I seem to remember doing that during orientation
  • [11:32] Morgaine Dinova: In our VWRAP discussions, one proposal was to split up identity into 3: (i) pure authentication for account access (could be OpenID or login), and this name does not leak into the world at all. (ii) a visible per-avatar name that is anything the user wants, and is not unique (multiple John Smiths needed to support the RL situation), and (iii) a unique name for transaction purposes, xxx@secondlife for example.
  • [11:32] Mojito Sorbet: I have had zero occassion to do it since!
  • [11:32] Which Linden: But I mean, I'd like to be able to, say, shake these bamboo stalks around here
  • [11:32] Which Linden: Heh yeah
  • [11:32] Which Linden: Everything is so immutable
  • [11:32] Aimee Trescothick: yeah, it used to be easier though, but happene a lot by accident
  • [11:33] Aimee Trescothick: +d
  • [11:33] Enkidu Linden: which: chicken feathers?
  • [11:33] Which Linden: Yeah, what, Enki, you prefer turkey?
  • [11:33] Morgaine Dinova: Which: lay out some carpets, the sand is getting in Dahlia's shoes.
  • [11:34] Aimee Trescothick: my personal wish list for SL would have a much more immersive sound scape
  • [11:34] Dahlia Trimble: it's this bad heel :(
  • [11:34] Morgaine Dinova: chuckles
  • [11:34] Aimee Trescothick: realistically simulated acoustics
  • [11:35] Aimee Trescothick: make a concert hall and have performances there SOUND like they're in a concert hall
  • [11:35] Enkidu Linden: yeah that'd be cool
  • [11:35] Mojito Sorbet: Without that damn wind all the time
  • [11:35] Aimee Trescothick: lol, well you can turn the wind down
  • [11:35] Morgaine Dinova: Dahlia: in Opensim, I know you have OpenID OPs and RPs already as an option, but is there anything to address points (ii) and (iii) above?
  • [11:35] Aimee Trescothick: personally I like a little bit of wind there most of the time as it makes wearing headphones more comfortable
  • [11:35] Mojito Sorbet: You are talking about convolution processing. Kind of compute intensive.
  • [11:35] Latif Khalifa: i have seen some cool looking demo's fromo CES. for input guestures. it uses a web cam to watch your fingers and hand movements and does stuff. sort of like touch without touching for minority report sort of interface
  • [11:36] Dahlia Trimble: scans backchat...
  • [11:36] Enkidu Linden: latif: cool!
  • [11:36] Enkidu Linden: that's kind of what i was getting at
  • [11:36] Aimee Trescothick: convolution isn't so bad, it's calculating the impulse reponse to use with it
  • [11:36] Mojito Sorbet: I have used convolution reverbs for my music, and they do sound wonderful..
  • [11:36] Enkidu Linden: i have a not-enough-coffee headache
  • [11:36] Which Linden: just ate some coffeee ice cream
  • [11:36] Dahlia Trimble: Morgaine, not yet that I'm aware of
  • [11:37] Mojito Sorbet: Well, the impulse response can be swiped form a real hall. I would not try to synthesize one based on an SL build...
  • [11:37] Which Linden: Don't most computers have 3D audio accelerators nowadays?
  • [11:37] Morgaine Dinova: Only need one cup every 4 days to stop the caffeine withdrawal headache.
  • [11:37] Aimee Trescothick: I wrote an acoustic ray tracer back in college to generate IRs
  • [11:37] Dahlia Trimble: Ice cream? o.O
  • [11:37] Which Linden: I seem to recall Unreal using that technology BITD
  • [11:37] Aimee Trescothick: it needs to be dynamic for SL
  • [11:37] Mojito Sorbet: I can tell you this - the audio chips in most computers are not supported by pro music software, because they are not preceise enough.
  • [11:37] Aimee Trescothick: 3D audio is a patent nightmare though
  • [11:38] Fael Illyar: I seem to remember an article explaining how to use the graphics card for accelerating 3d audio
  • [11:38] Mojito Sorbet: Something about sample timing
  • [11:38] Which Linden: Games were pretty dynamic, but maybe there was some precomputation
  • [11:38] Aimee Trescothick: Creative Labs own most of them and hit people hard with them if they step on their space
  • [11:38] Mojito Sorbet: Them or Dolby
  • [11:38] Mojito Sorbet: My Logitech surround headset has Dolby things in its driver.
  • [11:38] Morgaine Dinova: The musician community is using CUDA / OpenCL for convolution processing on their GPUs a fair bit these days, there's half a dozen or so GPU-based reverbs around now.
  • [11:38] Aimee Trescothick: OpenCL and stuff I'm itching to use for acoustic ray tracing though
  • [11:38] Which Linden: Wll that's ok, we'll just wait 17 years and then we'll have great audio
  • [11:38] Mojito Sorbet: But my acytual surround speakers do not care. :)
  • [11:38] Aimee Trescothick: it's finding the time to do it
  • [11:39] Mojito Sorbet: acoustic ray tracing would be very welcome by the blind users. They use those sorts of effects in RL
  • [11:39] Aimee Trescothick: I have a second graphics card sat in my machine waiting for me to get the time
  • [11:39] Morgaine Dinova: Hehe
  • [11:40] Morgaine Dinova: One problem with that route is the power than GPUs suck.
  • [11:40] Which Linden: I'd try to help incorporate such a patch
  • [11:40] Which Linden: Though I'd probably suck at it
  • [11:40] Aimee Trescothick: I suppose the first step would be some way of associating a single IR to a parcel that gets downloaded like any other sound sample and putting a convolution reverb in the client
  • [11:41] Aimee Trescothick: that's not very flexible, but would be interesting as a first step
  • [11:42] Aimee Trescothick: a decent GPU should be able to do stereo convolution at audio rates without having a great deal of impact on what else it's doing
  • [11:42] Mojito Sorbet: Yes. Plenty of floating point horsepower there
  • [11:42] Morgaine Dinova: Immersionists would love anything that makes in-world presence more convincing, and 3D sound certainly fits that.
  • [11:42] Which Linden: Extrapolating, it'd be nice if SL afforded more tools for making good-looking-and-operating scenes
  • [11:43] Mojito Sorbet: "scenes"?
  • [11:43] Latif Khalifa: heh would be nice if Lindel Lab was more responsive
  • [11:43] Which Linden: Like the old games trick of using different collision geometry than rendered geometry
  • [11:43] Morgaine Dinova: Which: yes indeed, but NOT added into the monolithic client. Use the same approach as the plugin-api uses.
  • [11:43] Latif Khalifa: for example windlight settings per region was promissed and requested since 2007
  • [11:43] Which Linden: And the impulse response thing
  • [11:43] Mojito Sorbet: Well, the collision geometry does not usually need ot be as detailed
  • [11:43] Latif Khalifa: it would make SL look so much varied
  • [11:43] Which Linden: Morgaine: I guess the stuff I was thinking of would need server support too
  • [11:44] Latif Khalifa: and it's a easy thing to do
  • [11:44] AgileBill Firehawk: The Jazz team at IBM made their product backlog visible. I: wonder if something like that might help people feel included in plans?
  • [11:44] Aimee Trescothick: yes, the IRs could be generated with much simpler geometry
  • [11:44] Inoshiro Linden: RL beckons... Thanks for letting me lurk without too much harrassment. ;-)
  • [11:44] Which Linden: Heh, thanks for stopping by, Inoshiro!
  • [11:44] Aimee Trescothick: could use simplified geometry to do audio occlusion too
  • [11:44] Latif Khalifa: Inoshiro, you get of easy tje forst time :)
  • [11:44] Mojito Sorbet: An impulse response takes into account the material something is made of too
  • [11:44] Melchizedek Blauvelt: bye Ino
  • [11:45] Which Linden: We do have material selection already
  • [11:45] Mojito Sorbet: Kind of limited
  • [11:45] Aimee Trescothick: yes, need to take absorbtion into account
  • [11:45] Morgaine Dinova: All tools should go in external plugins of the plugin-api kind, including the current build tools which should be factored out. Inside the monolithic client, all you want is a build API for the external tools to talk to.
  • [11:45] Which Linden: That would probably want an expansion
  • [11:45] Aimee Trescothick: but with the exxisting system everything would sound like plywood
  • [11:45] Which Linden: Just like my house!
  • [11:45] Aimee Trescothick: LOL
  • [11:45] Mojito Sorbet: Theaters have heavy drapes on the walls for a reason
  • [11:46] Aimee Trescothick: there's supposed to be a better materials system in the pipeline somewhere, maybe something to consider alongside that\
  • [11:46] Mojito Sorbet: An auditorium with people in the seats sounds different form an empty auditorium. I dont know we have to go that far
  • [11:46] Aimee Trescothick: heh
  • [11:46] Which Linden: rustles in his seat and coughs
  • [11:47] Mojito Sorbet: lol
  • [11:47] Which Linden: munches candy and crinckles plastic
  • [11:47] Aimee Trescothick: well, you could make the sit script change the object's absorbtion factor :D
  • [11:47] Dahlia Trimble: ponders ice cream and coffee
  • [11:47] Which Linden: Or avatars could be modeled
  • [11:47] Mojito Sorbet: A realstic theater would have the seat objects emitting that noise. And cellphones going off
  • [11:47] Which Linden: As meatbags
  • [11:47] Morgaine Dinova: Let that be step 1 of "SLHD" ... high def materials. Textures for a start need to be larger than the 1920x1080 of 1080p, which means 2048x2048 minimum.
  • [11:47] Aimee Trescothick: true lol
  • [11:48] Morgaine Dinova: chuckles at the cellphones
  • [11:48] AgileBill Firehawk: lol
  • [11:48] Latif Khalifa: i don't want it *that* realistic lol
  • [11:48] Aimee Trescothick: I'd better order a few more GB of ram for my graphics card in hat case
  • [11:48] Mojito Sorbet: I have heard of symphony conductors stopping a performance when that happened
  • [11:48] Aimee Trescothick: *that
  • [11:49] Jonathan Yap: Interesting discussion, I have to run along to a performance a friend is giving. tc all
  • [11:49] Dahlia Trimble: bye :)
  • [11:49] Mojito Sorbet: Realstic sound spaces, combined with 3D goggles would really be interesting
  • [11:49] Which Linden: Now that is a great reason to run off
  • [11:49] Mojito Sorbet: And add gesture recognition.
  • [11:49] Morgaine Dinova: Aimee: the cards don't need to load entire textures, only the sub-N^2 area being used. The main impact is on download and storage sizes.
  • [11:49] Aimee Trescothick: yep, and head tracking too
  • [11:50] Latif Khalifa: in 10 years we can probably have consumer level 3d raytracing for graphics
  • [11:50] Which Linden: Is there any good single-eye display technology out there?
  • [11:50] Mojito Sorbet: Imageine what flightsim could do with that...
  • [11:50] Latif Khalifa: real-time
  • [11:50] Mojito Sorbet: reaches up and to the right for the "fasten seat belt" sign
  • [11:50] Dahlia Trimble: single eye display technology? o.O
  • [11:50] AgileBill Firehawk: nice
  • [11:51] Morgaine Dinova: I'd like Johnny Chung Lee's real 3D display technology, which is incredibly convincing, it fools the brain entirely.
  • [11:51] Aimee Trescothick: [1]
  • [11:51] Mojito Sorbet: Yes
  • [11:51] Aimee Trescothick: works amazingly well even in the youbtube video
  • [11:51] Morgaine Dinova: Yep
  • [11:51] Mojito Sorbet: Not if you combine that with the head-mounted mini-displays..
  • [11:51] Mojito Sorbet: *NOW if you...
  • [11:51] Which Linden: Dahlia: yeah I'd like to be able to walk around wearing glasses that happen to have a small display embedded in them
  • [11:51] Morgaine Dinova: That would be incredible for immersionism
  • [11:51] Mojito Sorbet: yes
  • [11:52] Dahlia Trimble: I'm rather depressed that 3D is becoming pervasive *after* my left eye goes bad :(
  • [11:52] Mojito Sorbet: The "walking around" part could get dangerous
  • [11:52] Which Linden: I'm more interested in wearing a computer that I can see at all times than I am in immersion, honestly
  • [11:52] Mojito Sorbet: Imagine the 911 calls...
  • [11:52] Which Linden: Yeah, you think texting is bad!
  • [11:52] Aimee Trescothick: head tracking can help with 3D visuliztaion even without stereo vision
  • [11:52] Which Linden: They did have them in the early 00's, I worked with some of them
  • [11:52] Mojito Sorbet: "My husband was fighting off the Klingons when he fell down the basement steps."
  • [11:53] Morgaine Dinova: Which: head mounted display glasses are for augmentists --- that inherently merges the RL and virtual worlds, by design, which is antithetical to immersionism (except for augmentists).
  • [11:53] Morgaine Dinova: Ie. no world separation
  • [11:53] Mojito Sorbet: Same technology though. You just put lens caps over them for the immersionists
  • [11:53] Morgaine Dinova: Hahaha
  • [11:53] Mojito Sorbet: THAT is when you fall down the basement steps
  • [11:54] Morgaine Dinova: Funnily enough, there's some truth in that
  • [11:54] Which Linden: I'm looking for something that only occupies a portion of my vision
  • [11:54] Mojito Sorbet: I can see it now - the new style in "Media Rooms" has no furniture, and padded walls
  • [11:54] Morgaine Dinova: lol
  • [11:54] Morgaine Dinova: Don't knock it, easier to keep it clean :-)
  • [11:54] Morgaine Dinova: Make the whole house like that
  • [11:54] Mojito Sorbet: Need chairs though
  • [11:55] Mojito Sorbet: How l;ight weight have they got those olittle display screens?
  • [11:55] Aimee Trescothick: when they open the amsterdam data centre it'll make it easier to put a cold shower in the ceiling
  • [11:55] Morgaine Dinova: I think Which should adopt a New Year Resolution of enabling scripts here ... we can handle the occasional griefing.
  • [11:56] Mojito Sorbet: Did you see the new cellphone with a built in projector?
  • [11:56] Mojito Sorbet: Reminded me immediately of that MIT project
  • [11:56] Which Linden: Can I enable scripts via a script?
  • [11:56] Which Linden: Cause then I could enable them when I'm here, and not when I'm gone
  • [11:56] Morgaine Dinova: Mojito: the one on TED?
  • [11:56] Aimee Trescothick: has someone FINALLY released a cellphone with a micro projector then?
  • [11:56] Latif Khalifa: having scripts enabled with no build does not help griefers much
  • [11:57] Dahlia Trimble: just uses the take controls trick
  • [11:57] Mojito Sorbet: [2]
  • [11:57] Aimee Trescothick: I've been out of the displays business for 5 years and they were talking about them then :D
  • [11:57] Which Linden: OK, I'll try it with the scripts enabled, we'll see how it goes
  • [11:58] Aimee Trescothick: cool, I'd not heard that, it's about time :D
  • [11:59] Dahlia Trimble: I usually have open perms on my land with 15 minute auto return, seldom have I had problems but I'm not a Linden holding office hours so I dont get greifed much
  • [11:59] Latif Khalifa: my viewer really does not like this place lol
  • [11:59] Dahlia Trimble: only the occasionall mario or afro particle attack
  • [12:00] Latif Khalifa: i will send Nyx over, my frame rate drops to 8fps (i usually get over 30)
  • [12:00] Which Linden: It's cause of my bamboo
  • [12:00] Which Linden: Runitai hashassled me about them numerous time
  • [12:00] Which Linden: s
  • [12:00] Latif Khalifa: hehehe
  • [12:00] Aimee Trescothick: nothing better for causing low frame rates than a stack of alpha textures :D
  • [12:00] Which Linden: I have a pair of large, alpha textures that are interleaved
  • [12:01] Which Linden: Apparently it is like a worst case for graphics cars
  • [12:01] Which Linden: *cards
  • [12:01] Latif Khalifa: yeah, looks like it :)
  • [12:01] Aimee Trescothick: once built an island for a certain finish tech company who insisted they wanted a forest of "hundreds of trees around it"
  • [12:02] Aimee Trescothick: *Finnish
  • [12:02] Dahlia Trimble: heads to the kitchen to make a sandwich... bye all :)
  • [12:02] Which Linden: heads off to a meeting
  • [12:02] Latif Khalifa: tc Dahlia :)
  • [12:02] Which Linden: thanks all, this was great fun
  • [12:02] Latif Khalifa: take care Which
  • [12:02] Aimee Trescothick: could barely move when you looked outside there lol
  • [12:02] Melchizedek Blauvelt: bye all :)
  • [12:02] Which Linden: Glad to have such a great start to the year!
  • [12:02] Aimee Trescothick: bye :)
  • [12:03] Fael Illyar: smiles.
  • [12:03] Fael Illyar: Have fun :)
  • [12:03] Which Linden: Peace