Difference between revisions of "User talk:Clarknova Helvetic/Clone Primitive v2.0"

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m (page madezorz)
 
m (Whoops! left in the output code too. Don't need that here.)
Line 9: Line 9:


=== A Sample Comment ===
=== A Sample Comment ===
Hi!
Delete me!


== Beta Code ==
== Beta Code ==
Line 364: Line 364:
     }
     }
} </lsl>
} </lsl>
Well thet shoor is a lotta code!  Most of it whitespace and comments.
== Sample Output ==
Here's an example of the output.  This will make a shiny, metallic mobius strip.
<lsl>default
{
    state_entry()
        {
        list params;
       
        // If you are cutting code out to paste into custon functions
        // Define "params" as a global list and start cutting below this line.
        params =
        [
        PRIM_TYPE,4,0,<0.000000, 1.000000, 0.000000>,0.000000,<0.500000, -0.500000, 0.000000>,<0.250000, 0.050000, 0.000000>,<0.000000, -0.100000, 0.000000>,<0.000000, 1.000000, 0.000000>,<0.000000, 0.000000, 0.000000>,1.000000,0.000000,0.000000 ,
        PRIM_MATERIAL,2 ,
        PRIM_PHYSICS,0 ,
        PRIM_TEMP_ON_REZ,0 ,
        PRIM_PHANTOM,2 ,
        // It's probably not a god idea to have your new prim jump to the old one
        // PRIM_POSITION,<84.270088, 36.444294, 231.487076> ] + (params = []) +
        PRIM_ROTATION,<-0.363768, 0.720439, 0.134244, 0.574995> ,
        PRIM_SIZE,<1.072797, 1.206897, 1.072797>
        ];
      // Set all of the above paramaters as a group.
        llSetPrimitiveParams(params);
        params = [];
      // We are breaking the llSetPtimitiveParam([]) calls into blocks, because some params are incompatible with others
      // during the same call. This is an LsL bug.  See https://jira.secondlife.com/browse/SVC-38 for more info.
      // Please vote to fix it.
      // This prim has 3 faces.
      params =
        [
        PRIM_TEXTURE,0,"5748decc-f629-461c-9a36-a35a221fe21f",<1.000000, 1.000000, 0.000000>,<0.000000, 0.000000, 0.000000>,0.000000 ,
        PRIM_TEXTURE,1,"5748decc-f629-461c-9a36-a35a221fe21f",<1.000000, 1.000000, 0.000000>,<0.000000, 0.000000, 0.000000>,0.000000 ,
        PRIM_TEXTURE,2,"5748decc-f629-461c-9a36-a35a221fe21f",<1.000000, 1.000000, 0.000000>,<0.000000, 0.000000, 0.000000>,0.000000
        ];
        llSetPrimitiveParams(params);
        params = [];
      // Note that you -cannot- define textures and colors in the same call!
      // If you're cutting out these params for your custom code watch out for this.
      params =
        [
        PRIM_COLOR,0,<0.054902, 0.654902, 0.062745>,1.000000 ,
        PRIM_COLOR,1,<0.054902, 0.654902, 0.062745>,1.000000 ,
        PRIM_COLOR,2,<0.054902, 0.654902, 0.062745>,1.000000
        ];
        llSetPrimitiveParams(params);
        params = [];
      params =
        [
        PRIM_BUMP_SHINY,0,3,0 ,
        PRIM_BUMP_SHINY,1,3,0 ,
        PRIM_BUMP_SHINY,2,3,0
        ];
        llSetPrimitiveParams(params);
        params = [];
      params =
      [
        PRIM_FULLBRIGHT,0,1 ,
        PRIM_FULLBRIGHT,1,1 ,
        PRIM_FULLBRIGHT,2,1 ,
        PRIM_FLEXIBLE,0,2,0.300000,2.000000,0.000000,1.000000,<0.000000, 0.000000, 0.000000> ,
        // PRIM_CAST_SHADOWS,1 ,
      // Planar mapping (PRIM_TEXGEN) is for correcting the what circular surfaces do to textures.
      // Most builds don't use it, so it's commented out to save bytes in auto-transform code.
        // The default value is 1 (distorted).
      // if you are metamorphing an object that already had planar mapping (rare)
      // uncomment those 0 lines.
      // This may not seem like much savings
      //  but if your script is trying to metamorph between as many as five objects
      // those few bytes saved might come in handy at the end.
      // If your textures are coming out with the offsets all wrong, try uncommenting them.
        // PRIM_TEXGEN,0,0 ,
        // PRIM_TEXGEN,1,0 ,
        // PRIM_TEXGEN,2,0 ,
        PRIM_POINT_LIGHT,1,<1.000000, 1.000000, 1.000000>,0.200000,20.000000,0.000000
        ];
        llSetPrimitiveParams(params);        params = [];
        // If you were cut/pasting this code into a custom transform function
        // end your cut above this comment.
        // Otherwise ignore this.
        llSetObjectName("Mobius Torus");
        llSetObjectDesc("Mobius Torus");
      // This next line deletes the script.  Comment it out if you want the script to persist
        llRemoveInventory(llGetScriptName());
    }
}
</lsl>

Revision as of 13:52, 8 January 2008

Hi. There's no CVS or anything for this little project, so this is my attempt to deal with bug fixes and the like in a rational way.

Title your comments with a === Level 3 Headline === and put them in the comments section.

Make changes to the Beta Code block at the bottom of the page. That way we can track what lines have changed in the page history. Make sure to add your name to the comments :) —Clarknova Helvetic 11:18, 8 January 2008 (PST)

Comments

A Sample Comment

Delete me!

Beta Code

<lsl>

///////////////////////////////////////////////////////////////////

// // END - TO - END PRIM CLONER v 2.3 // // // This script chats out lines of text that can be pasted back // into a blank script to clone the original prim. // // It also produces codeblocks optimized for automated transforms. // //

////////////////////////////////////////////////////////////////////

// // HOW TO USE // // // Drag 'n Drop this script into the prim you want to copy. // // It will output a complete script for replicating the object // in Owner-Only chat. Then it will delete itself. // // Copy and paste the chatted script into a *completly blank* // new script // // Then use the Search/Replace function under the Edit menu // to replace the "[HH:MM]  :" line prefixes with a blank. // // Just hit the 'Replace All' button. // // It can take 2 minutes or more to print out, so you may have to // do this a few times. // // // The Primitve Paramaters will be chatted out in the oder that // they're featured on the offical Wiki: // // http://wiki.secondlife.com/wiki/LlGetPrimitiveParams //

///////////////////////////////////////////////////////////////////

// // WHY? // // Chances are you're not going to need an end-to-end // script to dupe your prim. Shift-drag copy is a lot easier. // // But if you're reading this you probably want some of the code, // so carve out what you need from the output. // // The output code is also commented where appropriate. If you want // To know more about what's going on, read the comments here and // check out the wiki. The wiki's good. // // Many advanced items on the grid transform from one object to // another. Builders have used scrips like this to generate the // code that goes into those products. // // Consider the use of both of llSetPrimitiveParams([]) and // llSetLinkPrimitiveParams([]). A multi-prim prim object can be // metamorphed with a single scipt. // // In my experience you can pack five complete primitive trans- // formations into one script before you run out of bytes. //

///////////////////////////////////////////////////////////////////

// // Released nder the terms of the // GNU General Public Liscence v3 // // This source code is free to use / modify / resell // with the following restrictions: // // If you include any portion of -this- script in a product you // distribute you must make the script fully mod/copy/trans for // the next user/owner. You must also liscence it under the GPL // and give attribution to the contributors. // // This does not extend to the code this script generates. That // is yours to liscense as you see fit. // // No warantee expressed or implied. // // For more info see http://www.gnu.org/copyleft/gpl.html //

///////////////////////////////////////////////////////////////////

// // Written by // Clarknova Helvetic [2008.01.04] // w/ thanks to Bopete Yossarian // ////////////////////////////////////////////////////////////////////


/// Global Functions & Vars to make life easier


float pause = .1  ; //// Change this to change the delay between each printed line.

                         //// The laggier the server the more delay you'll need to 
                         //// prevent line mix-up.


// Object-Specific parameters 2 string string osp(integer p) {return llDumpList2String(llGetPrimitiveParams([p]),","); }

// Face-Specific parameters 2 string string fsp(integer p, integer f) { return llDumpList2String(llGetPrimitiveParams([p,f]),","); }

// Parameter prefixed and formatted for output string param(string p , integer q) { return p + "," + osp(q); }

// General owner chat w\ Sleep function to stop chat lag from screwing up the line order say(string c) { llSleep(pause); llOwnerSay(c); }

// Printing out next element to add to the parameter list sayn(string c) { say(" " + c + " , "); }

// Printing out the last element to add to the parameter list saynd(string c) { say(" " + c + "\n ];"); }

// Print out the code to apply the parameters to the object define() { say(" llSetPrimitiveParams(params);\n params = [];"); }

// Handle to insert comments comment(string c) { say("\n // " + c ); }


/// On with the show...


default {

   state_entry()
   {


   say("COPY/PASTE THE CODE BELOW INTO A *BLANK* SCRIPT TO CLONE THIS PRIM: \n\n");  // Announce what we're doing
   
   // We're going to change the object's name to a null string to make the output easier to read.
   string object_name = llGetObjectName(); // Store the object's name so we can set it back when done
   llSetObjectName("");
   
   // Guess we should transfer the description too
   string object_desc = llGetObjectDesc();
   
   //  Print the script header up to state_entry
   say("\ndefault\n{\n    state_entry()\n        {\n         list params;\n        \n\n         // If you are cutting code out to paste into custon functions\n         // Define \"params\" as a global list and start cutting below this line.\n\n         params =\n");
    
    


   // Add some comments to the script 
   // [12:56]  Tali Rosca: It uses the C-style thing about an assignment also being an expression with a value.
   // [12:56]  Tali Rosca: Why it actually saves memory still baffles my mind, though.
   
   // list of the the first: paramater constants as strings, then thier integer value.
   list Param_Names = ["PRIM_TYPE",PRIM_TYPE,"PRIM_MATERIAL",PRIM_MATERIAL,"PRIM_PHYSICS",PRIM_PHYSICS,"PRIM_TEMP_ON_REZ",PRIM_TEMP_ON_REZ,"PRIM_PHANTOM",PRIM_PHANTOM,"PRIM_POSITION",PRIM_POSITION,"PRIM_ROTATION",PRIM_ROTATION,"PRIM_SIZE",PRIM_SIZE];


           // ASIDE:
           // Prim params are of two types: Object-Specific and Face-Specific.
           //
           // I'd Like to group them together according to type, but LsL doesn't
           // nor does wiki.secondlife, and I am sworn to complete my destiny...
           //
           // This is probably for historical reasons (the param order, not my 
           // ultimate destiny).
           
   
   integer i; // You're going to see a lot of use, integer i!
   integer length; // So are you, integer length!
   
   length = (llGetListLength(Param_Names)); // I'm way lazy.  Let's make LsL do basic math for us.
   
   for ( i = 0 ; i < length ; i = i +2) // This is may answer to list strides.  Take that!
   {
       if (i > length -3 ) // If we're at the last stride
       {
           saynd(param(llList2String(Param_Names,length -2), llList2Integer(Param_Names,length -1))) ; // Fecth the constants out of Param_Names.
           i = length;
       }
       else if (i == 0) // PRIM_TYPE is a special case.  But then what isn't?
       {   
           //  Checking if it's a sculptie in a rather extravagant way,  
           //  but I also want to check my work.
           
           integer j = llList2Integer(Param_Names,i+1); // What's the param we're checking?
           list r = llGetPrimitiveParams([j]); // What are its values?
           integer t = llList2Integer(r,0); // What's the first value?
           if (t == 7) // if it's a sculptie
           {
               sayn("[\n         PRIM_TYPE,"+ (string)t + ",\""+ llList2String(r,1) + "\"," + llList2String(r,2) ); 
               
           }
           else sayn("[\n         " + param(llList2String(Param_Names,i), j));
       }
       else if (i < length -3 && i != length -6 ) sayn(param( llList2String(Param_Names,i), llList2Integer(Param_Names,i+1)) ) ;
       else if (i < length -3 && i == length -6 )
       {
           say("        // It's probably not a god idea to have your new prim jump to the old one\n        // " + param( llList2String(Param_Names,i), llList2Integer(Param_Names,i+1)) + " ] + (params = []) +"); 
       
       }
   }
   
   Param_Names = []; // Free up some memory
   // I reallllly want our script to set all of the paramaters at once, with one llSetPrimitiveParams() 
   // call at the end of the script but we can't because of bugs in LsL.  
   //
   // See  https://jira.secondlife.com/browse/SVC-38  for more info.  Please vote to fix it.
   
   say(""); 
   
   comment("Set all of the above paramaters as a group.");
   define();
   
   say("");
   comment("We are breaking the llSetPtimitiveParam([]) calls into blocks, because some params are incompatible with others \n       // during the same call. This is an LsL bug.  See https://jira.secondlife.com/browse/SVC-38 for more info.\n       // Please vote to fix it. \n");
           
                             
    //// Okay, now for the hard stuff: 4 out of 5 of the Face-Specific params, starting with the hardest:
    //// PRIM_TEXTURE.  Why is PRIM_TEXTURE a pain?  Because llSetPrimitiveParams wants it in qoutes, but
    //// llGetPrimitiveParams doesn't give it to us in quotes.  It's a pickle.
    ////
    //// The Face-Specific params each need thier own For loop because the number of faces is variable
    //// from prim to prim.  A simple sphere only has one.  A tube can have up to 9.
    
    
   integer sides = llGetNumberOfSides();  // So here we find out how many faces we've got
       
   comment("This prim has " + (string)sides + " faces.\n"); // Don't care enough to correct for the singular :)


       ///  PRIM_TEXTURE ///
       say( "      params =\n        [\n");
       for (i = 0 ; i < sides ; ++i)  
       {   
           
           list r =llGetPrimitiveParams([PRIM_TEXTURE,i]);
           string s = 
           "\""  + llList2String(r,0) + "\"" // First element is the texture key.
           + ","
           + llList2String(r,1)
           + ","
           + llList2String(r,2)
           + ","
           + llList2String(r,3) ;
           
           if (i < sides -1)  s = s + " , " ; 
           else if (i == sides -1)  s = s + "\n        ];";
                       
           say("       PRIM_TEXTURE," + (string)i + "," + s );    


           // Local variables aren't cleared when we leave thier scope.  Can you believe that crap?
           r = []; s = ""; 
   
       }
       


       define();
       
       comment("Note that you -cannot- define textures and colors in the same call!\n      // If you're cutting out these params for your custom code watch out for this.\n");   
   
       
       ///  PRIM_COLOR ///
       say( "      params =\n        [\n");
       for (i = 0 ; i < sides ; ++i)  
       {   
            if (i < sides -1 ) sayn("PRIM_COLOR," + (string)i + "," + fsp(PRIM_COLOR,i));
            if (i == sides -1 ) saynd("PRIM_COLOR," + (string)i + "," + fsp(PRIM_COLOR,i)); 
       }
       define();
       
       
       ///  PRIM_BUMP_SHINY ///
       say( "      params =\n        [\n");
       for (i = 0 ; i < sides ; ++i)  
       {   
           if (i < sides -1 ) sayn("PRIM_BUMP_SHINY," + (string)i + "," + fsp(PRIM_BUMP_SHINY,i) );
           if (i == sides -1 ) saynd("PRIM_BUMP_SHINY," + (string)i + "," + fsp(PRIM_BUMP_SHINY,i)); 
   
       }
       define();
       ///  PRIM_FULLBRIGHT ///
       
       say( "      params =\n      [\n");
       for (i = 0 ; i < sides ; ++i)  
       {   
           sayn("PRIM_FULLBRIGHT," + (string)i + "," + fsp(PRIM_FULLBRIGHT,i)); 
   
       }
       
       
   ////   Now back to an Object-Specific paramaters : Flexible & Shadows
   ////   Remember that I'm going in this screwy order so that our
   ////   Code matches the table on http://wiki.secondlife.com/wiki/LlSetPrimitiveParams
   
       
   sayn(param( "PRIM_FLEXIBLE",21));
   sayn("// " + param( "PRIM_CAST_SHADOWS",24));
       



   //// Now for one more Face-Specific paramater
   
       ///  PRIM_TEXGEN ///     
       
       // Planar mapping is for correcting the what circular surfaces do to textures 
       // The default value for all faces is 0 ( distored ) 
       // So we will only uncomment lines that carry a value of 1 ( corrected )
       
       //  And we make a note of that in the output script here
       comment("Planar mapping (PRIM_TEXGEN) is for correcting the what circular surfaces do to textures.\n       // Most builds don't use it, so it's commented out to save bytes in auto-transform code.\n        // The default value is 1 (distorted).\n       // if you are metamorphing an object that already had planar mapping (rare)\n       // uncomment those 0 lines.\n       // This may not seem like much savings\n       //  but if your script is trying to metamorph between as many as five objects\n       // those few bytes saved might come in handy at the end.\n\n       // If your textures are coming out with the offsets all wrong, try uncommenting them.");
       for (i = 0 ; i < sides ; ++i)  
       {   
           list r = llGetPrimitiveParams([PRIM_TEXGEN,i]);
           if (llList2Integer(r,-1) == 0) say("        // PRIM_TEXGEN," + (string)i + "," + llDumpList2String(r," , ") + " , ");
           if (llList2Integer(r,-1) == 1) say("        PRIM_TEXGEN," + (string)i + "," + llDumpList2String(r," , ") + " , ");    
       }
       
   /// The last paramater is Object-Specific
   
   
   saynd("PRIM_POINT_LIGHT," + osp(PRIM_POINT_LIGHT) );
   
   say("        llSetPrimitiveParams(params);\        params = [];");  //  Print the final function call, braces & some blank lines
       
   say("\n\n         // If you were cut/pasting this code into a custom transform function\n         // end your cut above this comment.\n         // Otherwise ignore this.\n\n        llSetObjectName(\"" + object_name + "\");\n");  // Make the target's name match this one
   say("\n        llSetObjectDesc(\"" + object_name + "\");\n");  // Make the target's desc match this one
   
   comment("This next line deletes the script.  Comment it out if you want the script to persist");
   
   say("\n        llRemoveInventory(llGetScriptName());\n     }\n}\n\n\n");  // Remove the cloning script when done 
   
   llSetObjectName(object_name); // Change our object's name back.
   
   say("Don't forget to remove the \"[HH:MM]  :\" timestamp at the beginning of each line.  Use Find/Replace  :)"); // Remind us to remove prefixes.)
   llRemoveInventory(llGetScriptName());  // Delete this script.
   }

} </lsl>